3D-ARCADE at MAMEWORLD
BTRIBBLE'S PINBALL MODEL-PALOOZA DECADE 2010-2020
It's 2010, the decade of pinball! Okay, nobody has actually designated it as such, but I have to have some reason for working on maybe my favorite part of the arcade - PINBALL! This is Bobby Tribble, and I'm adding a bunch of pinball models to 3D Arcade to reflect the wide variety of pinball games out there!
How do add a pinball model to 3D Arcade?
3D Arcade handles pinball entries much like the other arcade game entries - you place a model in the arcade, and a screen and marquee is pasted into it. The only difference is that the marquee is the pinball backglass and the screen is the playfield. There is also a third "skin" graphic you'll need for the generic models. The two/three graphic files need to have the same filename, and saved to the following folders. The folders can be anywhere you like on your computer, but they do need to be set in 3D Arcade's configuration file: cfg\emulators\fepinball.cfg
PLAYFIELDS (corresponds to SSHOT)
BACKGLASSES (corresponds to MARQUEES)
SKINS (corresponds to GENERICMODELSART)
Standalone pinball models
Some pinball models are unique "one-off" standalone models. These games are not handled like the generic cabinets. In other words, they don't use a skin. They are one-of-a-kind usually because of a special topper or plunger. They only require the backglass and playfield graphics. The download will include the W3D model (512x512), along with the playfield and backglass graphics, and a "readme" text file. Treat them just like the usual arcade model, but put the backglass and playfield graphics in the folders you set above.Addams Family v2 updated Feb 21 2010 by btribble [source]
Generic pinball models
Groups of pinball games often have the same cabinet, with the only difference being different cabinet artwork. In 3D Arcade, these games can share the same "generic" W3D model. You need to download this generic model, and then the game graphics to apply onto it. These "skin" downloads include the playfield, backglass, and skin (512x512). I've named the graphics so that they will be easy to match with the corresponding W3D model. For example, the "pinball_williams_80s_b_cyclone.png" graphics correspond to the "pinball_williams_80s_b_cyclone.w3d" model. So that you can copy & paste into your "cfg/lists/*.ATF" gamelist, an example gamelist entry will be included in the "readme" text for these downloads. This is the usual layout for the gamelist entry:
or for an actual example:
|Cyclone|Cyclone (Williams 1981) 0.94bx.vpt|1981|Williams Electronics Inc.|pinball_williams_80s_b_cyclone||VPinMame|Sweetser, AJ, Destruk, Cat-Mando, MacGoo2|Yes|pinball|pinball|pinball_williams_80s_b||y|||||||||||||||||||||||
The important things to note in the above example are the VPTFILENAME - this is the Visual Pinball file you're launching! You will likely need to rename it to match filename you have. It should be fine to include the ".vpt" extension, as in the above example. The next important field is SKINNAME - this is the name of the .png graphics. Finally, W3DMODELNAME is the name of the "generic" W3D model that the graphics will be applied to.
Please feel free to send me a message (btribble at the 3D Arcade forum) if you have any questions - I've tried to make this as straightforward as possible, but just because it makes sense to me doesn't guarantee that anyone else will understand what I'm talking about here!
Also let me know if you make your own skins! I'll keep them at this page, and if there are too many I'll figure
out a better way to organize them. Anyhow, keep in mind that each generic W3D model has its own unique skin layout,
which is different from the generic pinball layout. There is a new magicpixel layout, which is similar to the "old"
magicpixel layout, but with a few additions. I also tried to make the W3D model naming scheme straightforward and
consistent. I've laid out the details at the text file below:
SZAA modeled some of his own cabinets of classic pins - these haven't passed the official inspection progress so use "at your own risk" (though your computer probably won't blow up). Included are:
THE HANDLING OF BACKGLASSES
AND PLAYFIELDS IN THE FRONTEND
The frontend handles the use of backglasses and playfields on pinball models in more or less the same way then the marquee and screenshot images for mame. It will first look for an image with the name of the vpt file in the second entry of a games gamelist entry and if that is not found search the 5 and 6 entry that correspond to mame's clone of and rom of. If still not found it will search for the dummy files. Emulaxian can use these extra positions for any gamelist. This means we can use them also for visual pinball to have only one image for all revisions for a table. Therefore when you create a vp gamelist with feutilities.exe and vplauncher's dat file it will put the first entry of vplauncher dat file which is the generic table name in the 6 position of a gamelist entry. The frontend will then find backglasses, playfields, flyers, rules etc. with this name for this game!
Creating textures for visual pinball:
-Backglass textures should be edited
so that only the inner part, not the wooden case, is visible and be as straight
as possible and then resized and saved in 256x256 format. Backglass images are
in a lot of cases taken under an angle use the perspective tool of your favorite
image editing to get a better frontal look.
-Playfields can be made from screenshots. Start with making a screenshot in as high as possible resolution in Visual Pinball. Then with your favorite editing tool skew the part of the playfield to a perfect rectangle. Cut it out and paste it into a new image. Resize and save this image in 256x512 and 512x512 format.
Send the results to us to make your work available to us all :- ).
PINBALL DAT FILES
Karetag has created dat files for helping rename that pesky pinball artwork to match those "unconventional" VP names. You can get that below. This set was updated on 26-06-2006.
Karetag's dat files (26-06-2006)
BACKGLASS AND PLAYFIELD FILES
Karetag updated (26-06-2006) the Backglass sets. Both sets should have improved file names to match the generic name taken from the VPLauncher.dat file. One set is offered at 256x resolution in JPG format and for folks with fast machines and lots of video ram a 512x set in PNG format. The non-emulated set is only offered in 512x PNG format since these tables have yet to be emulated. Keep in mind these were shipped to us in bulk, so not every image will be perfect...although a little better than his last set.
BACKGLASSES 256x SET
karetag's_256_JPG_backglasses A-M (6-24-06).zip
karetag's_256_JPG_backglasses N-Z (6-24-06).zip
BACKGLASSES 512x SET
karetag's backglasses 0-A (6-24-06).zip
karetag's backglasses B (6-24-06).zip
karetag's backglasses C (6-24-06).zip
karetag's backglasses D-E (6-24-06).zip
karetag's backglasses F (6-24-06).zip
karetag's backglasses G-H (6-24-06).zip
karetag's backglasses I-L (6-24-06).zip
karetag's backglasses M-N (6-24-06).zip
karetag's backglasses O-Q (6-24-06).zip
karetag's backglasses R (6-24-06).zip
karetag's backglasses Sa-Sm (6-24-06).zip
karetag's backglasses Sn-Sw (6-24-06).zip
karetag's backglasses T (6-24-06).zip
karetag's backglasses U-Z (6-24-06).zip
karetag's Un-Emulated BG (6-24-06).zip
PLAYFIELDS (vp screenshot)
pinball/Vital's playfields 0-B (1-5-05).zip
pinball/Vital's playfields C-D (1-5-05).zip
pinball/Vital's playfields E-G (1-5-05).zip
pinball/Vital's playfields H-L (1-5-05).zip
pinball/Vital's playfields M-O (1-5-05).zip
pinball/Vital's playfields P-R (1-5-05).zip
pinball/Vital's playfields S (1-5-05).zip
pinball/Vital's playfields T-Z (1-5-05).zip
PLAYFIELDS (vp animated screenshot)
pinball/Cycling Playfields (Vital and Fossil).zip
SKINS FOR THE GENERIC PINBALL MODELS
Click HERE to go to a temporarily page for these skins until we get database access at mameworld.