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SmitdoggAdministrator
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Star Wars Racer WIP
#328758 - 07/27/14 08:54 PM


CaH4e3 dumped Star Wars Racer. It's not running correctly in demul yet but probably will in a day or 2.

http://i.imgur.com/OMGPOgZ.png

http://i.imgur.com/icK0C4G.png



MooglyGuy
Renegade MAME Dev
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Re: Star Wars Racer WIP new [Re: Smitdogg]
#328771 - 07/27/14 11:47 PM


> CaH4e3 dumped Star Wars Racer.

Awesome, so I basically pissed away the $400 I spent on a Star Wars Racer cab so I could pull the PCB cage and ship it to Guru 6 goddamn years ago.



SmitdoggAdministrator
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Re: Star Wars Racer WIP new [Re: MooglyGuy]
#328772 - 07/27/14 11:49 PM


Yes



superrama
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Re: Star Wars Racer WIP new [Re: Smitdogg]
#328777 - 07/28/14 02:49 AM


The next version of demul is going to be killer.

Multiboard support and like 6+ games added. Im assuming there will be bug fixes too. I cant wait.

Star wars will get heavy play in my racing cab



Dullaron
Diablo III - Dunard #1884
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That will be cool. new [Re: Smitdogg]
#328778 - 07/28/14 02:52 AM


One problem. Can they pull this off by making it fully working? No bullshit half ass.



Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
http://us.battle.net/d3/en/profile/Dunard-1884/
https://sites.google.com/site/o0kinghanco0o/mame_building_info (Updated on the 07/18/2017 at 9:49 PM.)



i7corejonny/
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Re: Star Wars Racer WIP new [Re: Smitdogg]
#328796 - 07/28/14 11:26 AM


this is going to be the best DEMULA cant wait incredible job ,thank you so very mutch one and all



i72600k 3.4-4ghz amd6450
http://www.youtube.com/user/santiago21b?feature=mhee
one game on my mind GUNMEN WARS plz mame ?




MetalliC
Demul team
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Re: Star Wars Racer WIP new [Re: superrama]
#328797 - 07/28/14 11:43 AM


> Multiboard support and like 6+ games added. Im assuming there will be bug fixes too.

I think there are "slightly" more bugfixes/improvements:
- VF4 sound/volume glitches
- Atomiswave internal conrols system fully reverse-engineered (Bass Fishing trackball emulated, lightguns now fires without gllitches), need get time to write English docs and submit this to MAME.
- Atomiswave serial touch screens emulated.
- Hitachi SH4-based sensor board emulated (ManicPanic/Pokasuka, Touch Zunou)
- "Mazan flash of the blade" sensor boards emulated
- Capcom VS SNK 2000 intro was fixed.
also, I've started working on InitialD/ClubCart/Derby card reader/printer, with moderate success, but atm its far from normally working.

that's short list of completed things for last month

> I cant wait.
>
> Star wars will get heavy play in my racing cab

there is still no ETA.
our Render-plugin is in the middle of rewrite, so until it will be finished - there will be no new releases.

actually its ~fully working, but lacks some YOBA functionality like "Internal resolution scaling", pixel shader filters, so if we make release right now "AS IS" - users will be completely pissed off, especially Russian ones...

I hope, I'll have enough time and will until end of summer to finish this crap

Edited by MetalliC (07/28/14 12:13 PM)



MetalliC
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Re: That will be cool. new [Re: Dullaron]
#328798 - 07/28/14 11:55 AM


> One problem. Can they pull this off by making it fully working? No bullshit half ass.

actually its working, just geometry rendered in very wrong way, and this is VERY good => we have fresh new data to investigate and analyze, probably much different to used in other games, which may lead to much better level of understanding this system and its emulation.

by lucky coincident, the guy, who was made Hikaru's GPU emulation just returned from vacation, so I expect nice results in near time.



MetalliC
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Re: Star Wars Racer WIP new [Re: Smitdogg]
#328799 - 07/28/14 11:58 AM


more VERY good news expected later today. about Hikaru in general.



Dullaron
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Re: That will be cool. new [Re: MetalliC]
#328823 - 07/28/14 07:29 PM


> > One problem. Can they pull this off by making it fully working? No bullshit half
> ass.
>
> actually its working, just geometry rendered in very wrong way, and this is VERY good
> => we have fresh new data to investigate and analyze, probably much different to used
> in other games, which may lead to much better level of understanding this system and
> its emulation.
>
> by lucky coincident, the guy, who was made Hikaru's GPU emulation just returned from
> vacation, so I expect nice results in near time.

