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. . MameUI source code archive (0.58 - 0.155) twistyAdministrator   20206    0    08/24/06 05:20 PM
. . Nanocade Turns Your Spare Netbook into an Arcade Cabinet twistyAdministrator   2897    14    02/02/11 09:16 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet R. Belmont          02/03/11 06:49 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet CrapBoardSoftware          02/03/11 02:29 PM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet Anonymous          02/04/11 12:39 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet TheGuru          02/06/11 12:53 PM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet abelenki          02/04/11 05:11 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet Anonymous          02/05/11 02:46 PM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet Kitsune Sniper          02/04/11 02:34 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet TafoidAdministrator          02/04/11 01:06 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet mogli          02/05/11 02:12 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet Fever          02/05/11 02:25 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet mogli          02/05/11 08:50 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet jumpmaniac81          02/03/11 06:16 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet StilettoAdministrator          02/03/11 02:39 AM
. . Re: Nanocade Turns Your Spare Netbook into an Arcade Cabinet CptGuapo          02/03/11 01:18 AM
. . Architecture flags for MAME twistyAdministrator   8931    0    12/24/07 06:46 PM
. . How to compile SDLMAME 0.136u1 and later twistyAdministrator   6409    0    01/17/10 02:40 AM
. . FPGA Arcade Replay Board Emulates Classic Arcade Game Hardware twistyAdministrator   3135    4    03/17/11 03:05 AM
. . Re: FPGA Arcade Replay Board Emulates Classic Arcade Game Hardware Firehawke          03/17/11 03:19 AM
. . Re: FPGA Arcade Replay Board Emulates Classic Arcade Game Hardware R. Belmont          03/17/11 04:04 AM
. . Re: FPGA Arcade Replay Board Emulates Classic Arcade Game Hardware Anonymous          03/18/11 12:18 AM
. . Re: FPGA Arcade Replay Board Emulates Classic Arcade Game Hardware Sune          03/18/11 04:10 AM
. . Donkey Kong's Top Players Set to Battle at 'The Kong-Off' twistyAdministrator   2300    13    03/09/11 11:31 PM
. . Re: Donkey Kong's Top Players Set to Battle at 'The Kong-Off' R. Belmont          03/11/11 04:23 PM
. . Re: Donkey Kong's Top Players Set to Battle at 'The Kong-Off' twistyAdministrator          03/11/11 05:08 PM
. . Welp.... mogli          03/10/11 01:58 AM
. . Re: Welp.... Heihachi_73          03/10/11 05:03 PM
. . I use arcade controls.... mogli          03/12/11 12:35 AM
. . Re: Welp.... CrapBoardSoftware          03/10/11 10:07 PM
. . Re: Welp.... CptGuapo          03/12/11 02:24 AM
. . Re: Welp.... Heihachi_73          03/12/11 12:36 PM
. . Re: Welp.... redk9258Moderator          03/10/11 09:48 PM
. . Re: Welp.... Firehawke          03/10/11 05:41 PM
. . Re: Welp.... DMala          03/10/11 06:01 AM
. . Re: Welp.... mogli          03/12/11 12:38 AM
. . Re: Donkey Kong's Top Players Set to Battle at 'The Kong-Off' John IV          03/10/11 01:09 AM
. . "Winners Don't Use Drugs" - The origins of a famous gaming catchphrase twistyAdministrator   1544    2    05/07/11 03:21 PM
. . Re: "Winners Don't Use Drugs" - The origins of a famous gaming catchphrase R. Belmont          05/07/11 04:05 PM
. . Re: "Winners Don't Use Drugs" - The origins of a famous gaming catchphrase Vas Crabb          05/07/11 04:00 PM
. . World's Smallest Playable Donkey Kong / Mame Arcade Cab twistyAdministrator   2920    5    05/05/11 11:10 AM
. . Re: World's Smallest Playable Donkey Kong / Mame Arcade Cab KiLLerCloWnAdministrator          05/18/11 01:07 AM
. . Re: World's Smallest Playable Donkey Kong / Mame Arcade Cab jumpmaniac81          05/14/11 07:18 PM
. . Except for the weird DK music..... mogli          05/08/11 01:15 AM
. . Re: World's Smallest Playable Donkey Kong / Mame Arcade Cab StilettoAdministrator          05/05/11 06:14 PM
. . Re: World's Smallest Playable Donkey Kong / Mame Arcade Cab redk9258Moderator          05/05/11 02:04 PM
