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SmitdoggAdministrator
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MAME 0.143u7
#266042 - 10/11/11 12:15 AM


http://mamedev.org/

0.143u7
-------


MAMETesters Bugs Fixed
----------------------
- 02448: [Graphics] lethalen: External' rowscroll not hooked up
correctly (1st attract level, highscores). (Roberto Zandona')
- 04471: [Crash/Freeze] Many sets using m68000-family CPU: Access
Violation (Sandro Ronco)
- 04345: [Sound] nbbatman, ssoldier and clones: Sounds freezes or
halts after a time (Mamesick)
- 04386: [Graphics] timecris and clones: Specific room with incorrect
lighting on Stage 2 (hap)
- 04495: [Crash/Freeze] All sets in cd32.c: All games fail to boot
properly (mariuszw, R. Belmont)
- 00258: [Graphics] blswhstl: Graphic glitch on the final boss.
(robiza)
- 00373: [Graphics] butasan: There are missing background tiles and
wrong colours. (robiza)
- 00172: [Graphics] butasan: The top status area (where the score and
time info is) is missing text and has wrong colors. (robiza)


Source Changes
--------------
Major rewrite of umipoker and saiyukip input system. Added missing
inputs, fixing structure. Added button- lamps support and layout to
saiyukip, coin counters and complete documented outputs to both games.
Also reworked the DIP switches structure to match what the test mode
shows, with their respective DIP locations [Roberto Fresca]

Complete DIP switches & DIP locations for Umi de Poker and Slot Poker
Saiyuki [Roberto Fresca]

Added Cherry Master '97 PCB layout. [Roberto Fresca, Team Europe]

Fix for systems where getc() is a #define rather than a function
[ElBarto]

neogeo: Fixed game saving [ElBarto]

butasan: fixed text ram banking [Roberto Zandona']

blswhstl: fixed screen size and zoom [Roberto Zandona']

Exposed the Z80 DART interrupt vector to non-Z80 users. [Curt Coder]

Improved inputs and added some TLB notes in the Aleck64 driver
[Peter Sealy]

m68000 - Fix for MINGW compiler optimization [Sandro Ronco]

Big10: Fixed default DIP switches and DIP locations. [Roberto Fresca]

Fixed all HLSL stability issues except visible crease. [Ryan Holtz,
Bat Country Entertainment]

Fixed Z80DART FIFO starting index. [Curt Coder]

m68k: Activate trace emulation and fixed it [O. Galibert]

m68000: Avoid a case when dropping the irq mask just after taking a
auto-acked interrupt would cause a spurious irq [O. Galibert]

m68000: Reset the double-bus/address-error flag where appropriate to
avoid halting on consecutive but not linked exceptions [O. Galibert]

m68k: preliminary support for ColdFire family and MCF5206E [R. Belmont]

namcos22.c: Fixed or improved polygon fade, high priority polygons,
texture c-mode, sprite seaming, textlayer alpha/shadow, DSP external
memory addressmask, and some other smaller issues. [hap]

sh3/4: fixed big-endian mode [R. Belmont]

Hooked up touch screen to Odeon Twister 2 [Mariusz Wojcieszek]

Fix incorrect masking of register writes on ay-3-8914, fixes wrong
envelope amplitude on games which use hardware enveloping on
Intellivision (Thunder Castle, etc) [Huygens]

Added complete dump for sfish2 [Guru]

namcos22.c: Fixed or improved tokyowar sprite garbage, sprites in
alpinesa alpinr2a/b and cybrcycc, sprite x/y flipping, sprite delta
x/y, texture c-mode (again), and some z priority issues. [hap]

tms9928a.c: Fixed colission detection regression. [Wilbert Pol]

m68k: preliminary 68040 MMU implementation [R. Belmont]

Figured out the sound system of Muroge Monaco and clones. It's a
Delta-Sigma DAC (1-bit/Bitstream), driven by the bit 3 of the output
port 0x7000. [Roberto Fresca]

Fixed the graphics decode of Las Vegas. [Roberto Fresca]

Added correct P1 and M1 for Neo Mr. Do and made some documentation
updates in the Neo-Geo driver [Johnboy]

Updated intelfsh.c in order to support AMD 29F080 chip [Sandro Ronco]

namcos23.c: added gun input to Time Crisis 2 [hap]

Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems. [David Haywood]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
PEPSI Man [Luca Elia, Yasuhiro Ogawa]
Uchuu Tokkyuu Medalian [Luca Elia, Yasuhiro Ogawa]
Funcube 3 [Luca Elia, Yasuhiro Ogawa]
FamicomBox [Mariusz Wojcieszek]


