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RobbbertModerator
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New project
#302606 - 01/15/13 02:59 PM


I'm working on a new emulator called HBMAME. It will be an up-to-date replacement for MisfitMAME.

Because so much has changed, every game broke. So far, 161 are working again. But there's a long way to go. Some games will be dropped because of various reasons. There will be more info later.



Ramirez
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Re: New project new [Re: Robbbert]
#302615 - 01/15/13 07:19 PM


Cool!!!
I'll be looking forward to it.



AeroCityMayor
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Re: New project new [Re: Robbbert]
#302892 - 01/19/13 11:00 PM


That's fantastic news matey!

Cheers,

Ralph.



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RobbbertModerator
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Re: New project new [Re: AeroCityMayor]
#302980 - 01/21/13 02:05 PM


> That's fantastic news matey!
>
> Cheers,
>
> Ralph.

198 games are now in.
Unfortunately it takes a very long time.



cutebutwrong
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Re: New project new [Re: Robbbert]
#302995 - 01/21/13 06:30 PM


Thank you for keeping this going!



http://maws.mameworld.info/maws/ - eventually updating MAME databast



cutebutwrong
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Thanks Robbbert new [Re: Robbbert]
#302996 - 01/21/13 06:30 PM


Really appreciate you keeping this going.



http://maws.mameworld.info/maws/ - eventually updating MAME databast



StilettoAdministrator
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Re: New project new [Re: Robbbert]
#302998 - 01/21/13 06:38 PM


> 198 games are now in.
> Unfortunately it takes a very long time.

Is there any way to make it more maintainable so that it just becomes (primarily) a list of ROM definitions and a sourcecode overlay?

- Stiletto



AeroCityMayor
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Re: Thanks Robbbert new [Re: cutebutwrong]
#303053 - 01/22/13 11:46 AM


> Really appreciate you keeping this going.

So much so, you said it twice!

So much so, you said it twice

Cheers,

Ralph.



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AeroCityMayor
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Re: New project new [Re: Robbbert]
#303054 - 01/22/13 11:47 AM


> > That's fantastic news matey!
> >
> > Cheers,
> >
> > Ralph.
>
> 198 games are now in.



> Unfortunately it takes a very long time.



Coherance of posts inversely proportional to Foster's consumption!!!




RobbbertModerator
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Re: New project new [Re: Stiletto]
#303056 - 01/22/13 01:39 PM


> > 198 games are now in.
> > Unfortunately it takes a very long time.
>
> Is there any way to make it more maintainable so that it just becomes (primarily) a
> list of ROM definitions and a sourcecode overlay?
>
> - Stiletto

If I understand you correctly, that's how it is. However there have been so many changes since 0.128.. for example "main" is now "maincpu", ROMREGION_DISPOSE doesn't exist any more, other rom regions have had names changes, size changes, byte-size changes etc.

We've changed from c to c++, which means I can't just throw in a few extra functions, I have to make a new .h file and define the extras in there as well. I thought of making derivate classes but decided against it.

The pong cpu "gensync" is ignored by the compiler, no idea why, most likely it will just get thrown out. Some of the demo programs no longer work. And so on.

Today I've gotten the galaga hacks to work, including the 'bang' sound on the bootlegs (not working on official mame). This brings the total to 228 games.



Mamesick
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Re: New project new [Re: Robbbert]
#303112 - 01/23/13 02:41 PM


I'll be very very happy if MONACOGP is working again because I received a lot of request to include it in MAMEUIFX. I'm waiting anxiously for the first source code release.



AeroCityMayor
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Re: New project new [Re: Mamesick]
#303202 - 01/25/13 02:24 AM


> I'll be very very happy if MONACOGP is working again because I received a lot of
> request to include it in MAMEUIFX. I'm waiting anxiously for the first source code
> release.

Ooooooh, colour me interested!!!

Sounds like a fantastic idea!

Cheers,

Ralph.



