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abelenki
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Reged: 10/20/03
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MAME 0.139u3
#233879 - 09/19/10 08:54 AM


http://mamedev.org/updates.html


0.139u3
-------


MAMETesters Bugs Fixed
----------------------
- 04030: [Misc.] All sets in taito_f3.c, taito_z.c, kaneko16.c,
konamigq.c, overdriv.c: "16-bit EEPROM set with 8-bit data"
(Aaron Giles)
- 04034: [Crash/Freeze] All sets in viper.c: [debug] Assert in Debug
build (Aaron Giles)
- 01993: [Graphics] stmblade: Graphical corruption on left side of screen
beginining stage 3 (robiza)
- 04050: [Graphics] twineag2: Missing graphic effect in screen
transitions (robiza)
- 04044: [Graphics] batsugun and clones: [possible] batsugun VDP mixing
still not correct (David Haywood)
- 00945: [Graphics] bkraidu: Text glitch in the flip screen mode. (robiza)
- 00944: [Graphics] ghox: There are gfx glitches on the background in
the ending scene. (robiza)
- 03952: [Graphics] gaiden, wildfang, raiga: Screen is shifted 32 pixels
down with flip-screen. (robiza)
- 04036: [Graphics] astrowar: [debug] Severe graphic corruption
(Fabio Priuli)
- 04035: [Crash/Freeze] All sets in chihiro.c: Assert before OK
(Fabio Priuli)



Source Changes
--------------
mc6845.c: Rewritten to allow mid frame changes to the counter
registers. This enables drivers to use advanced split screen and
scrolling effects using a regular mc6845. [Wilbert Pol]

Changed the MACHINE_DRIVER_* macros, as follows: [Aaron Giles]

1. Renamed MACHINE_DRIVER_* to MACHINE_CONFIG_* to match the name of
the object it actually describes. The MDRV_* prefix may eventually be
bulk updated at some point, but not now.

2. MACHINE_CONFIG_START() now takes a driver_data_t-derived class as a
required second parameter. This means that MDRV_DRIVER_DATA() is no
longer required, and every "root" machine config *must* specify a
driver data class (or driver_data_t itself if the driver has not yet
been updated to use driver data).

3. New MACHINE_CONFIG_DERIVED() macro defines a machine_config that is
derived from another machine_config. This takes the place of the very
typical MACHINE_DRIVER_START()/MDRV_IMPORT_FROM() combination.

4. New MACHINE_CONFIG_FRAGMENT() macro defines a partial
machine_config that can only be included in another "root"
machine_config. This is also used for machine_configs that are
specified as part of a device.

5. Changed MDRV_IMPORT_FROM() to MDRV_FRAGMENT_ADD() to more
accurately describe what is happening.

6. Added asserts to the above three macros to ensure they are properly
used.

Updated all machine drivers to use the new macros. Search & replace
lists below cover 99% of the changes, with just a few manual fixups.
[Aaron Giles]

timer.c: timers get rescheduled only if enable state has changed
[Christophe Jaillet]

bfm_dm01 improvements: replaced the video screen hack used for the
dotmatrix display with a more accurate, artwork-based version. The
BFM_DM01 clocks data in one byte at a time, and the new dotmatrix
render object represents the 8 dots powered by each byte. [AGEMAME]

aristmk4.c:
* Cashcade workaround for topgear [Frasher]
* Improved a few memory handlers [Palindrome]

Changed driver_data objects to be devices. Replaced the driver_data_t
class with a new driver_device class, which is the base class for all
driver_data objects now. The new driver devices are added as the first
device in the device list, with a tag of "root"; all other devices are
now owned by the driver device. [Aaron Giles]

Moved core callbacks (machine_start/_reset, sound_start/_reset,
video_start/_reset/_eof/_update, and palette_init) into device
configuration parameters on these new devices. The driver_device base
class overrides device_start(), ensures all other devices have been
started, and then calls, in order, the following overridable methods:

1. DRIVER_INIT function from the game driver
2. palette_init() - by default calls the MDRV_PALETTE_INIT
function
3. driver_start() - new
4. machine_start() - by default calls the MDRV_MACHINE_START function
5. sound_start() - by default calls the MDRV_SOUND_START function
6. video_start() - by default calls the MDRV_VIDEO_START function

