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Subject Forum Poster Posted on
. Re: Race Drivin and linking?

> I've poked through the source code, but can't find any mention of whether the serial > port(s) on the Atari polygon hardware (Hard Drivin, Rac ...
Programming SailorSat 01/03/17 02:40 AM
. Re: Star Wars Arcade (SEGA, 1993): fixing model1 emulation

> I suspect the collision changes have an impact on wingwar though. Gave it a try and... Hell yeah, finaly no more collisions with the clouds
EmuChat SailorSat 06/25/16 09:03 PM
. Re: Hard/Race Drivin Motor Amp PCB

> A while ago I spent some time poking around various drivers to find outputs. For the > Drivin games I was obviously looking for the FFB data. ...
Programming SailorSat 05/09/16 05:06 PM
. Re: Haze WIP - The Gauntlet Legends update process

> How large was the hard disk in these? I'm guessing 10 or 20 MB? Our Gauntlet Legends (v12) uses a Quantum Fireball HDDs at 3,2GB or 4,3GB. Our ...
News SailorSat 08/13/15 08:55 PM
. Re: Haze WIP - The Gauntlet Legends update process

> http://mamedev.emulab.it/haze/2015/08/13/legendary-update/ > > of little interest to end users (it really adds nothing new) but I figure ...
News SailorSat 08/13/15 10:13 AM
. Re: "Interfacing" the model1 comm board

OutRunners - same setup as a model1, but half the shared memory
Programming SailorSat 06/21/15 09:48 PM
. Re: "Interfacing" the model1 comm board

Programming SailorSat 06/19/15 02:10 AM
. Re: "Interfacing" the model1 comm board

Programming SailorSat 06/19/15 12:09 AM
. Re: "Interfacing" the model1 comm board

> > I didn't know there was still a sizeable to-do list remaining, but I can see why > the > > > > Power Drift Communication / L ...
Programming SailorSat 06/18/15 01:19 PM
. Re: "Interfacing" the model1 comm board

> I didn't know there was still a sizeable to-do list remaining, but I can see why the > > Power Drift Communication / Link version will hav ...
Programming SailorSat 06/18/15 11:34 AM
. Re: Haze: Choplifter ’92

> http://mamedev.emulab.it/haze/2015/06/10/choplifter-92/ Wow... We are getting somewhere after all Now someone needs to device-ify the X-Board ...
News SailorSat 06/11/15 11:38 AM
. Re: "Interfacing" the model1 comm board

> Good work. I am guessing some users will eventually be posting similar screen snaps > that were displayed in the old thread from a few years e ...
Programming SailorSat 06/08/15 10:38 AM
. Re: "Interfacing" the model1 comm board

> I agree. Let's do this thang! ISA-2-SEGA Adapter (rev 1) SEGA-2-MODEL1 Adapter (rev 1) Running both the "proto" and the "r ...
Programming SailorSat 05/17/15 07:00 PM
. Re: "Interfacing" the model1 comm board

> > In future, please use English even if it's Google translate. We could understand > bad > > English better than most other languages ...
Programming SailorSat 10/28/14 05:46 PM
. Re: "Interfacing" the model1 comm board

> got a cable loopback attached. > > figured out the problem is actually my VINT- IRQ (too short) so I modified my model1-connector and ad ...
Programming SailorSat 10/19/14 05:09 AM
. Re: "Interfacing" the model1 comm board

> If you want to link only one game (setting it in master mode), you will need a > "loopback" cable. got a cable loopback attached. ...
Programming SailorSat 10/19/14 12:06 AM
. Re: "Interfacing" the model1 comm board

> Thanks for the separate post. This is definitely super-cool, and I'm glad it's > showing signs of working already (Maybe pull the Z80 and see ...
Programming SailorSat 10/17/14 07:40 PM
. Re: "Interfacing" the model1 comm board

(intentionally spam post) The same bridgeboard ISA-wise should work with the model2 comm board too! Code: A B C 01 GND GND GND 02 GND GND GND 03 ...
Programming SailorSat 10/17/14 12:46 AM
. Re: Help emulating the model1 comm board

> Nice! You might want to start a new thread though, it's a little hard to find these > posts in threaded view You are right. here we go...
Programming SailorSat 10/17/14 12:31 AM
. "Interfacing" the model1 comm board

Hi again This may get a little off-topic and even more techie at some parts. This is a "spin off" thread from this thread. The idea is ...
Programming SailorSat 10/17/14 12:30 AM
. Re: Help emulating the model1 comm board

> After a long time... > I'm currently building a ISA to MODEL-1 COMM Adapter to do some "blackbox" testing. > > For whatever r ...
Programming SailorSat 10/14/14 07:11 PM
. Re: Help emulating the model1 comm board

After a long time... I'm currently building a ISA to MODEL-1 COMM Adapter to do some "blackbox" testing. For whatever reason I seem unable ...
Programming SailorSat 10/14/14 12:36 AM
. Re: Cab Link Code

> LAN or Same PC Cab Linking Code > > Is there little known about network boards used on multi cab machines? Just curious > to know why t ...
News SailorSat 10/10/14 02:51 PM
. Re: DICE .9 Released

> Any chance you can take some high resolution photos of the cabinet, control panel & > side art? It's nice to have pictures for frontends a ...
News SailorSat 04/26/14 12:37 AM
. Re: DICE .9 Released

> 3 new games > > Hi-Way, Steeplechase, Indy 4 > > http://adamulation.blogspot.com/ Sweet! Time to fix my this baby... *EDIT* ...
News SailorSat 04/24/14 08:30 PM

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