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RobbbertModerator
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Re: New project new [Re: Mamesick]
#303368 - 01/28/13 12:06 AM


> I'll be very very happy if MONACOGP is working again because I received a lot of
> request to include it in MAMEUIFX. I'm waiting anxiously for the first source code
> release.

Now have 611 games in the system.

Cannot guarantee anything regarding MonacoGP... we'll have to see what happens.



AeroCityMayor
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Re: New project new [Re: Robbbert]
#303371 - 01/28/13 01:01 AM


> > I'll be very very happy if MONACOGP is working again because I received a lot of
> > request to include it in MAMEUIFX. I'm waiting anxiously for the first source code
> > release.
>
> Now have 611 games in the system.
>
> Cannot guarantee anything regarding MonacoGP... we'll have to see what happens.

/me waits for cool things to happen™



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RobbbertModerator
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Re: New project new [Re: AeroCityMayor]
#303397 - 01/28/13 02:13 PM


> > > I'll be very very happy if MONACOGP is working again because I received a lot of
> > > request to include it in MAMEUIFX. I'm waiting anxiously for the first source
> code
> > > release.
> >
> > Now have 611 games in the system.
> >
> > Cannot guarantee anything regarding MonacoGP... we'll have to see what happens.
>
> /me waits for cool things to happen™

1230 games now added.



B2K24
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Re: New project new [Re: Robbbert]
#303435 - 01/29/13 07:09 AM


Any chance of adding this one if you haven't already?

http://lostcave.wordpress.com/






RobbbertModerator
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Re: New project new [Re: B2K24]
#303444 - 01/29/13 02:16 PM


> Any chance of adding this one if you haven't already?
>
> http://lostcave.wordpress.com/

It isn't added yet, but the plan is to add it once the main system is working.

Now up to 1273 games, getting into the stuff that takes a long time to convert.



Traso
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On Monaco GP new [Re: Robbbert]
#303467 - 01/30/13 03:56 AM


Forget the game play. It isn't even playable because it doesn't support analog controls, in particular a 360 wheel.



RobbbertModerator
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Re: On Monaco GP new [Re: Traso]
#303498 - 01/30/13 02:16 PM


> Forget the game play. It isn't even playable because it doesn't support analog
> controls, in particular a 360 wheel.

And it never will, since I only have the keyboard.



RobbbertModerator
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Re: New project new [Re: Robbbert]
#303600 - 02/01/13 01:32 PM


> > Any chance of adding this one if you haven't already?
> >
> > http://lostcave.wordpress.com/
>
> It isn't added yet, but the plan is to add it once the main system is working.
>
> Now up to 1273 games, getting into the stuff that takes a long time to convert.

Now 1285 games. Next driver to do is monaco. Wish me luck.



Mr. DoAdministrator
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Re: New project new [Re: Robbbert]
#303613 - 02/01/13 04:45 PM Attachment: good-luck-were-all-counting-on-you.jpg 283 KB (0 downloads)


> > > Any chance of adding this one if you haven't already?
> > >
> > > http://lostcave.wordpress.com/
> >
> > It isn't added yet, but the plan is to add it once the main system is working.
> >
> > Now up to 1273 games, getting into the stuff that takes a long time to convert.
>
> Now 1285 games. Next driver to do is monaco. Wish me luck.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



RobbbertModerator
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Beta Testers needed! new [Re: Mr. Do]
#303668 - 02/02/13 04:56 PM


Now 1286 games. Yes, Monaco is mostly working. The only part not working is the little symbol that flashes to warn you of the bridge approaching.


So now, the next thing I need is beta testers. The function of Beta Testers is to try every game looking for things that don't work. I know of a number of them already but I've no time or inclination to try every single game.

So hands up all those who would like to be a tester. Just a command-line Windows 32-bit binary will be provided, no frontend, no source. Ask here for instructions if you become lost.