Similarly, the driver_device class overrides device_reset() and then
calls these methods in order:

driver_reset() - new
machine_reset() - by default calls the MDRV_MACHINE_RESET function
sound_reset() - by default calls the MDRV_SOUND_RESET function
video_reset() - by default calls the MDRV_VIDEO_RESET function

To accommodate these changes, initialization order is slightly altered
from before. The tilemap, video, sound, and debug systems are now
initialized prior to the devices' start. And the user callbacks for
DRIVER_INIT, PALETTE_INIT, MACHINE_START, SOUND_START, and VIDEO_START
are all called back-to-back. The net effect should be similar,
however. [Aaron Giles]

Changed device_t::subtag to only prepend a prefix if the device is not
the 'root' device, in order to keep compatibility with existing tag
searching. [Aaron Giles]

Changed device startup to actively reorder devices when they report
missing dependencies. This ensures that the reset functions get called
in the same order that the start functions did. [Aaron Giles]

Remove artificial SOUND_ prefix from sound device names. [Atari Ace]

Converted sauro, scotrsht, segald, seicross, senjyo, shangha3,
shaolins, shisen, skyraid, solomon, spcforce, speekatk, splash,
sprcros2, ssozumo, suna16, suna8 to driver_data. [Atari Ace]

Added include files for all remaining drivers with multiple source
files. [Atari Ace]

Corrected or clarified a number of duplicated inputs for drivers up
through A [Tafoid]

Changed driver_device to expose the game_driver's ROMs through the
device interface. This means all ROMs are now exposed via devices, and
thus the process of enumerating ROMs gets simpler. [Aaron Giles]

Changed all instances of temporarily allocating machine_config objects
to just put them on the stack for simplicity, letting the destructor
handle the cleanup work automatically. [Aaron Giles]

Changed machine_config constructor to take a game_driver, from which
the machine_config constructor is obtained. This also means the
resulting machine_config holds a reference to the game_driver.
[Aaron Giles]

Changed running_machine constructor to no longer take a game_driver,
since the game_driver is now obtainable via the machine_config.
[Aaron Giles]

Added two new template classes optional_device<> and
required_device<>. Use these to declare the device pointers in the
class. The only difference between the two is that required will
fatalerror if the device is not found. These new classes are "pass-
through" so the underlying pointer can be passed anywhere a regular
device pointer would work. [Aaron Giles]

Fix compiling on older GCCs (including OS X PowerPC) [Aaron Giles]

Change shared memory regions to track their size. Added
memory_get_shared() functions to retrieve a pointer to a shared region
and optionally the size. [Aaron Giles]

pipeline (pipeline.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)

Added templates required_shared_ptr<> and optional_shared_ptr<> which
work just like required_device<> and optional_device<> for retrieving
a pointer by tag from an address space that specifies AM_SHARE("tag").
Also added templates required_shared_size<> and optional_shared_size<>
for retrieving the size of the AM_SHARE region. [Aaron Giles]

Created a new generic NVRAM device. It can be configured to default to
0-fill, 1-fill, random-fill, or custom fill. In all cases, a
same-named memory region overrides the default fill. The address range
where the NVRAM can be found is now identified by an AM_SHARE() region
of the same tag as the NVRAM device. Drivers can also explicitly
configure a separately-allocated NVRAM region via
nvram_device::set_base(). [Aaron Giles]

Replaced all instances of MDRV_NVRAM_HANDLER(generic_*) with
MDRV_NVRAM_ADD_*("nvram"). Replaced all
AM_BASE_GENERIC/AM_SIZE_GENERIC(nvram) with AM_SHARE("nvram"). For all
remaining drivers that referenced the generic.nvram directly, changed
them to hold a required_shared_ptr to the NVRAM in their driver
state, and use that instead. Removed nvram and nvram_size from the
generic_ptrs. [Aaron Giles]

Have each device create its own device_debug instead of letting the
debugger do it. This allows the device to start itself up before the
debugger tries to figure out what to do with it. Fixes the problem
where register names were not populated into the symbol table
correctly after I shuffled the initialization order. [Aaron Giles]

multfish.c: Updated driver with new information and several new sets
as well as several new bootlegs. [MetalliC]

New driver for Jubilee's Double-Up Poker. Decoded graphics and colors
properly. Hooked the correct TMS9980 CPU, added a preliminary memory
map and some technical notes. [Roberto Fresca]