New clones added
----------------
Jungle King (alternate sound) [Andrew Welburn]
Zero Gunner (Japan, Model 2A) [Tormod, Brian Troha, The Dumping Union]
Last Bronx (USA, Revision A) [R. Mucciarelli, The Dumping Union]
Viper Phase 1 (USA, New Version, set 2) [Arzeno Fabrice]
Vigilante (US) - Rev. G [Corrado Tomaselli]
Cruis'n Exotica v1.0 [Brian Troha, The Dumping Union]
NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]
Muroge Monaco (set 3) [Roberto Fresca, EMMA Italian Dumping Team]
Butasan - Pig's & Bomber's (Japan, English) [Bensonrad]
Aqua Jack (US) [ShouTime]


New games marked as GAME_NOT_WORKING
------------------------------------
Cherry Master '97 [Roberto Fresca, Team Europe, FatArnold]
Metalman [PinMAME]
Pimbal (Pinball 3000) [PinMAME]



DaffyDuck
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266044 - 10/11/11 12:42 AM


Another update before 0.144

From what I remember, either there will be a 0.143u8 or move directly to 0.144.

When 0.143u6 was released the devs said that there will be one or two source updates (a.k.a u7 and u8) before 0.144.

Either way, another update means it's time for fun.

Edited by DaffyDuck (10/11/11 12:44 AM)



Daffy Duck



redk9258
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MAME_0143u7b_64-bit new [Re: Smitdogg]
#266046 - 10/11/11 12:55 AM




Edited by twisty (11/09/11 06:40 AM)



SmitdoggAdministrator
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Re: MAME_0143u7b_64-bit new [Re: redk9258]
#266047 - 10/11/11 12:56 AM


Beat you by a few seconds... But I'll delete mine.



redk9258
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Re: MAME_0143u7b_64-bit new [Re: Smitdogg]
#266049 - 10/11/11 01:03 AM


I almost deleted mine too when I saw yours! It takes a few minutes for me to upload. Yours wasn't there when I started but was when my upload finished.



redk9258
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Re: MAME 0.143u7 new [Re: DaffyDuck]
#266050 - 10/11/11 01:04 AM


> Another update before 0.144
>
> From what I remember, either there will be a 0.143u8 or move directly to 0.144.
>
> When 0.143u6 was released the devs said that there will be one or two source updates
> (a.k.a u7 and u8) before 0.144.
>
> Either way, another update means it's time for fun.

They are all just numbers. As long as updates keep coming they can call it what they want.



redk9258
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MAME_0143u7b... new [Re: Smitdogg]
#266051 - 10/11/11 01:05 AM




Edited by twisty (11/09/11 06:40 AM)



Master O
Yes, Even Parodius Music
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266052 - 10/11/11 01:09 AM


> New clones added
> ----------------
>
> NBA Jam T.E. Nani Edition (rev 5.2 8/11/95) [TerryMasters]


Is the Nani edition the one with network/LAN play?



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



SmitdoggAdministrator
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Re: MAME 0.143u7 new [Re: Master O]
#266053 - 10/11/11 01:14 AM


Yeah but seeing as though that will never be emulated, it's the least cool of the editions in the game. There are tons of new characters and it's the latest revision of the main code.



Master O
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266062 - 10/11/11 04:30 AM


> Yeah but seeing as though that will never be emulated, it's the least cool of the
> editions in the game. There are tons of new characters and it's the latest revision
> of the main code.

Never be emulated? Emulating a Network Interface Card is not possible or it something else?



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



SmitdoggAdministrator
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Re: MAME 0.143u7 new [Re: Master O]
#266063 - 10/11/11 04:33 AM


I'm sure it's possible, but it will never be done.



Reznor007
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Re: MAME 0.143u7 new [Re: Master O]
#266066 - 10/11/11 05:34 AM


I think the issue is the missing Nani network computer.



Kitsune Sniper
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266068 - 10/11/11 06:05 AM


> I'm sure it's possible, but it will never be done.

The game is playable without the network, right? So at least we can play against each other on the same machine. Kinda. Maybe.

**whyamisolonely.jpg**



SmitdoggAdministrator
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Re: MAME 0.143u7 new [Re: Kitsune Sniper]
#266069 - 10/11/11 06:16 AM


You can play it like the others yes, maybe even over a network with the MAME Hub stuff.



Cyberzinho Punk
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266072 - 10/11/11 08:00 AM


Thanks for this release!!!!



Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



Mamesick
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Re: MAME 0.143u7 new [Re: DaffyDuck]
#266073 - 10/11/11 09:06 AM


Oh... this means more time for me to try to update my FX source tree to the full 0.144 when it will be out... eh eh eh...