Edited by Robbbert (02/03/13 01:30 PM)



B2K24
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Re: Beta Testers needed! new [Re: Robbbert]
#303677 - 02/02/13 10:06 PM


I can beta test and launch games from the command line if my help is needed



RobbbertModerator
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Re: Beta Testers needed! new [Re: B2K24]
#303717 - 02/03/13 01:29 PM


> I can beta test and launch games from the command line if my help is needed

PM sent!



B2K24
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Re: Beta Testers needed! new [Re: Robbbert]
#303773 - 02/04/13 08:02 AM


creating a profile for hbmame when clrmamepro runs the database update hbmame.exe -listxml I get warning popups

Set
\
wasn't imported!



RobbbertModerator
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Re: Beta Testers needed! new [Re: B2K24]
#303774 - 02/04/13 09:26 AM


> creating a profile for hbmame when clrmamepro runs the database update hbmame.exe
> -listxml I get warning popups
>
> Set
> \
> wasn't imported!

No idea what that means... just use your existing misfitmame set for now, should be close enough. Or use another rom manager.



B2K24
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Re: Beta Testers needed! new [Re: Robbbert]
#303826 - 02/05/13 04:06 AM


I played a few hundred different games so far (I'm loading the list alphabetically using Tafoid's MAMELOAD front end)
No crashes and everything is playing great so far.

One thing I have noticed though is I have created a hbmame.ini *hbmame -cc* and it has HLSL settings in DIRECT3D POST-PROCESSING OPTIONS however when I set hlsl_enable 1 nothing happens in hbmame.

I'm unsure if this is intended behavior or not, but I thought I'd report it because it's the only thing I have noticed thus far.

[EDIT] After looking at my notes there doesn't seem to be any way to coin up and start the 4 different Alpaca games.

Edited by B2K24 (02/05/13 04:36 AM)



RobbbertModerator
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Re: Beta Testers needed! new [Re: B2K24]
#303835 - 02/05/13 10:16 AM


> I played a few hundred different games so far (I'm loading the list alphabetically
> using Tafoid's MAMELOAD front end)
> No crashes and everything is playing great so far.
>
I really appreciate your testing, and can't wait for the final results.


> One thing I have noticed though is I have created a hbmame.ini *hbmame -cc* and it
> has HLSL settings in DIRECT3D POST-PROCESSING OPTIONS however when I set hlsl_enable
> 1 nothing happens in hbmame.
>
> I'm unsure if this is intended behavior or not, but I thought I'd report it because
> it's the only thing I have noticed thus far.
>

The HLSL code is unchanged from what is currently in SVN. Also it doesn't work for me either because I'm using Windows 7 without the required DX9 DLLs. So I cannot help you with that.


> [EDIT] After looking at my notes there doesn't seem to be any way to coin up and
> start the 4 different Alpaca games.

The alpacas are not games, they are some sort of crude operating system. But you are correct, they are totally useless. I will most likely remove them.



Cananas
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Re: Beta Testers needed! new [Re: Robbbert]
#303837 - 02/05/13 11:08 AM


Win 7 64bits here, if you want to test it on this O.S.



cutebutwrong
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Re: Thanks Robbbert new [Re: AeroCityMayor]
#303937 - 02/07/13 11:06 AM


I'm afraid I have become incapable of even successfully posting a single line...



mesk
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Re: Thanks Robbbert new [Re: cutebutwrong]
#304317 - 02/15/13 04:15 AM


Thank you for keeping this going Robbbert



RobbbertModerator
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Re: Thanks Robbbert new [Re: mesk]
#304454 - 02/17/13 04:12 AM


> Thank you for keeping this going Robbbert



Nothing more was heard from our 1 beta tester.
However it no longer matters, as the first official release has been done.



abelenki
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Re: New project new [Re: Robbbert]
#304519 - 02/18/13 10:55 AM


> > Any chance of adding this one if you haven't already?
> >
> > http://lostcave.wordpress.com/
>
> It isn't added yet, but the plan is to add it once the main system is working.
>
> Now up to 1273 games, getting into the stuff that takes a long time to convert.

please add Bubble Bobble Lost Cave to HBMAME, in case you forgot it.