Integrated comments into debugcpu.c, and removed debugcmt.c.
Modernized the code and updated so it actually works with the modern
debug classes. [Aaron Giles]

Added AM_DEVREAD_MODERN/AM_DEVWRITE_MODERN/etc. macros for the
non-modern address map case so that updated devices can shed their
old-style read/write handlers in favor of member functions.
[Aaron Giles]

Bulk converted all okim6295_r/okim6295_w references in the address
maps to call to the modern member functions. [Aaron Giles]

quizpani (quizpani.c) [stephh] :
* Improved Dip Switches and fixed Inputs (after verification of the
M68000 code)

Renamed namcops2 DVDs to match labels [Guru]

Added read_status() and write_command() methods to the okim6295_device
for the common case where these are done outside the context of a read
or write handler (it was annoying to pass in the fake address space
for these cases). [Aaron Giles]

Added DEVCB_DEVICE_MEMBER() macros which allow you to specify a
READ8_MEMBER or WRITE8_MEMBER in a device callback (via dynamically
generated trampolines). [Aaron Giles]

Replaced all remaining calls to okim6295_r/okim6295_w with calls to
the new methods, and removed the static functions. [Aaron Giles]

namcops2: added dongle dump for Federation vs. Z.A.F.T. [Guru]

Corrected or clarified a number of duplicated inputs for drivers up
through C [Tafoid]

Fixed sprite OV flag behaviour in PC Engine VDC emulation
[Angelo Salese, Charles MacDonald]

Corrected or clarified a number of duplicated inputs for drivers up
through G [Tafoid]

Converted ASAP CPU core from a legacy CPU core to a modern device.
[Aaron Giles]

Renamed device_execute_interface::m_icount to m_icountptr to avoid
commonly-named device values of m_icount. [Aaron Giles]

Fixed a bogus Hu6280 CPU core bug with timer latch division values
readings [Angelo Salese]

[SSV] implemented visible area registers; now the resolution for all
the games is the max visible area (the values of the registers after
the boot process) [Robert Zandona']

Fixed missing VRAM > VRAM DMA flag clearance in PC Engine emulation
[Angelo Salese]

strnskil.c: Added MCU dump for banbam. [Pete Ogoun, Andrew Gardner]

Moved sound routing for non-speaker devices over to the sound
interface's post-start method. Routing from one sound device to
another was broken when sound_init() was moved ahead of device
startup. [Aaron Giles]

Removed vestigial NVRAM from starwars, which is now covered by the
x2212 device. [Aaron Giles]

CHDMAN: rewrote bin/cue support from specs, more images now work.
[R. Belmont]

Removed generic.videoram and generic.videoram_size. These generics
have no core use, they are simply there for the convenience of
drivers. Now that drivers are required to have devices, the data
should move there. [Atari Ace]

Added proper handling of the SRAM in Aristocrat MK-5 [Palindrome]

Removed usage of I2C in Aristocrat MK-5 [Angelo Salese]

Added -bench option to standardize benchmarking.
[Aaron Giles]

Added DECLARE/DEFINE_TRIVIAL_DERIVED_DEVICE macros to simplify the
definition of devices that are based off of a parent device, but which
differ in name and a single parameter. [Aaron Giles]

Convert ADSP21xx core to a modern CPU device. [Aaron Giles]

On Windows, osd_break_into_debugger() will now dump a stack crawl if
there's no debugger attached. This means that asserts should have a
full crawl now, for easier debugging. [Aaron Giles]

Replaced NVRAM_HANDLER in leland with an NVRAM device. [Aaron Giles]

ssv:
* implemented y tilemap offset register; (Roberto Zandona')
* implemented x and y visible area register; (Roberto Zandona')
* disabled tilemap draw when mode=0; (Roberto Zandona')
* confirmed visible area register with a twin eagle II PCB (Corrado
Tomaselli)

Replaced largely redundant NVRAM handlers with NVRAM devices for
namcos2 and a bunch of the Nichibutsu mahjong games. Also did it for
the Atari games, moving the old hard-coded EEPROM data out into files
finally. [Aaron Giles]

Merged ssgbl.c into megadrvb.c and moved bootleg input definitions out
of megadriv.c [Sonikos]

