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John IVModerator
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1966
Loc: Washington, USA
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[Annc] MameUI64/32 .143.7 released.
#266071 - 10/11/11 06:45 AM


http://www.mameui.info/



john iv
http://www.mameui.info/



redk9258
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Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: John IV]
#266083 - 10/11/11 12:51 PM


Thanks John!



AnimalBear
100% MAME Fan Forever!
Reged: 04/29/10
Posts: 206
Loc: Portugal, Porto
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: John IV]
#266098 - 10/11/11 05:03 PM


John IV incredible version.

16GB Fruit games.

Thanks.



cyberdman
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Reged: 03/04/06
Posts: 351
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: John IV]
#266114 - 10/12/11 12:56 AM


Make all doesn't work anymore?

EDIT - Nevermind, for some reason my make file dissappeared.

Edited by cyberdman (10/12/11 01:02 AM)



cyberdman



MASH
MASH
Reged: 09/26/03
Posts: 1773
Loc: Germany
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Did a MAMEUI code analysis with Cppcheck... new [Re: John IV]
#266116 - 10/12/11 01:01 AM Attachment: cppcheck-MameUI.png 57 KB (1 downloads)


Cppcheck is a static analysis tool for C/C++ code. Cppcheck does not detect syntax errors
like C/C++ compilers but tries to detect bugs that are not visible by the compiler
like memory leaks or out of bounds.

Cppcheck is a command line tool but don’t panic, a GUI is also available. With Cppcheck,
you can analyze a single file or the content of a whole folder.


Homepage:
http://cppcheck.sourceforge.net/

Cppcheck 1.50 Win32 installer:
http://downloads.sourceforge.net/cppcheck/cppcheck-1.50-x86-Setup.msi

I've checked the MAMEUI source with Cppchec and found a MEMORY LEAK!

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Fiat1
MAME Fan
Reged: 10/04/11
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: John IV]
#266227 - 10/13/11 07:30 AM


> http://www.mameui.info/

Not fixed a long download.
Thank you = (((



DaffyDuck
As silly/crazy as possible
Reged: 10/04/06
Posts: 395
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Re: Did a MAMEUI code analysis with Cppcheck... new [Re: MASH]
#266235 - 10/13/11 11:04 AM


> Cppcheck is a static analysis tool for C/C++ code. Cppcheck does not detect syntax
> errors
> like C/C++ compilers but tries to detect bugs that are not visible by the compiler
> like memory leaks or out of bounds.
>
> Cppcheck is a command line tool but don’t panic, a GUI is also available. With
> Cppcheck,
> you can analyze a single file or the content of a whole folder.
>
>
> Homepage:
> http://cppcheck.sourceforge.net/
>
> Cppcheck 1.50 Win32 installer:
> http://downloads.sourceforge.net/cppcheck/cppcheck-1.50-x86-Setup.msi
>
> I've checked the MAMEUI source with Cppchec and found a MEMORY LEAK!

thanks MASH. Very interesting.



Daffy Duck



Mamesick
Troll Lamer
Reged: 09/21/03
Posts: 1649
Loc: Italy
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Re: Did a MAMEUI code analysis with Cppcheck... new [Re: DaffyDuck]
#266352 - 10/14/11 04:46 PM


> > Cppcheck is a static analysis tool for C/C++ code. Cppcheck does not detect syntax
> > errors
> > like C/C++ compilers but tries to detect bugs that are not visible by the compiler
> > like memory leaks or out of bounds.
> >
> > Cppcheck is a command line tool but don’t panic, a GUI is also available. With
> > Cppcheck,
> > you can analyze a single file or the content of a whole folder.
> >
> >
> > Homepage:
> > http://cppcheck.sourceforge.net/
> >
> > Cppcheck 1.50 Win32 installer:
> > http://downloads.sourceforge.net/cppcheck/cppcheck-1.50-x86-Setup.msi
> >
> > I've checked the MAMEUI source with Cppchec and found a MEMORY LEAK!
>
> thanks MASH. Very interesting.

oh, well a simple "free(pspage);" added in the incriminated line fixes the issues. But I don't think it's really a problem.



