Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> > Out of curiosity, has anyone been putting effort into decrypting the x-in-1 boards?
> > I'm less interested in this from the standpoin ...
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The Loony Bin
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casm
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08/18/17 04:36 PM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> > Fair point, but by the same token Hodgetts has never (to the best of my knowledge)
> > ever developed his own hardware platform. Tweak ...
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The Loony Bin
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casm
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08/18/17 03:17 PM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> One of the vendors at CAX this year was selling 200-in-1 machines, which really
> surprised me. I was tempted to print out a big sign PROPERTY ...
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The Loony Bin
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casm
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08/18/17 03:07 PM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> > > Clearly they were into more than Pac-Man fakes if they had 1.2 million in cash.
> >
> > AND the car. I'm guessing they we ...
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The Loony Bin
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casm
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08/18/17 02:56 PM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> > > Absolute cancer on the industry these things, in so many legitimate
> establishments
> > > too because they're not even sol ...
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The Loony Bin
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casm
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08/17/17 01:15 AM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> Give or take $1500x800 = $1.2 million
> Selling since 2003.
>
> So yeah, actually, there should have been mo money but they also seized ...
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The Loony Bin
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casm
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08/17/17 12:59 AM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> Absolute cancer on the industry these things, in so many legitimate establishments
> too because they're not even sold as bootlegs. Not sure ...
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The Loony Bin
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casm
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08/17/17 12:43 AM
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Re: Prosecutors: 6 charged with making fake Pac-Man games in Santa Clara
> So then the "ghettos of Santa Clara" where the average home is over $1 million are so
> abundant that it's a multi-million dollar in ...
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The Loony Bin
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casm
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08/16/17 04:09 PM
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Re: Namco and the feds take down 60in1 cocktail & upright cab maker
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EmuChat
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casm
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08/16/17 04:01 PM
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Re: Why is Super Moon Cresta part of the main game romset?
> > > Apparently 'Ali Baba and 40 Thieves' which claims to be a 1982 Sega game is full
> of
> > > code lifted straight from Pacma ...
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EmuChat
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casm
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08/01/17 06:33 AM
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Re: My idea of a Nag Post
> Hello I understand that my question may have pissed off some of you but I feel I
> have a legitimate question.
Don't mistake the responses yo ...
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EmuChat
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casm
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08/01/17 06:24 AM
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Re: Why is Super Moon Cresta part of the main game romset?
> Apparently 'Ali Baba and 40 Thieves' which claims to be a 1982 Sega game is full of
> code lifted straight from Pacman with various hacks appl ...
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EmuChat
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casm
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07/31/17 11:01 PM
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Re: Williams Predators for the first time in 30 years!
That is an astounding bit of work. Congratulations to all involved!
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News
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casm
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07/29/17 09:46 PM
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Re: Mess with the RetroArch + MAME 0.187 last night.
> considering it wasn't that long ago they were going on about how they'd never try and
> make any money whatsoever out of the projects, and now ...
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EmuChat
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casm
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07/26/17 04:09 PM
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Re: Mess with the RetroArch + MAME 0.187 last night.
> > The problem is nobody from the MAME Dev Team gonna release a MAME Android. Others
> > still building their ports in a shitty way. You ...
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EmuChat
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casm
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07/26/17 04:08 PM
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Re: Mess with the RetroArch + MAME 0.187 last night.
> > Is LibRetro by the same guy who was trying to make MAMElib (or LibMAME?) many years
> > ago?
>
> Nah, pretty sure he's not rela ...
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EmuChat
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casm
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07/26/17 05:02 AM
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Re: Mess with the RetroArch + MAME 0.187 last night.
> and despite all this it's becoming massively popular, even on Windows, which is what
> I thought would end up happening as soon as they got a ...
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EmuChat
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casm
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07/25/17 10:32 PM
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Re: Mess with the RetroArch + MAME 0.187 last night.
> I'm not really sure what you expect from RA, it's just butchered up junk that should
> be avoided.
From an end-user perspective, RetroArch (a ...
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EmuChat
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casm
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07/25/17 08:30 PM
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Re: Question about ALG driver status
> Can you link me to the specific hardware and a schematic or even just block diagram
> of what you want to implement?
If I'm reading John Doe ...
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EmuChat
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casm
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07/22/17 05:40 PM
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Re: Question about ALG driver status
> But the same applies to a capture. As soon as it is digital, it isnt the same like
> the original anymore.
And that's understood. However:
...
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EmuChat
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casm
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07/21/17 12:44 AM
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Re: Question about ALG driver status
> > > In my mind, the final "laserdisc dump" format should contain enough information
> that if someone had the ability to maste ...
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EmuChat
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casm
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07/20/17 04:02 PM
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Re: Question about ALG driver status
> It's not about the lossless storage, but the capturing of frames from the Laserdisc
> player.
Right, that's understood. More:
> What it ...
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EmuChat
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casm
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07/20/17 03:14 PM
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Re: Question about ALG driver status
> > M.A.C.H. 3 and Us. Vs. Them also do this, although in their cases it's for in-game
> > target data and not executable code (IIRC).
&g ...
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EmuChat
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casm
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07/19/17 09:27 PM
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Re: Question about ALG driver status
> > I believe the Domesday laserdiscs do too, for use with the BBC Master AIV. There's
> > details on how they're currently being dumped a ...
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EmuChat
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casm
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07/19/17 08:45 PM
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Re: Question about ALG driver status
> In my mind, the final "laserdisc dump" format should contain enough information that
> if someone had the ability to master a new la ...
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EmuChat
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casm
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07/19/17 08:12 PM
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