Cool then.



Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
http://us.battle.net/d3/en/profile/Dunard-1884/
https://sites.google.com/site/o0kinghanco0o/mame_building_info (Updated on the 07/18/2017 at 9:49 PM.)



CaH4e3
Demul coder
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Re: Star Wars Racer WIP new [Re: MetalliC]
#328824 - 07/28/14 07:43 PM


> more VERY good news expected later today. about Hikaru in general.

delivered



there was a problem with AirTrix - no model animation at all, something was totally missed and it was protection scheme with encrypted data for the slave CPU with animation driver..

just by luck we hooked Naomi M3 protection for airtix/pharrier type carts and found a key and it's works!

braveff/podrace seems have little different protection scheme, as well as sgnascar have third type, but they can be fooled easily (braveff haven't a prot chip at all), so there is no more thing to do there just now...



SlenderMaster
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Re: Star Wars Racer WIP new [Re: CaH4e3]
#328827 - 07/28/14 07:50 PM


Great job!




superrama
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Re: Star Wars Racer WIP new [Re: MetalliC]
#328833 - 07/28/14 10:12 PM


> also, I've started working on InitialD/ClubCart/Derby card reader/printer, with
> moderate success, but atm its far from normally working.


I would have never expect this! that is amazing news. I play initial D without fail and it always seemed a little empty without the point system/card reader. I used save state for my for progress. if I can ask in 582, initial D v3e is missing a layer that was present 581 and below, basically the speedometer disappear and the black border around the conversations is missing. Any idea is that has been repaired or returned? The steering is much better in 582 but, its impossible without the speedometer. It happens on both my computers and i can provide screenshots if needed



MetalliC
Demul team
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Re: That will be cool. new [Re: Dullaron]
#328875 - 07/29/14 12:08 PM


as was promised





superrama
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Re: That will be cool. new [Re: MetalliC]
#328876 - 07/29/14 12:31 PM


> as was promised



Aww snap!



R. Belmont
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Re: That will be cool. new [Re: MetalliC]
#328883 - 07/29/14 05:06 PM


> as was promised

Huh. I remembered that game as looking a lot better than that. Must've been the lovely standard-res CRT in the dedicated cabinets.



Phil Bennett
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Re: That will be cool. new [Re: R. Belmont]
#328885 - 07/29/14 06:03 PM


> > as was promised
>
> Huh. I remembered that game as looking a lot better than that. Must've been the
> lovely standard-res CRT in the dedicated cabinets.

And the amazing aliasing.

Joking aside, it is supposed to look a lot better than that:

http://youtu.be/69cIYQNRzaA?t=1m0s

Correct lighting and texturing go a long way



MetalliC
Demul team
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Re: That will be cool. new [Re: Phil Bennett]
#328886 - 07/29/14 06:31 PM


>
> Correct lighting and texturing go a long way

yep, but the picture of this game is IMO pretty shitty, this can be seen on better quality videos.

https://www.youtube.com/watch?v=LFbI_vV86IU&feature=player_detailpage#t=65



Phil Bennett
L'Emuchat
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Re: That will be cool. new [Re: MetalliC]
#328894 - 07/29/14 07:39 PM


> yep, but the picture of this game is IMO pretty shitty, this can be seen on better
> quality videos.
>
> https://www.youtube.com/watch?v=LFbI_vV86IU&feature=player_detailpage#t=65

Yeah, can't really argue with you there; it looks awfully sparse but that owes much to the source material. At least the turbo boost motion blur effect looked pretty cool at the time



Ramirez
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Re: That will be cool. new [Re: Phil Bennett]
#328896 - 07/29/14 08:00 PM


> > > as was promised
> >
> > Huh. I remembered that game as looking a lot better than that. Must've been the
> > lovely standard-res CRT in the dedicated cabinets.
>
> And the amazing aliasing.
>
> Joking aside, it is supposed to look a lot better than that:
>
> http://youtu.be/69cIYQNRzaA?t=1m0s
>
> Correct lighting and texturing go a long way

Don't you mean:
superior anti-aliasing and resolution????