Arieta
MAME Fan
Reged: 11/18/06
Posts: 92
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: John IV]
#266385 - 10/14/11 11:30 PM


> http://www.mameui.info/

May I ask, if it is possible to turn back on the play time / play count functionality? It was removed some time after 0.141, in an attempt to improve load times (made no difference in my end). I actually like those statistics.



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: Arieta]
#266416 - 10/15/11 03:39 AM


> May I ask, if it is possible to turn back on the play time / play count
> functionality? It was removed some time after 0.141, in an attempt to improve load
> times (made no difference in my end). I actually like those statistics.

It makes a hell of a difference. If you want yours to have it, you can uncomment 2 lines and compile it back in.

Code:


mui_options.c
static const options_entry perGameOptions[] =
{
// per game options
// { "_play_count", "0", OPTION_INTEGER, NULL },
// { "_play_time", "0", OPTION_INTEGER, NULL },
{ "_rom_audit", "-1", OPTION_INTEGER, NULL },
{ "_samples_audit", "-1", OPTION_INTEGER, NULL },
// { "_extra_software", "", OPTION_STRING, NULL },
{ NULL }
};



to


Code:


static const options_entry perGameOptions[] =
{
// per game options
{ "_play_count", "0", OPTION_INTEGER, NULL },
{ "_play_time", "0", OPTION_INTEGER, NULL },
{ "_rom_audit", "-1", OPTION_INTEGER, NULL },
{ "_samples_audit", "-1", OPTION_INTEGER, NULL },
// { "_extra_software", "", OPTION_STRING, NULL },
{ NULL }
};



and compile.



Arieta
MAME Fan
Reged: 11/18/06
Posts: 92
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: redk9258]
#266513 - 10/16/11 06:26 AM


> > May I ask, if it is possible to turn back on the play time / play count
> > functionality? It was removed some time after 0.141, in an attempt to improve load
> > times (made no difference in my end). I actually like those statistics.
>
> It makes a hell of a difference. If you want yours to have it, you can uncomment 2
> lines and compile it back in.
>
> mui_options.c
> static const options_entry perGameOptions[] =
> {
> // per game options
> // { "_play_count", "0", OPTION_INTEGER, NULL },
> // { "_play_time", "0", OPTION_INTEGER, NULL },
> { "_rom_audit", "-1", OPTION_INTEGER, NULL },
> { "_samples_audit", "-1", OPTION_INTEGER, NULL },
> // { "_extra_software", "", OPTION_STRING, NULL },
> { NULL }
> };
>
>
> to
>
>
> static const options_entry perGameOptions[] =
> {
> // per game options
> { "_play_count", "0", OPTION_INTEGER, NULL },
> { "_play_time", "0", OPTION_INTEGER, NULL },
> { "_rom_audit", "-1", OPTION_INTEGER, NULL },
> { "_samples_audit", "-1", OPTION_INTEGER, NULL },
> // { "_extra_software", "", OPTION_STRING, NULL },
> { NULL }
> };
>
> and compile.

Sadly I have 0 experience with compiling software. What software do I need for doing this? I could do it if it's as simple as downloading a compiler, dropping the source code in and getting an exe, but with all the compiler errors I've seen in the past for various software, I'm not getting my hopes up.



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: [Annc] MameUI64/32 .143.7 released. new [Re: Arieta]
#266514 - 10/16/11 06:31 AM


> Sadly I have 0 experience with compiling software. What software do I need for doing
> this? I could do it if it's as simple as downloading a compiler, dropping the source
> code in and getting an exe, but with all the compiler errors I've seen in the past
> for various software, I'm not getting my hopes up.

If you can find you way around the command line, it is very easy.
Have a look at http://mrdo.mameworld.info/compile.html.
If you think you can do it, give it a try and if you need help, ask on the compile board linked above.


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