Made the mc146818 a proper device, modernized it, and added an NVRAM
interface so that drivers don't have to ask it to be manually saved.
[Aaron Giles]

Added definitions for [DECLARE_]READ_LINE_MEMBER and
[DECLARE_]WRITE_LINE_MEMBER so that read/write line callbacks can be
defined as member functions. [Aaron Giles]

Added stubs and new macro DEVCB_DEVICE_LINE_MEMBER to allow these to
be referenced from device callbacks. [Aaron Giles]

Modernized the 6522 VIA device: [Aaron Giles]
* changed to use the new device timer mechanism
* removed all trampolines in favor of modern methods

ssv: removed kludge for sprite x offset and implemented 1 bit of 7a-7b
register [Roberto Zandona']

ssv:
* implemented y sprite inversion CRT register;
* added a kludge for dynagear
* used CRT registers to get the sprite x offset [Roberto Zandona']

ssv: removed offset values from the init; the offset now are handled
by the CRT registers [Roberto Zandona']

ssv: fixed bit #a of 7a-7b CRT register [Roberto Zandona']

Converted intelfsh to a device, updated all users. [Aaron Giles]

ssv: fixed background disable condition [Roberto Zandona']

New build tool makedep.c, derived from src2html.c (really!). Does
basic dependency analysis and supports excluding paths. [Aaron Giles]

Makefile now supports a depend target which will run makedep on the
src/$(TARGET) tree and create dependencies. It deliberately excludes
the root of src/emu as well as the osd directories in order to keep
the dependency file down to a reasonable size, so if a core header
file changes, you still need to clean and build all. [Aaron Giles]

CHDMAN: improved -extractcd bin/cue output, improved error handling.
[R. Belmont]

Added memory interface to the intelfsh device so you can access/view
the data in the debugger and via the standard memory interfaces.
Removed the old memory() method in favor of new functions
read_raw()/write_raw() which do direct reads/writes of the data.
[Aaron Giles]

Cleaned up CPS3 No-CD sets to break up the "ROMs" into individual
flash pieces which are automatically loaded by the intelfsh device on
initialization. Also split the MACHINE_CONFIG to only populate the
number of SIMMs actually present for each game, as documented in the
top of the file. And replaced the NVRAM_HANDLER with an NVRAM device.
[Aaron Giles]

CHDMAN: support for .WAV tracks in bin/cue images [R. Belmont]

neogeo.c: misc updates [Johnboy]
* viewpoint - Renamed v's to correct chip label
* ghostlop - Renamed roms to match proto naming sheme
* savagere, kizuna - Added correct c1
* crsword - Tagged MVS AND AES VERSION, added correct m1
* legendos - Added correct m1

Triple Punch/Knock Out AY-3-8910 clock speed was incorrect, fixed and
verified from real hardware. [plgDavid] Verified clocks and oki pin on
quiz channel question boardset. [plgDavid]

Added an integral device_timer_id to device timers. This is a cleaner
way to differentiate between multiple timers rather than relying on
the pointers. These values are also saved with the timers. Updated the
few devices using device timers to leverage this. [Aaron Giles]

Added new function device_timer_call_after_resynch() which creates a
temporary 0-length timer that calls back through the device's
device_timer() method with a given device_timer_id. [Aaron Giles]

Added a function to change the MSM5205 frequency dynamically
[Angelo Salese]

Added a set volume function for CD-DA [Angelo Salese]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Shinobi / FZ-2006 (Korean System 16 bootleg)
(ISG Selection Master Type 2006) [Angelo Salese]
Poker Master (Tony-Poker V3.A, hack?)
[David Haywood, William Ostronic]



New clones added
----------------
Vigilante (World, set 2) [porchy]
Sega Rally Championship (Revision B) [Alex's Blog]
Touchmaster 2000 Plus (v4.63 Standard)
[Brian Troha, The Dumping Union]
Touchmaster 4000 (v6.01 Standard) [Brian Troha, The Dumping Union]



New games marked as GAME_NOT_WORKING
------------------------------------
Jubilee Double-Up Poker [Roberto Fresca]
Piccolo Poker [Roberto Fresca, Team Europe & Housi]
Crisis Zone (CSZO2 Ver. A) [Guru]
Soul Calibur 2 (SC22 Ver. A) [Guru]
White Tiger [Palindrome]
Swiss Poker ('50 SG-.10', V2.5)
[Roberto Fresca, Tomasz Slanina, Team Europe & Housi]
Movie Card [Roberto Fresca, Team Europe & Housi]
Maximum Speed [Guru]