. . Arcade Cabinet for iPad Called iCade Shown at CES twistyAdministrator   2756    9    01/13/11 04:04 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Fever          02/18/11 11:00 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES jumpmaniac81          02/18/11 02:54 AM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Moose          01/14/11 12:45 AM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Andrew          01/13/11 09:11 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES DMala          01/13/11 10:28 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Naoki          01/13/11 11:41 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Naoki          01/13/11 07:59 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Sune          01/13/11 09:54 PM
. . Re: Arcade Cabinet for iPad Called iCade Shown at CES Naoki          01/13/11 11:40 PM
. . What is this arcade game? twinbee   1790    9    02/24/12 09:24 PM
. . Re: What is this arcade game? grog          02/24/12 11:00 PM
. . Re: What is this arcade game? CTOJAH          02/24/12 10:50 PM
. . Re: What is this arcade game? StilettoAdministrator          02/24/12 11:01 PM
. . Re: What is this arcade game? twinbee          02/25/12 12:23 AM
. . moon patrol grog          02/25/12 12:59 AM
. . Re: moon patrol twinbee          02/25/12 05:42 AM
. . Re: moon patrol krick          02/25/12 06:12 AM
. . Re: moon patrol Mr. DoAdministrator          02/26/12 07:21 AM
. . Re: grog          02/25/12 07:19 AM
. . Building MAME with Visual Studio 2013. tunstals   3075    7    05/04/14 02:44 PM
. . Re: Building MAME with Visual Studio 2013. R. Belmont          05/04/14 03:17 PM
. . Re: Building MAME with Visual Studio 2013. tunstals          05/05/14 03:17 PM
. . Re: Building MAME with Visual Studio 2013. tunstals          05/12/14 10:21 AM
. . Re: Building MAME with Visual Studio 2013. sz72          05/12/14 10:49 PM
. . Re: Building MAME with Visual Studio 2013. tunstals          05/15/14 01:16 PM
. . Re: Building MAME with Visual Studio 2013. sz72          05/16/14 08:38 PM
. . Re: Building MAME with Visual Studio 2013. OPAQUeMeGANe          08/25/14 10:28 PM
. . Debugging 6809 RAM writes with MAME debugger (Robotron 2084) tunstals   2052    17    05/12/14 10:27 AM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) R. Belmont          05/12/14 04:58 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) tunstals          05/12/14 05:38 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) tunstals          05/15/14 01:04 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Anonymous          05/15/14 07:14 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Vas Crabb          05/15/14 10:21 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) tunstals          05/16/14 01:51 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Matt Ownby          05/18/14 04:48 AM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Vas Crabb          05/17/14 03:42 AM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Anonymous          05/17/14 11:54 AM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Anonymous          05/16/14 11:15 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) tunstals          05/18/14 12:55 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) Anonymous          05/18/14 03:38 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) R. Belmont          05/16/14 08:11 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) tunstals          05/18/14 12:58 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) jonwil          05/18/14 05:31 AM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) The_Hamster          05/17/14 04:12 PM
. . Re: Debugging 6809 RAM writes with MAME debugger (Robotron 2084) R. Belmont          05/19/14 05:42 PM
. . Sente Moonquake tsm   2207    6    08/28/11 11:20 PM
. . Re: Sente Moonquake asman          11/28/11 10:50 AM
. . Re: Sente Moonquake TafoidAdministrator          08/28/11 11:45 PM
. . Re: Sente Moonquake R. Belmont          08/29/11 05:10 PM
. . Re: Sente Moonquake tsm          08/30/11 12:22 PM
. . Re: Sente Moonquake StilettoAdministrator          08/30/11 03:51 PM
. . Re: Sente Moonquake tsm          08/29/11 12:44 AM
. . Bootlegs/clones that are still more "playable" than parent? TServo2049   2539    30    05/17/17 05:59 PM