VirtuaIceMan
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266074 - 10/11/11 09:32 AM


Wow an English version of Butasan?!? That was one of my favourites on Amstrad CPC, where it was renamed Psycho Pigs UXB! I wonder if the music is more like the home version?



Ziggy100
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Re: MAME 0.143u7 new [Re: VirtuaIceMan]
#266075 - 10/11/11 10:30 AM


u7...seriously?...i only ever update my rom sets on full releases..another 6 weeks of fewer working sets.:(

AARRrrrgggghhhh....this is torture.



Roman
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Re: MAME 0.143u7 new [Re: Ziggy100]
#266076 - 10/11/11 10:34 AM


and some ten thousand gambling sets then...enjoy



JacKc
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Re: MAME 0.143u7 new [Re: Roman]
#266085 - 10/11/11 01:20 PM



Quote:


Further major organization, documentation and reordering of numerous
(about 2500) gambling / Fruit machine titles covering multiple
systems. [David Haywood]




Yeah...more than 10GB of these (useless?) non working fruit machines and gambling Games

Edited by JacKc (10/11/11 02:10 PM)






ShimaPong
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266088 - 10/11/11 03:16 PM



Quote:



New games marked as GAME_NOT_WORKING
------------------------------------

edited






"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow



SmitdoggAdministrator
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Re: MAME 0.143u7 new [Re: ShimaPong]
#266092 - 10/11/11 03:50 PM


That's not a quote. Over 6 years and you still don't have the slightest clue.



Roman
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Re: MAME 0.143u7 new [Re: JacKc]
#266095 - 10/11/11 04:52 PM


the 2500 were only u7....don't forget u1-u6



JacKc
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Re: MAME 0.143u7 new [Re: Roman]
#266097 - 10/11/11 04:58 PM


No comments...






kevenz
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266128 - 10/12/11 04:10 AM


anyone can post the settings for HLSL ?

I'm still using 142u4 because it was the easiest to configure..... everything changed completely after this version.



B2K24
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Re: MAME 0.143u7 new [Re: kevenz]
#266131 - 10/12/11 05:05 AM


> anyone can post the settings for HLSL ?
>
> I'm still using 142u4 because it was the easiest to configure..... everything changed
> completely after this version.

I'm using these for u7

http://pastebin.com/mCMviXmq

If anyone has better or can suggest improvements then I'm open to suggestions.






kevenz
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Re: MAME 0.143u7 new [Re: B2K24]
#266136 - 10/12/11 05:38 AM


I tried the one you posted and it look so much worse than my 142 version.... mmmmm I even tried changing the ini and using the same settings as my old version but the result is so much different and uglier.



B2K24
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Re: MAME 0.143u7 new [Re: kevenz]
#266137 - 10/12/11 06:37 AM


> I tried the one you posted and it look so much worse than my 142 version.... mmmmm I
> even tried changing the ini and using the same settings as my old version but the
> result is so much different and uglier.

Sorry about that, Try this one.
http://pastebin.com/DdtvtsyF



kevenz
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Re: MAME 0.143u7 new [Re: B2K24]
#266158 - 10/12/11 04:42 PM


It looks better, do you know what is the settings for brightness in HLSL ? other than the standard mame settings.

I think the main difference between yours and mine is the color beedling....



etabeta
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Re: MAME 0.143u7 new [Re: JacKc]
#266171 - 10/12/11 08:18 PM


why do they bother you? they don't affect emulation of arcade games in any way, nor they increase hardware requirements

just ignore the new additions and learn to live with clrmame reporting an incomplete romset



redk9258
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Re: MAME 0.143u7 new [Re: etabeta]
#266172 - 10/12/11 08:29 PM


> why do they bother you? they don't affect emulation of arcade games in any way, nor
> they increase hardware requirements
>
> just ignore the new additions and learn to live with clrmame reporting an incomplete
> romset

We can already uncheck Mechanical in CLRMAME, so that's not an issue. I've been without a complete set since CHDs were introduced.



JacKc
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Re: MAME 0.143u7 new [Re: etabeta]
#266173 - 10/12/11 08:29 PM


it's not a problem of complete or incomplete romset...Just i see no interest to add over 5000 Fruit Machines Games to MAME (and i'm not the one to think the same thing) even for a documentation and/or preservation project...Now if MAME is the acronym for Multiple Amusement Machine Emulator, no problemo.

Now I am not a hypocrite and that does not stop me from criticizing the choices of some additions though I respect the work of the MAME team !

Best,
JacKc.