MAME Stuff | MAME favorites | Bubble Bobble Series chart / wiki | PC configuration



Hawq
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Reged: 02/10/07
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vanilla with tools new [Re: abelenki]
#233891 - 09/19/10 12:35 PM Attachment: mame0139u3.zip 14923 KB (56 downloads)


asqw



Hawq
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minty with tools new [Re: Hawq]
#233892 - 09/19/10 01:06 PM Attachment: mame0139u3C2D.zip 15869 KB (16 downloads)


C2D build

Edited by Hawq (09/19/10 01:10 PM)



redk9258
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Reged: 09/21/03
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MAME_0.139u3b 64-bit [CHOCOLATE]... new [Re: abelenki]
#233905 - 09/19/10 05:28 PM Attachment: MAME 0139u3b 64-bit(with tools).7z 10159 KB (37 downloads)


See attached...



Mr. DoAdministrator
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Re: MAME 0.139u3 new [Re: abelenki]
#233942 - 09/20/10 12:24 AM



> CHDMAN: rewrote bin/cue support from specs, more images now work.
> [R. Belmont]

> CHDMAN: improved -extractcd bin/cue output, improved error handling.
> [R. Belmont]
>

> CHDMAN: support for .WAV tracks in bin/cue images [R. Belmont]
>


Is this all for what I think it is for?




RELAX and just have fun. Remember, it's all about the games.




StilettoAdministrator
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Re: MAME 0.139u3 new [Re: Mr. Do]
#233943 - 09/20/10 12:28 AM


> > CHDMAN: rewrote bin/cue support from specs, more images now work.
> > [R. Belmont]
>
> > CHDMAN: improved -extractcd bin/cue output, improved error handling.
> > [R. Belmont]
> >
>
> > CHDMAN: support for .WAV tracks in bin/cue images [R. Belmont]
> >
>
> Is this all for what I think it is for?

Maybe it could be used for that, but it's really to support Kale's work on PC Engine CD in MESS.

- Stiletto



Mr. DoAdministrator
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Re: MAME 0.139u3 new [Re: Stiletto]
#233945 - 09/20/10 12:33 AM


> > > CHDMAN: rewrote bin/cue support from specs, more images now work.
> > > [R. Belmont]
> >
> > > CHDMAN: improved -extractcd bin/cue output, improved error handling.
> > > [R. Belmont]
> > >
> >
> > > CHDMAN: support for .WAV tracks in bin/cue images [R. Belmont]
> > >
> >
> > Is this all for what I think it is for?
>
> Maybe it could be used for that, but it's really to support Kale's work on PC Engine
> CD in MESS.
>
> - Stiletto

Ah... also very cool.




RELAX and just have fun. Remember, it's all about the games.




redk9258
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Re: MAME 0.139u3 new [Re: Mr. Do]
#233947 - 09/20/10 01:29 AM


So can chdman extract wav files from audio CDs?



R. Belmont
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Re: MAME 0.139u3 new [Re: redk9258]
#233955 - 09/20/10 02:51 AM


> So can chdman extract wav files from audio CDs?

No, but it can now accept CDRWin-style rips that use .WAVs as the audio tracks (e.g. offset-corrected rips).

TruckK I've disassembled the H8/3002 program pretty completely now and I'm confident in saying the game can't actually run on hardware, it's just some sort of illusion :P



CrapBoardSoftware
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Re: MAME 0.139u3 new [Re: R. Belmont]
#233985 - 09/20/10 10:36 AM


> > So can chdman extract wav files from audio CDs?
>
> No, but it can now accept CDRWin-style rips that use .WAVs as the audio tracks (e.g.
> offset-corrected rips).
>
> TruckK I've disassembled the H8/3002 program pretty completely now and I'm confident
> in saying the game can't actually run on hardware, it's just some sort of illusion :P

Wasn't there a discussion quite some time ago (between you and H*ze IIRC) about the need or feasibility offset corrected dumps? So basically now MAME supports using corrected dumps, but still will not create them during dumping?



etabeta
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Re: MAME 0.139u3 new [Re: CrapBoardSoftware]
#233987 - 09/20/10 11:19 AM


you cannot use CHDMAN to 'dump' a CD, you always have to use an external program.

however, now if you have a dump with proper offsets (i.e. you have used properly the external program), these offsets are properly taken into account in the creation of the .chd file



redk9258
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Re: MAME 0.139u3 new [Re: etabeta]
#233996 - 09/20/10 01:55 PM


So is the preferred program Exact Audio Copy?