. . Re: Bootlegs/clones that are still more "playable" than parent? fortuna_chan          05/25/17 04:13 AM
. . Re: Bootlegs/clones that are still more "playable" than parent? gamez fan          05/19/17 09:53 PM
. . Re: Bootlegs/clones that are still more "playable" than parent? uVSthem          05/21/17 10:49 PM
. . Re: Bootlegs/clones that are still more "playable" than parent? CTOJAH          05/22/17 12:07 AM
. . Re: Bootlegs/clones that are still more "playable" than parent? gamez fan          05/22/17 03:57 PM
. . Re: Bootlegs/clones that are still more "playable" than parent? uVSthem          05/22/17 12:13 AM
. . Re: Bootlegs/clones that are still more "playable" than parent? CTOJAH          05/22/17 12:21 AM
. . Re: Bootlegs/clones that are still more "playable" than parent? uVSthem          05/22/17 01:05 PM
. . Re: Bootlegs that are still more "playable" than parent? CTOJAH          05/18/17 05:37 PM
. . Re: Bootlegs that are still more "playable" than parent? CTOJAH          05/19/17 07:50 PM
. . Re: Bootlegs that are still more "playable" than parent? Haze          05/18/17 05:39 PM
. . Re: Bootlegs that are still more "playable" than parent? CTOJAH          05/18/17 06:17 PM
. . Re: Bootlegs that are still more "playable" than parent? Haze          05/18/17 06:23 PM
. . Re: Bootlegs that are still more "playable" than parent? CTOJAH          05/18/17 07:03 PM
. . Re: Bootlegs that are still more "playable" than parent? TServo2049          05/18/17 07:33 PM
. . Re: Bootlegs that are still more "playable" than parent? TServo2049          05/18/17 05:43 PM
. . Re: Bootlegs that are still more "playable" than parent? Sune          05/19/17 12:54 AM
. . Re: Bootlegs that are still more "playable" than parent? TServo2049          05/19/17 01:43 AM
. . Re: Bootlegs that are still more "playable" than parent? Haze          05/18/17 04:43 PM
. . Re: Bootlegs that are still more "playable" than parent? gamez fan          05/18/17 04:06 PM
. . Re: Bootlegs that are still more "playable" than parent? uVSthem          05/18/17 12:30 PM
. . Re: Bootlegs that are still more "playable" than parent? TServo2049          05/18/17 05:49 PM
. . Re: Bootlegs that are still more "playable" than parent? uVSthem          05/19/17 05:24 PM
. . Re: Bootlegs that are still more "playable" than parent? TServo2049          05/19/17 07:47 PM
. . Re: Bootlegs that are still more "playable" than parent? uVSthem          05/21/17 12:18 AM
. . Re: Bootlegs that are still more "playable" than parent? TServo2049          05/21/17 01:24 AM
. . Re: Bootlegs that are still more "playable" than parent? uVSthem          05/21/17 10:37 PM
. . Re: Bootlegs that are still more "playable" than parent? grog          05/18/17 02:38 AM
. . Re: Bootlegs that are still more "playable" than parent? Sthiryu          05/18/17 01:27 AM
. . Re: Bootlegs that are still more "playable" than parent? Diet Go Go Fan          05/17/17 11:24 PM
. . Non-Japan/USA regional clone sets with gameplay/content differences TServo2049   1171    10    06/06/17 05:20 PM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences gamez fan          06/07/17 03:37 PM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences Moose          06/07/17 09:18 AM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences Haze          06/07/17 02:37 PM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences Vas Crabb          06/07/17 02:19 AM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences Master O          06/06/17 11:27 PM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences TServo2049          06/07/17 12:45 AM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences Haze          06/07/17 02:29 AM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences Master O          06/07/17 01:54 AM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences SmitdoggAdministrator          06/06/17 09:41 PM
. . Re: Non-Japan/USA regional clone sets with gameplay/content differences TServo2049          06/06/17 10:44 PM
. . Arkanoid sound pitch 2x higher as of 0.184 TServo2049   889    2    06/11/17 10:20 PM
. . Re: Arkanoid sound pitch 2x higher as of 0.184 Lord Nightmare          06/12/17 04:42 AM