Edited by JacKc (10/12/11 08:38 PM)



DaffyDuck
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Re: MAME 0.143u7 new [Re: JacKc]
#266187 - 10/13/11 12:05 AM


> it's not a problem of complete or incomplete romset...Just i see no interest to add
> over 5000 Fruit Machines Games to MAME (and i'm not the one to think the same thing)
> even for a documentation and/or preservation project...Now if MAME is the acronym for
> Multiple Amusement Machine Emulator, no problemo.
>
> Now I am not a hypocrite and that does not stop me from criticizing the choices of
> some additions though I respect the work of the MAME team !
>
> Best,
> JacKc.

I 100% agree. And I already said it in the past: mechanical games could be disabled by default. Changes to makefile, mame.mak, mame.lst are needed for this, and maybe some other changes (how about a specific mechanical.lst).
The devs could add options to makefile like this:
make mechanical - (when you want to compile a mechanical games only build)
make alldrv - (when you want to compile a build with all drivers, incl. mechanical)
make - (will compile a normal/default build without the mechanical)

Of course that will not happen, as the devs disagree.

Edited by DaffyDuck (10/13/11 12:10 AM)



Sune
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Please explain new [Re: DaffyDuck]
#266189 - 10/13/11 12:21 AM


> Of course that will not happen, as the devs disagree.

I don't understand the reasoning behind wanting to disable games, it does not make any sense to me at all. Stop crying and don't download them in the first place! If you don't have the ROMs, they won't show in your front end's gamelist.

Why do you download games that you don't like?
And why would you want to disable them in the makefile when you could just not download them. It's something you have to "not do". This ought to be a million times easier than altering MAME to not support certain games.

And about devs disagreeing - try to understand that it's not and will never be anyone else's problem that you have some games on your hard drive that you don't like.

S



redk9258
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Re: Please explain new [Re: Sune]
#266190 - 10/13/11 12:23 AM


> > Of course that will not happen, as the devs disagree.
>
> I really don't understand the reasoning behind this "disabling games in MAME", it
> does not make any sense at all. Stop crying and don't download them in the first
> place. If you don't have the ROMs, they won't show in your front end's gamelist.
>
> Why do you download games that you don't like?
> And why would you want to disable them in the makefile when you could just not
> download them.
>
> It's not and will never be anyone else's problem that you have some games on your
> hard drive that you don't like.
>
> S

Because they DO show up in lists. Some 8000+ useless entries.



SmitdoggAdministrator
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Re: Please explain new [Re: Sune]
#266191 - 10/13/11 12:36 AM


I'm not arguing at all for Fruit Machine removal, some will eventually work with artwork but as for not downloading... I'm not advocating keeping a full set, but there is only one way to stay up to date and it not be a complete pain in the ass, that is to keep a full set and update using torrents or ftp + a rom manager. As for keeping track of new stuff and ignoring 8,000 entries every release, that is not an option to anyone busy or sane.



jonwil
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266194 - 10/13/11 01:14 AM


Do the Namco System 22 updates fix the broken collision detection on the helicopter or are they purely graphical in nature?



JacKc
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Re: Please explain new [Re: Sune]
#266195 - 10/13/11 01:16 AM


Like i've said before, i don't see any interest in adding such a lot of Fruit Machines Games (over 5000), working or not (and it is not related wih the fact to have or not a complete MAME Romset)...MAME is the acronym for Multiple Arcade Machine Emulator so i could understand that people like me are very surprised by this choice and the addition of these games that have no direct relation with arcade (same for Pinball games).

Quote:


MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.



Now if the choice of MAME TEAM is to become a Mechanical Amusement Machine Emulator and/or Multiple Amusement Machine Emulator and add all mechanical/fruit/gambling/casino/bar/mahjong/consoles/PC/arcades games, etc...No problemo but maybe it's time to inform us about the new directions taken by the MAME Team.

On a side note, we ALL are not only ROMs' collectors but also users (and sometimes we submit Dumps, make donations and/or report bugs) so sometimes thought to treat us in a different way than just a leecher and/or someone who wants to see Miss 0 in his/her romset with his/her favorite Rommanager!

Best regards,
JacKc.