RobbbertModerator
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Re: New project new [Re: abelenki]
#304650 - 02/21/13 01:58 AM


> > > Any chance of adding this one if you haven't already?
> > >
> > > http://lostcave.wordpress.com/
> >
> > It isn't added yet, but the plan is to add it once the main system is working.
> >
> > Now up to 1273 games, getting into the stuff that takes a long time to convert.
>
> please add Bubble Bobble Lost Cave to HBMAME, in case you forgot it.

Added as requested.



abelenki
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Re: New project new [Re: Robbbert]
#304651 - 02/21/13 02:23 AM


> Added as requested.

thank you, Robbbert!!



sirscotty
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UI version??? new [Re: Robbbert]
#305384 - 03/07/13 03:11 PM


Any chance of a UIx64 and x86 version????

Thanks for keeping it alive Robbbert.



wolfsoft
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Re: New project direct input new [Re: abelenki]
#310078 - 06/11/13 01:06 PM


It is great to have hbmame.
It is possible to make direct input working. Is needed for xpadder to make different Gamepads working for me.
cheers



abelenki
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Re: New project direct input new [Re: wolfsoft]
#310079 - 06/11/13 01:10 PM


> It is great to have hbmame.
> It is possible to make direct input working. Is needed for xpadder to make different
> Gamepads working for me.
> cheers

DirectInput works fine in HBMAME. i use my three Xbox 360 controllers with it.



wolfsoft
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Re: New project direct input new [Re: abelenki]
#310091 - 06/11/13 05:20 PM


but for working with xpadder you will need change something in the source code of mame eg. 0148u5:

C:\MiniGW\source\mame0148u5high\src\osd\windows\input.c
// For testing purposes: force DirectInput
#define FORCE_DIRECTINPUT 1

I can't build my own hbmame from source like mame 0148u5 there is no makefile there :-(

How can change it?
cheers



wolfsoft
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Re: New project direct input new [Re: wolfsoft]
#310198 - 06/13/13 08:14 AM


I tried to use the svn branch to get the right mame version...
it didn't compiled but there are error messages...

src/mame/drivers/jrpacman.c: In function 'device_t* construct_machine_config_jrpacman(machine_config&, device_t*)':
src/mame/drivers/jrpacman.c:317:2: error: 'pacman_interrupt' is not a member of 'pacman_state'
make: *** [obj/windows/mame/drivers/jrpacman.o] Error 1
make: *** Waiting for unfinished jobs....
Finished!
0 Hours 3 Minutes and 21 Seconds Elapsed.


Is there a way to upload the complete source working code without "error-messages" of the current hbmame?

cheers and thanks for this great port!!!

Edited by wolfsoft (06/13/13 08:25 AM)



RobbbertModerator
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Re: New project direct input new [Re: wolfsoft]
#310259 - 06/14/13 12:32 PM


> I tried to use the svn branch to get the right mame version...
> it didn't compiled but there are error messages...
>
> src/mame/drivers/jrpacman.c: In function 'device_t*
> construct_machine_config_jrpacman(machine_config&, device_t*)':
> src/mame/drivers/jrpacman.c2: error: 'pacman_interrupt' is not a member of
> 'pacman_state'
> make: *** [obj/windows/mame/drivers/jrpacman.o] Error 1
> make: *** Waiting for unfinished jobs....
> Finished!
> 0 Hours 3 Minutes and 21 Seconds Elapsed.
>
>
> Is there a way to upload the complete source working code without "error-messages" of
> the current hbmame?
>
> cheers and thanks for this great port!!!