. . Re: Arkanoid sound pitch 2x higher as of 0.184 TServo2049          06/12/17 06:46 AM
. . How would Roland MT-32/SC-55 be used for MIDI playback with another machine? TServo2049   1365    14    06/12/17 08:09 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? R. Belmont          06/14/17 05:18 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? anikom15          06/14/17 07:55 AM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? Envisaged0ne          06/12/17 10:02 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? TServo2049          06/13/17 01:19 AM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? anikom15          06/14/17 07:58 AM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? MooglyGuy          06/14/17 01:20 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? anikom15          06/14/17 10:50 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? MooglyGuy          06/15/17 12:21 AM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? anikom15          06/15/17 07:21 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? R. Belmont          06/16/17 07:55 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? R. Belmont          06/14/17 05:14 PM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? remax          06/13/17 11:12 AM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? TrevEB          06/26/17 07:51 AM
. . Re: How would Roland MT-32/SC-55 be used for MIDI playback with another machine? R. Belmont          06/26/17 09:46 PM
. . What work would need to be done to get more accurate vector shaders? TServo2049   819    11    08/31/17 04:50 PM
. . Re: What work would need to be done to get more accurate vector shaders? TServo2049          08/31/17 05:08 PM
. . Re: What work would need to be done to get more accurate vector shaders? uman          08/31/17 09:25 PM
. . Re: What work would need to be done to get more accurate vector shaders? anikom15          09/01/17 05:16 PM
. . Re: What work would need to be done to get more accurate vector shaders? R. Belmont          09/05/17 10:40 PM
. . Re: What work would need to be done to get more accurate vector shaders? Envisaged0ne          08/31/17 06:38 PM
. . Re: What work would need to be done to get more accurate vector shaders? anikom15          09/01/17 05:44 PM
. . Re: What work would need to be done to get more accurate vector shaders? uman          09/01/17 10:53 PM
. . Re: What work would need to be done to get more accurate vector shaders? Haze          08/31/17 07:07 PM
. . Re: What work would need to be done to get more accurate vector shaders? anikom15          09/02/17 12:23 AM
. . Re: What work would need to be done to get more accurate vector shaders? Envisaged0ne          08/31/17 07:39 PM
. . Re: What work would need to be done to get more accurate vector shaders? MooglyGuy          09/01/17 09:47 AM
. . Golly Ghost - Difficulty Configuration TronPlayer   820    1    01/07/14 07:38 AM
. . Re: Golly Ghost - Difficulty Configuration B2K24          01/07/14 05:47 PM
. . Regarding global vrs install discs.... Trnzaddict   4708    13    07/19/12 05:41 PM
. . Re: Regarding global vrs install discs.... R. Belmont          07/19/12 09:05 PM
. . Re: Regarding global vrs install discs.... Anonymous          07/24/12 01:18 AM
. . Re: Regarding global vrs install discs.... SmitdoggAdministrator          07/24/12 01:44 AM
. . Re: Regarding global vrs install discs.... Anonymous          07/24/12 01:55 AM
. . Re: Regarding global vrs install discs.... SmitdoggAdministrator          07/24/12 02:00 AM
. . Re: Regarding global vrs install discs.... Anonymous          07/24/12 02:14 AM
. . Re: Regarding global vrs install discs.... R. Belmont          07/24/12 02:27 AM
. . Re: Regarding global vrs install discs.... Anonymous          07/24/12 01:04 PM
. . Re: Regarding global vrs install discs.... Antny          07/20/12 02:46 AM
. . Re: Regarding global vrs install discs.... R. Belmont          07/20/12 03:04 AM
. . Re: Regarding global vrs install discs.... uVSthem          07/19/12 10:21 PM
. . Re: Regarding global vrs install discs.... R. Belmont          07/20/12 03:02 AM
. . Re: Regarding global vrs install discs.... Trnzaddict          07/20/12 02:12 AM
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