Edited by JacKc (10/13/11 02:54 AM)



hap
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not fixed, evil heli from hell =( -nt new [Re: jonwil]
#266197 - 10/13/11 01:37 AM


n



BIOS-D
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Re: Please explain new [Re: JacKc]
#266198 - 10/13/11 01:39 AM


> Like i've said before, i don't see any interest in adding such a lot of Fruit
> Machines Games (over 5000), working or not (and it is not related wih the fact to
> have or not a complete MAME Romset)...MAME is the acronym for Multiple Arcade Machine
> Emulator so i could understand that people like me are very surprised by this choice
> and the addition of these games that have no direct relation with arcade (same for
> Pinball games).
> Now if the choice of MAME TEAM is to become a Mechanical Amusement Machine Emulator
> and/or Multiple Amusement Machine Emulator and add all
> mechanical/fruit/gambling/casino/bar/mahjong/consoles/PC/arcades games, etc...No
> problemo but maybe it's time to inform us about the new directions taken by the MAME
> Team.
>
> On a side note, we ALL are not only ROMs' collectors but also users (and sometimes we
> submit Dumps, make donations and/or report bugs) so sometimes thought to treat us in
> a different way than just a leecher and/or someone who wants to see Miss 0 in his/her
> romset with his/her favorite Rommanager!
>
> Best regards,
> JacKc.

I really hope this goes a step forward and they start adding video pachislot machines.

Damn, I haven't updated since plain 0.143. I better move quick before 0.144 comes out.



Mr. DoAdministrator
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Re: Please explain new [Re: JacKc]
#266217 - 10/13/11 04:09 AM


> Like i've said before, i don't see any interest in adding such a lot of Fruit
> Machines Games (over 5000), working or not (and it is not related wih the fact to
> have or not a complete MAME Romset)...MAME is the acronym for Multiple Arcade Machine
> Emulator so i could understand that people like me are very surprised by this choice
> and the addition of these games that have no direct relation with arcade (same for
> Pinball games).

ar·cade - noun

from http://dictionary.reference.com/browse/arcade
an establishment, public area, etc., containing games of a mechanical and electronic type, as pinball and video games, that can be played by a customer for a fee.

from http://www.merriam-webster.com/dictionary/arcade
an amusement center having coin-operated games

from http://www.learnersdictionary.com/search/arcade
a place with many games that can be played by putting coins in them — often used before another noun ▪ an arcade game

from http://dictionary.cambridge.org/dictionary/american-english/arcade
an area where there are many electronic or other coin-operated games for the public

from http://oxforddictionaries.com/definition/amusement+arcade
an indoor area containing coin-operated game machines

--------------------

When I grew up, "arcade games" (and pinball games) were everywhere: arcades, liquor stores, laundromats, restaurants, grocery stores, convenience stores, gas stations, etc. That's in California.

In Nevada, you can find fruit machines in all the same types of places. In Britain, same thing. In Japan, mahjong games can be found in all those same types of places.

The people that played those types of games when they were younger have the same feelings and attachment to those games as I do to "regular" arcade games.

MAME has always been an International project in the broadest sense. Just because a game doesn't classify as "arcade" in the traditional sense to one group of people, doesn't mean that it isn't an arcade game to someone else.

So all the games belong. And they're all arcade games. Done.



Pochi
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Re: Please explain new [Re: BIOS-D]
#266238 - 10/13/11 01:00 PM


> I really hope this goes a step forward and they start adding video pachislot
> machines.

Seconded.



R. Belmont
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Re: Please explain new [Re: Pochi]
#266251 - 10/13/11 04:20 PM


> > I really hope this goes a step forward and they start adding video pachislot
> > machines.
>
> Seconded.

Someone dump Akumajou Dracula Pachislot and I'll see what I can do ;-)



METRODUCK
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Re: Please explain new [Re: R. Belmont]
#266277 - 10/13/11 09:51 PM


> > > I really hope this goes a step forward and they start adding video pachislot
> > > machines.
> >
> > Seconded.
>
> Someone dump Akumajou Dracula Pachislot and I'll see what I can do ;-)

that looks like one good game form what i can see off youtube
http://www.youtube.com/redirect?q=http%3...EAxMzE4NTM1MzMw



AeroCityMayor
Entity formerly known as alien_mame
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Re: Please explain new [Re: Mr. Do]
#266281 - 10/13/11 10:00 PM


>
> When I grew up, "arcade games" (and pinball games) were everywhere: arcades, liquor
> stores, laundromats, restaurants, grocery stores, convenience stores, gas stations,
> etc. That's in California.
>
> In Nevada, you can find fruit machines in all the same types of places. In Britain,
> same thing. In Japan, mahjong games can be found in all those same types of places.
>
> The people that played those types of games when they were younger have the same
> feelings and attachment to those games as I do to "regular" arcade games.
>
> MAME has always been an International project in the broadest sense. Just because a
> game doesn't classify as "arcade" in the traditional sense to one group of people,
> doesn't mean that it isn't an arcade game to someone else.
>
> So all the games belong. And they're all arcade games. Done.

Well said d00d. I love teh Quiz machines

Oh, and teh Mahjong machines

Oh, and teh Fruit Machines

Cheers,

Ralph.



