/***************************************************************************

    Neptune's Pearls (c) Unidesa?

    skeleton driver, can't do much without gfx roms anyway.

***************************************************************************/

#include "emu.h"
#include "cpu/i86/i86.h"


class neptunp2_state : public driver_device
{
public:
	neptunp2_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag) { }

};


static VIDEO_START( neptunp2 )
{

}

static SCREEN_UPDATE( neptunp2 )
{
	return 0;
}

static READ8_HANDLER( test_r )
{
	return space->machine().rand();
}

static ADDRESS_MAP_START( neptunp2_map, AS_PROGRAM, 8 )
	AM_RANGE(0x00000, 0xbffff) AM_ROM
	AM_RANGE(0xe0000, 0xeffff) AM_RAM

	AM_RANGE(0xd0000, 0xd7fff) AM_RAM //videoram
	AM_RANGE(0xdb004, 0xdb007) AM_RAM
	AM_RANGE(0xdb00c, 0xdb00f) AM_RAM

	AM_RANGE(0xff806, 0xff806) AM_READ(test_r)
	AM_RANGE(0xff810, 0xff810) AM_READ(test_r)
	AM_RANGE(0xff812, 0xff812) AM_READ(test_r)

	AM_RANGE(0xff980, 0xff980) AM_WRITENOP

	AM_RANGE(0xffff0, 0xfffff) AM_ROM
ADDRESS_MAP_END

static ADDRESS_MAP_START( neptunp2_io, AS_IO, 8 )
ADDRESS_MAP_END


static INPUT_PORTS_START( neptunp2 )

INPUT_PORTS_END

#if 0
static const gfx_layout charlayout =
{
	8,8,	/* 8*8 characters */
	RGN_FRAC(1,3),	/* 1024 characters */
	3,	/* 3 bits per pixel */
	{ RGN_FRAC(1,3), RGN_FRAC(2,3), RGN_FRAC(0,3) },	/* the bitplanes are separated */
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8	/* every char takes 8 consecutive bytes */
};
#endif

static GFXDECODE_START( neptunp2 )
//  GFXDECODE_ENTRY( "gfx1", 0, charlayout,     0, 8 )
GFXDECODE_END

static MACHINE_CONFIG_START( neptunp2, neptunp2_state )

	/* basic machine hardware */
	MCFG_CPU_ADD("maincpu",I80188,20000000) // N80C188-20 AMD
	MCFG_CPU_PROGRAM_MAP(neptunp2_map)
	MCFG_CPU_IO_MAP(neptunp2_io)
//  MCFG_CPU_VBLANK_INT("screen",irq0_line_hold)

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MCFG_SCREEN_SIZE(32*8, 32*8)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
	MCFG_SCREEN_UPDATE(neptunp2)
	MCFG_GFXDECODE(neptunp2)
	MCFG_PALETTE_LENGTH(512)

	MCFG_VIDEO_START(neptunp2)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_MONO("mono")

MACHINE_CONFIG_END

/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( neptunp2 )
	ROM_REGION( 0x100000, "maincpu", 0 )
	ROM_LOAD( "u2.bin",   0x000000, 0x100000, CRC(4fbb06d1) SHA1(6490cd3b96b3b61f48fcb843772bd787605ab76f) )

	ROM_REGION( 0x100000, "prg_data", 0 ) //dunno how this maps ...
	ROM_LOAD( "u3.bin",   0x000000, 0x100000, CRC(3c1746e2) SHA1(a7fd59f5397ce1653848e15f16399b537f3a1ea7) )

	ROM_REGION( 0x200000, "oki", 0 )
	ROM_LOAD( "u14.bin",  0x000000, 0x100000, CRC(a2de1156) SHA1(58b325b720057e8d7105fe3a87ac2c0109afad84) )
	ROM_LOAD( "u15.bin",  0x100000, 0x100000, CRC(8de6d4de) SHA1(121e7507ef57074bc7ad0bf69556f26c84c4e236) )

	ROM_REGION( 0x10000, "gfx", 0 )
	ROM_LOAD( "flash_roms", 0x00000, 0x10000, NO_DUMP )
ROM_END

GAME( 199?, neptunp2,  0,   neptunp2, neptunp2,  0, ROT0, "Unidesa?", "Neptune's Pearls 2", GAME_NOT_WORKING | GAME_NO_SOUND )
