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Subject Forum Poster Posted on
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> > Out of curiosity, has anyone been putting effort into decrypting the x-in-1 boards? > > I'm less interested in this from the standpoin ...
The Loony Bin casm 08/18/17 04:36 PM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> > Fair point, but by the same token Hodgetts has never (to the best of my knowledge) > > ever developed his own hardware platform. Tweak ...
The Loony Bin casm 08/18/17 03:17 PM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> One of the vendors at CAX this year was selling 200-in-1 machines, which really > surprised me. I was tempted to print out a big sign PROPERTY ...
The Loony Bin casm 08/18/17 03:07 PM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> > > Clearly they were into more than Pac-Man fakes if they had 1.2 million in cash. > > > > AND the car. I'm guessing they we ...
The Loony Bin casm 08/18/17 02:56 PM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> > > Absolute cancer on the industry these things, in so many legitimate > establishments > > > too because they're not even sol ...
The Loony Bin casm 08/17/17 01:15 AM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> Give or take $1500x800 = $1.2 million > Selling since 2003. > > So yeah, actually, there should have been mo money but they also seized ...
The Loony Bin casm 08/17/17 12:59 AM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> Absolute cancer on the industry these things, in so many legitimate establishments > too because they're not even sold as bootlegs. Not sure ...
The Loony Bin casm 08/17/17 12:43 AM
. Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara

> So then the "ghettos of Santa Clara" where the average home is over $1 million are so > abundant that it's a multi-million dollar in ...
The Loony Bin casm 08/16/17 04:09 PM
. Re: Namco and the feds take down 60in1 cocktail & upright cab maker

EmuChat casm 08/16/17 04:01 PM
. Re: Why is Super Moon Cresta part of the main game romset?

> > > Apparently 'Ali Baba and 40 Thieves' which claims to be a 1982 Sega game is full > of > > > code lifted straight from Pacma ...
EmuChat casm 08/01/17 06:33 AM
. Re: My idea of a Nag Post

> Hello I understand that my question may have pissed off some of you but I feel I > have a legitimate question. Don't mistake the responses yo ...
EmuChat casm 08/01/17 06:24 AM
. Re: Why is Super Moon Cresta part of the main game romset?

> Apparently 'Ali Baba and 40 Thieves' which claims to be a 1982 Sega game is full of > code lifted straight from Pacman with various hacks appl ...
EmuChat casm 07/31/17 11:01 PM
. Re: Williams Predators for the first time in 30 years!

That is an astounding bit of work. Congratulations to all involved!
News casm 07/29/17 09:46 PM
. Re: Mess with the RetroArch + MAME 0.187 last night.

> considering it wasn't that long ago they were going on about how they'd never try and > make any money whatsoever out of the projects, and now ...
EmuChat casm 07/26/17 04:09 PM
. Re: Mess with the RetroArch + MAME 0.187 last night.

> > The problem is nobody from the MAME Dev Team gonna release a MAME Android. Others > > still building their ports in a shitty way. You ...
EmuChat casm 07/26/17 04:08 PM
. Re: Mess with the RetroArch + MAME 0.187 last night.

> > Is LibRetro by the same guy who was trying to make MAMElib (or LibMAME?) many years > > ago? > > Nah, pretty sure he's not rela ...
EmuChat casm 07/26/17 05:02 AM
. Re: Mess with the RetroArch + MAME 0.187 last night.

> and despite all this it's becoming massively popular, even on Windows, which is what > I thought would end up happening as soon as they got a ...
EmuChat casm 07/25/17 10:32 PM
. Re: Mess with the RetroArch + MAME 0.187 last night.

> I'm not really sure what you expect from RA, it's just butchered up junk that should > be avoided. From an end-user perspective, RetroArch (a ...
EmuChat casm 07/25/17 08:30 PM
. Re: Question about ALG driver status

> Can you link me to the specific hardware and a schematic or even just block diagram > of what you want to implement? If I'm reading John Doe ...
EmuChat casm 07/22/17 05:40 PM
. Re: Question about ALG driver status

> But the same applies to a capture. As soon as it is digital, it isnt the same like > the original anymore. And that's understood. However: ...
EmuChat casm 07/21/17 12:44 AM
. Re: Question about ALG driver status

> > > In my mind, the final "laserdisc dump" format should contain enough information > that if someone had the ability to maste ...
EmuChat casm 07/20/17 04:02 PM
. Re: Question about ALG driver status

> It's not about the lossless storage, but the capturing of frames from the Laserdisc > player. Right, that's understood. More: > What it ...
EmuChat casm 07/20/17 03:14 PM
. Re: Question about ALG driver status

> > M.A.C.H. 3 and Us. Vs. Them also do this, although in their cases it's for in-game > > target data and not executable code (IIRC). &g ...
EmuChat casm 07/19/17 09:27 PM
. Re: Question about ALG driver status

> > I believe the Domesday laserdiscs do too, for use with the BBC Master AIV. There's > > details on how they're currently being dumped a ...
EmuChat casm 07/19/17 08:45 PM
. Re: Question about ALG driver status

> In my mind, the final "laserdisc dump" format should contain enough information that > if someone had the ability to master a new la ...
EmuChat casm 07/19/17 08:12 PM

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