Dullaron
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I watch the video of the game play. new [Re: METRODUCK]
#266294 - 10/14/11 12:06 AM


Artworks will be hard to get for the game play. =/



ranger_lennier
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266310 - 10/14/11 06:17 AM


I've gotta commend David Haywood for having the patience to sort through that many ROMs. I'm not super excited by the fruit machines and such, but they're a part of coin-operated videogame history, and I suspect many will ultimately be playable due to these efforts.



LongJohns
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Re: Please explain new [Re: Mr. Do]
#266339 - 10/14/11 02:34 PM


too stir the pot...except that said group has also decided games like Monaco GP and Pong (etc) are to be left out.

These games also fit the definitions as you laid out in your post.

Sure these are not processor based games, but the bottom line is that the circuitry can be emulated. I know the arguement is that this is not called emulation but simulation - this I do not understand, is the processor of all the other games not being simulated as well? Are you not running code that gives a mathematical solution to processor operation? Why would one also not call the code used to give a mathematical solution to a and/or/nor/etc gate the same?



etabeta
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Re: Please explain new [Re: LongJohns]
#266340 - 10/14/11 02:49 PM


> These games also fit the definitions as you laid out in your post.

and indeed they will be added back as soon as we are able to emulate the discrete circuitry to a sufficient level of detail to really emulate the hardware



Heihachi_73
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Re: MAME 0.143u7 new [Re: DaffyDuck]
#266343 - 10/14/11 03:59 PM Attachment: Video Scale at Eastland.jpg 421 KB (1 downloads)


Not all gambling games are mechanical however, for example mahjong (Nichibutsu), video poker (IGT) and video slot games (Konami, Aristocrat). Disabling mechanical games will also remove pinball machines from the list, and they have every right to be considered an arcade game. There is nothing stating that MAME can only emulate 'video' arcade games, unless you're still in the Windows 98 era, where gambling games were actually removed from the official build.

Removing certain games from MAME or emulation in general only makes it harder to fully document and test CPUs and other chips, since every game makes its own special use of each chip. Besides, if you remove these games from MAME, you end up with crap like MFME and PinMAME which both used source code from very early MAME builds anyway. Maybe the acronym should be changed to reflect the word 'Amusement' rather than 'Arcade' - it is actually more fitting these days, seeing that MAME not only emulates video arcade games, but redemption/ticket games, slot machines, pinball machines, non-video machines and even home systems (when they are used as a base for an arcade game, like the 3DO). If I could buy, dump and emulate one of the DPS Video Scales or old non-video fortune tellers at the local shopping mall I would.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Heihachi_73
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Re: Please explain new [Re: LongJohns]
#266345 - 10/14/11 04:11 PM


Monaco GP and Pong were both removed because they were programmed from scratch(?) instead of properly emulating or simulating the discrete circuitry, and the gameplay and feel was therefore much different. The only part of Monaco GP used were the graphics ROMs, whereas Pong was remade entirely from scratch, not to mention the simulation was bundled with MAME as a 'free ROM' without Atari's permission (note quotation marks, since Pong didn't actually have any ROM chips).

Technically though, Monaco GP should have been re-added long ago, minus the fake code, as a non-working skeleton driver just to preserve the ROMs - there are many other games with a null driver doing the exact same thing, awaiting the day someone looks at the source code and makes the game say Hello World (or Hello, I'm Turned On! in Q*bert's case).



StilettoAdministrator
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Re: Please explain new [Re: Heihachi_73]
#266355 - 10/14/11 05:23 PM


> Monaco GP and Pong were both removed because they were programmed from scratch(?)
> instead of properly emulating or simulating the discrete circuitry, and the gameplay
> and feel was therefore much different. The only part of Monaco GP used were the
> graphics ROMs, whereas Pong was remade entirely from scratch, not to mention the
> simulation was bundled with MAME as a 'free ROM' without Atari's permission (note
> quotation marks, since Pong didn't actually have any ROM chips).
>
> Technically though, Monaco GP should have been re-added long ago, minus the fake
> code, as a non-working skeleton driver just to preserve the ROMs - there are many
> other games with a null driver doing the exact same thing, awaiting the day someone
> looks at the source code and makes the game say Hello World (or Hello, I'm Turned On!
> in Q*bert's case).

And to follow up, if you want to see what a "modern" MAME-like emulator for Pong would be like, check out Juergen Buchmueller's simulator (when the hosting is back online). I used to get 5-10 FPS on a Core2 Quad Q6600.