After looking at it I have no idea how it ever compiled. You could try commenting out the line it complained about (you'll see pacman_interrupt in the line). Once it has compiled if you find jrpacman doesn't run you could try un-commenting the line above the one it complained about. Other than that, you'll have to wait for the next release.



wolfsoft
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Re: New project direct input new [Re: Robbbert]
#310374 - 06/16/13 06:00 PM


I commented out the jrpacman line and it compiled. But it seems to be only the mormal mame branch is working no "hbmame" roms.
Is there a change needed to make hbmame games work?
Or another question
How long does it take until a "new" version is comming?
And please add the COMPLETE source Code

MANY Thanks for your effords and help
klaus from germany



RobbbertModerator
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Re: New project direct input new [Re: wolfsoft]
#310431 - 06/17/13 09:23 AM


> I commented out the jrpacman line and it compiled. But it seems to be only the mormal
> mame branch is working no "hbmame" roms.
> Is there a change needed to make hbmame games work?

Did you compile with TARGET=hbmame ?

> Or another question
> How long does it take until a "new" version is comming?

No idea.

> And please add the COMPLETE source Code

Unlikely.
>
> MANY Thanks for your effords and help
> klaus from germany



CiroConsentino
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HBMAME support in Emu Loader :) new [Re: Robbbert]
#310439 - 06/17/13 02:07 PM


hi all,
I'm happy to announce I added support for HBMAME in my frontend, Emu Loader. It does not require MAME to work. Even created my own icon for this MAME variant.

Edited by CiroConsentino (06/30/13 09:52 PM)



wolfsoft
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Re: New project direct input new [Re: Robbbert]
#310810 - 06/25/13 11:24 PM


with TARGET=hbmame it works for me :-)
Sorry for my lag of knowledge in compiling ;-)
Hope to see a new version of hbmame...

Do you know a place to find a complete snapshot collection for hbmame?

cheers



RobbbertModerator
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Re: New project direct input new [Re: wolfsoft]
#310866 - 06/27/13 09:23 AM


> with TARGET=hbmame it works for me :-)
> Sorry for my lag of knowledge in compiling ;-)
> Hope to see a new version of hbmame...
>
> Do you know a place to find a complete snapshot collection for hbmame?
>
> cheers

OK you got it working. I'll leave in the pacman line, because it must be there somewhere, even if windows 7's useless search couldn't find it.

There's no complete collection. In the Misfitmame days a fellow called Scuore did it, but he's gone awol.



wolfsoft
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Re: New project direct input new [Re: Robbbert]
#310996 - 07/02/13 11:03 PM


thanks.
You didn't need to comment out the line.
the error appears only when compiling mame tree
My fault was not to change target to hbmame
the new version is compiling perfectly
thanks again for this great port of mame :-)
Did somebody nows where to get a complete snapshot archive?
cheers



wolfsoft
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Re: New project Toaplan Games with Sound? new [Re: abelenki]
#311088 - 07/04/13 01:35 PM


what do you think about adding the toaplan games and samples to make them work with sound
like thundermame does..
http://www.geocities.co.jp/SiliconValley-Sunnyvale/8595/

batsugun
dogyuun
ghox
samesame
tekipaki
vfive
vimama


cheers



Mamesick
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Re: New project Toaplan Games with Sound? new [Re: wolfsoft]
#311091 - 07/04/13 05:11 PM


batsugun, dogyuun and vfive already have sound in MAME. It happened at least 1 year ago...



sirscotty
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Re: HBMAME support in Emu Loader :) new [Re: CiroConsentino]
#311324 - 07/10/13 03:16 AM


Thank you so much for this. I was hoping for a UI version, but after playing with EmuLoader, I LOVE IT!!! Any chance you will ever ad Visual PinMame and Future Pinball? That would be the ULTIMATE.



CiroConsentino
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Re: HBMAME support in Emu Loader :) new [Re: sirscotty]
#311338 - 07/10/13 01:53 PM


no, sorry.
I do not want to add pinball machines in EL.


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