CrapBoardSoftware
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Re: MAME 0.139u3 new [Re: etabeta]
#233997 - 09/20/10 02:14 PM


> you cannot use CHDMAN to 'dump' a CD, you always have to use an external program.
>
> however, now if you have a dump with proper offsets (i.e. you have used properly the
> external program), these offsets are properly taken into account in the creation of
> the .chd file

Sorry, with dumping, i meant the process of data extraction, not the conversion to CHD. So to speak, previously (still?) adjusting for the proper offset/pregaps etc. was not taken into account for providing a 'proper' dump for MAME.



R. Belmont
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Re: MAME 0.139u3 new [Re: redk9258]
#234007 - 09/20/10 03:50 PM


> So is the preferred program Exact Audio Copy?

Ideally you'd do this, but it tends to require specific drives and it's not always clear how to do certain parts of it. That said, for console games it's largely a matter of finding a redump.org set and running it through u3 or later CHDMAN to get a MESS compatible archival-quality dump.

I should note that it only matters for mixed data/audio CDs - for CDs which are data only like CPS3 and many others in MAME you can rip with anything since there are no offsets in that case.

Edited by R. Belmont (09/20/10 03:54 PM)



mogli
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Re: MAME 0.139u3 new [Re: abelenki]
#234073 - 09/21/10 02:53 AM


Aaron's been very busy. I just love all this creativity through *order*.



Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




ShimaPong
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Re: MAME 0.139u3 new [Re: abelenki]
#234539 - 09/24/10 03:27 PM Attachment: shinfz.png 41 KB (0 downloads)


> Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006) [Angelo Salese]

Has this been released REALY in 2006?
Because this includes ROM image of "Fantazy Zone II for System 16" which is released at 09.2008 on PS2 as Fantazy Zone Complete Collection.

[ATTACHED IMAGE]

Attachment



"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow



SmitdoggAdministrator
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Re: MAME 0.139u3 new [Re: ShimaPong]
#234555 - 09/24/10 05:34 PM


I guess maybe dumps of the arcade test board(s) that were made leaked in 2006 and the Koreans got them? There would be no reason to back-date their bootlegs to 2006, that could only make a game look more dated/less appealing. In fact I don't know why bootlegs would date their games anyway, it will just make them look like old product sooner.



ShimaPong
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Re: MAME 0.139u3 new [Re: Smitdogg]
#234582 - 09/25/10 02:06 AM Attachment: shinfz.png 62 KB (2 downloads)


I doubt prototype board itself at 2006 because SEGA has been announced we have "remade" FZII based on System 16 in Fantazy Zone Complete Collection (FZCC), not "found (and ported/converted)" any prototype.
SEGA made special PCB (and I heard these will be only 3 boards in the world) for the launch event for FZCC but it is at 2008, not 2006.
FZCC project may even have not started at 2006.

And I have found the strings of "2008-07-15VER" in shinfz when select FZ2006II. The same strings is confirmed in ripped image from FZCC.
So I'm convinced the ROM image in shinfz is based on 2008 version and doubt real release is 2006 printed on the screen.

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Edited by ShimaPong (09/25/10 02:08 AM)



"Any company has no power to stop people emulating"
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Nologic
MAME Fan
Reged: 05/09/09
Posts: 5
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Re: MAME 0.139u3 new [Re: R. Belmont]
#234880 - 09/28/10 06:54 AM


Question is there any hope of future CHDMan builds supporting some sort of meta-data to mark where data ends...so that when a TOC or CUE file is created on export it retains such data?

Example CUE:

Code:

FILE Game.bin BINARY
TRACK 01 MODE1/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 00 00:06:00
INDEX 01 00:08:00
TRACK 03 MODE1/2352
INDEX 00 00:11:00
INDEX 01 10:00:00



My interest is mainly to do with converting GDI to CHD then back again, which come out to be the same binary blobs.


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