- Stiletto



BIOS-D
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Re: Please explain new [Re: LongJohns]
#266357 - 10/14/11 05:40 PM


> too stir the pot...except that said group has also decided games like Monaco GP and
> Pong (etc) are to be left out.
>
> These games also fit the definitions as you laid out in your post.
>
> Sure these are not processor based games, but the bottom line is that the circuitry
> can be emulated. I know the arguement is that this is not called emulation but
> simulation - this I do not understand, is the processor of all the other games not
> being simulated as well? Are you not running code that gives a mathematical solution
> to processor operation? Why would one also not call the code used to give a
> mathematical solution to a and/or/nor/etc gate the same?

If I remember right, the official response was MAME architecture could not emulate non-processor games properly. It was more a special driver simulating the look of the game rather than the original. They were removed by then. Also that happened three or four administration changes ago. Not referring to the team decision change by itself, but rather how long has passed since they took that decision. MAME didn't have discrete sound emulation or an improved artwork system.



R. Belmont
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Re: Please explain new [Re: BIOS-D]
#266359 - 10/14/11 05:58 PM


> If I remember right, the official response was MAME architecture could not emulate
> non-processor games properly. It was more a special driver simulating the look of the
> game rather than the original.

More specifically, it was closer to a port than an emulation.



JustSaiyanPaul
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266380 - 10/14/11 10:38 PM


Are we expecting the original Dynamite Baseball to be supported in 144?

Edited by MegaManX500 (10/14/11 10:38 PM)



SmitdoggAdministrator
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Re: MAME 0.143u7 new [Re: JustSaiyanPaul]
#266381 - 10/14/11 10:42 PM


I don't know. I don't add stuff to the source myself and there's not really a schedule for when devs add them. There are lots of dumps that haven't been added to the source yet.



DaffyDuck
As silly/crazy as possible
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266411 - 10/15/11 03:06 AM


From what I saw at mametesters.org there will be no 0.143u8. The next version will be 0.144.

The only thing that I wish is: don't rush to make a full 0.144 release. Test/fix the code for at least 2-3 weeks and then release it.

I'm looking forward for 0.144.

Thanks to all devs and contributors for their hard work

Note: I'm not updating to 0.143u7, I will wait till 0.144 to play NBA TE Nani Edition.

Edited by DaffyDuck (10/15/11 03:07 AM)



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: MAME 0.143u7 new [Re: DaffyDuck]
#266413 - 10/15/11 03:19 AM


> From what I saw at mametesters.org there will be no 0.143u8. The next version will be
> 0.144.

That might the current plan but plans do change sometimes though - so do not be at all surprised if things do change.



Alexis B.
Historian
Reged: 09/20/03
Posts: 263
Loc: Cannes, FRANCE
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Re: MAME 0.143u7 new [Re: JacKc]
#266439 - 10/15/11 09:29 AM


> it's not a problem of complete or incomplete romset...Just i see no interest to add
> over 5000 Fruit Machines Games to MAME (and i'm not the one to think the same thing)
> even for a documentation and/or preservation project...Now if MAME is the acronym for
> Multiple Amusement Machine Emulator, no problemo.
>
> Now I am not a hypocrite and that does not stop me from criticizing the choices of
> some additions though I respect the work of the MAME team !
>
> Best,
> JacKc.

There are arcades since the 1890s. When slot machines were their video games...



Kale
Il Sindaco
Reged: 09/26/03
Posts: 155
Loc: Naples, Italy
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Re: MAME 0.143u7 new [Re: Tafoid]
#266452 - 10/15/11 03:00 PM


> > From what I saw at mametesters.org there will be no 0.143u8. The next version will
> be
> > 0.144.
>
> That might the current plan but plans do change sometimes though - so do not be at
> all surprised if things do change.

You aren't attentive. There will be an u8, and I've told you so, go figure.



Naoki
Reged: 11/10/09
Posts: 1980
Loc: UK
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266459 - 10/15/11 04:43 PM


Lot o' nice updates, especially gun input in TC2. I trialed my former complete broken 64-bit board with TC and it ran much better than my P4 now. Shame there's still a fault somewhere on that board



kevenz
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266465 - 10/15/11 07:08 PM


Since Hitachi SH3 emulation has started, I hope for Dodonpachi Daifukkatsu and Pink Sweets to be dumped in the future



RetroRepair
MAME Fan
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Re: MAME 0.143u7 new [Re: kevenz]
#266489 - 10/16/11 12:54 AM


You won't see Daifukkatsu for a few years yet.



DaffyDuck
As silly/crazy as possible
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Re: MAME 0.143u7 new [Re: Kale]
#266537 - 10/16/11 11:01 AM


> > > From what I saw at mametesters.org there will be no 0.143u8. The next version
> will
> > be
> > > 0.144.
> >
> > That might the current plan but plans do change sometimes though - so do not be at
> > all surprised if things do change.
>
> You aren't attentive. There will be an u8, and I've told you so, go figure.

At first the log at mametesters.org showed 0.144. Now it's 0.143u8.

Either is ok, as long the bugs are fixed.



italieAdministrator
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Forgot one new [Re: Mr. Do]
#266547 - 10/16/11 03:42 PM


ARCHIT.
- a line of arches and their supporting columns
- an arched building
Origin: Fr < Prov arcada < ML arcata < L arcus, arch: see arc





Personally, I can't wait until MAME starts emulating arched buildings.



kevenz
Reged: 04/25/11
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Re: MAME 0.143u7 new [Re: RetroRepair]
#266582 - 10/17/11 12:51 AM


Hi RetroRepair, I'm using your version of mame64 which speeds SH3 emulation quite a lot.... is it from the official source or you modified something ?

I mean.... is it going to be that fast on mame 0.144

Anyway thanks for your update, it's much more playable



RetroRepair
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Re: MAME 0.143u7 new [Re: kevenz]
#266584 - 10/17/11 01:14 AM


All I did was compile it. It's official code and has been optimised further since.

Several newer binaries have been posted on shmups.



R. Belmont
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Re: MAME 0.143u7 new [Re: RetroRepair]
#266587 - 10/17/11 02:15 AM


> All I did was compile it. It's official code and has been optimised further since.
>
> Several newer binaries have been posted on shmups.

Please do not post or discuss unofficial binaries here. The first time someone posts on MAMETesters with one we unplug GIT.



RetroRepair
MAME Fan
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Re: MAME 0.143u7 new [Re: R. Belmont]
#266588 - 10/17/11 02:30 AM



Quote:


Please do not post or discuss unofficial binaries here




Just responding to a question. I have not nor will I ever post binaries here.



B2K24
Evolution is a mystery
Reged: 10/25/10
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Re: MAME 0.143u7 new [Re: RetroRepair]
#266602 - 10/17/11 05:52 AM


> Please do not post or discuss unofficial binaries here
>
> Just responding to a question. I have not nor will I ever post binaries here.

They should not be posted or distributed anywhere.

Stuff you download from the GIT should only be for your own use with the understanding that it should not be posted or spread around, because it somewhat defeats the purpose of the u version cycles.

From my understanding, most everyone actively playing MAME should be using the u versions, so bugs can be properly reported and fixed via mametesters.

The source tree on the GIT changes so frequently, that it's pointless to distribute or spread these builds, and I'm pretty sure this kind of activity hurts the project more then it helps it.

Please respect and appreciate that the GIT is available for public use and be aware, as R.Belmont has stated, the plug can be pulled at any time.



TknoMncr
Lurker
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Re: MAME 0.143u7 new [Re: Smitdogg]
#266688 - 10/18/11 05:52 AM


> I don't know. I don't add stuff to the source myself and there's not really a
> schedule for when devs add them. There are lots of dumps that haven't been added to
> the source yet.

The longer the wait, the more satisfying the results, so it seems.

Mind you a 6 month period of silence and then suddenly a few more misc u releases and a huge bug tightened release would be awesome! Also gives some more time for things to be added... and for true believers to laugh at the mass panic and hysteria.

Mind you.. would be interesting to see the words 'Such and such which we WERE going to add to this release has now been postponed due to everyone begging for it. We added up all the posts and emails begging for it and have figured that it will be officially added in 2074. You have no one but yourselves to blame for this.' All due to that silence.



alcoatjez
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Re: MAME_0143u7b_64-bit new [Re: redk9258]
#266803 - 10/19/11 08:44 PM


> See attached...

A bit late, but thanks a lot for this



mogli
MAME Fan
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Re: Please explain new [Re: Smitdogg]
#266962 - 10/21/11 07:05 PM


> there is only one way to stay up to date and it not be a complete pain in the ass,
> that is to keep a full set and update using torrents or ftp + a rom manager.


Why this isn't doable from a GUI with a few button presses (including what sets you want), I still marvel at.



Vas Crabb
BOFH
Reged: 12/13/05
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Re: Please explain new [Re: mogli]
#266977 - 10/22/11 06:31 AM


> Why this isn't doable from a GUI with a few button presses (including what sets you
> want), I still marvel at.

So write your own GUI to do it.



B2K24
Evolution is a mystery
Reged: 10/25/10
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Re: Please explain new [Re: mogli]
#266985 - 10/22/11 07:15 AM


Torrent client or FTP client are GUI's that can accomplish what you want with few clicks already


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