LOL



CaH4e3
Demul coder
Reged: 08/17/08
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Re: That will be cool. new [Re: Phil Bennett]
#328899 - 07/29/14 09:59 PM


> > yep, but the picture of this game is IMO pretty shitty, this can be seen on better
> > quality videos.
> >
> > https://www.youtube.com/watch?v=LFbI_vV86IU&feature=player_detailpage#t=65
>
> Yeah, can't really argue with you there; it looks awfully sparse but that owes much
> to the source material. At least the turbo boost motion blur effect looked pretty
> cool at the time

for sure it will be easy to emulate later



CaH4e3
Demul coder
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Re: That will be cool. new [Re: R. Belmont]
#328900 - 07/29/14 10:01 PM


> > as was promised
>
> Huh. I remembered that game as looking a lot better than that. Must've been the
> lovely standard-res CRT in the dedicated cabinets.

I remembered Naomi games looks much better than in MAME, lol



VirtuaIceMan
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Re: That will be cool. new [Re: CaH4e3]
#328927 - 07/30/14 02:25 PM


Compared to the linked videos, it appears the ground textures are being displayed in low resolution, or at the wrong LOD, compared to the videos.



CaH4e3
Demul coder
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Re: That will be cool. new [Re: VirtuaIceMan]
#328938 - 07/30/14 07:03 PM


> Compared to the linked videos, it appears the ground textures are being displayed in
> low resolution, or at the wrong LOD, compared to the videos.

yep, the same problem with Nascar



CTOJAH
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Re: That will be cool. new [Re: CaH4e3]
#329042 - 08/01/14 02:02 PM


Any video of Star Wars running in Demul ?
Please



bigbluefe
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Re: Star Wars Racer WIP new [Re: CaH4e3]
#329053 - 08/01/14 04:59 PM


Demul is great, but can you please add the ability to start a game in full screen mode? This omission makes Demul very difficult to use with arcade cabinet frontends.



CaH4e3
Demul coder
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Re: Star Wars Racer WIP new [Re: bigbluefe]
#329066 - 08/01/14 08:18 PM


> Demul is great, but can you please add the ability to start a game in full screen
> mode? This omission makes Demul very difficult to use with arcade cabinet frontends.

actually, it does start in a full screen if you set the "Full screen" checkbox in the video plugin settings window first time, then run any game from command line.



bigbluefe
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Re: Star Wars Racer WIP new [Re: CaH4e3]
#329086 - 08/02/14 02:49 AM


That's great! It works.

What about closing the program, though? Is there a way to make "Escape" close the program if you launch it from the commandline?



CaH4e3
Demul coder
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Re: Star Wars Racer WIP new [Re: bigbluefe]
#329100 - 08/02/14 10:46 AM


> That's great! It works.
>
> What about closing the program, though? Is there a way to make "Escape" close the
> program if you launch it from the commandline?

no



mamegod
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Re: Star Wars Racer WIP - KM/h ? new [Re: Smitdogg]
#329105 - 08/02/14 05:10 PM


I learned something here....

Apparently Kilometers per hour (KM/h) is a valid unit of speed in the Starwars universe.

Also, great work!



bigbluefe
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Re: Star Wars Racer WIP new [Re: CaH4e3]
#329110 - 08/02/14 06:44 PM


Then can it be added? It's a fairly simple thing to add for an enormous end user benefit.



CaH4e3
Demul coder
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Re: Star Wars Racer WIP new [Re: bigbluefe]
#329111 - 08/02/14 06:51 PM


> Then can it be added? It's a fairly simple thing to add for an enormous end user
> benefit.

it is in todo list



CTOJAH
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Re: Star Wars Racer WIP new [Re: CaH4e3]
#329117 - 08/03/14 12:31 AM


> > Then can it be added? It's a fairly simple thing to add for an enormous end user
> > benefit.
>
> it is in todo list

Please add "pause" button, too.
Thank You

EDIT :
Nevermind, it's on "Pause/Break" key. (not documented, but OK)

Edited by CTOJAH (08/03/14 12:41 AM)



Sune
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Re: Star Wars Racer WIP - KM/h ? new [Re: mamegod]
#329163 - 08/03/14 07:07 PM


> I learned something here....
>
> Apparently Kilometers per hour (KM/h) is a valid unit of speed in the Starwars
> universe.

Even a long time ago in a galaxy far far away they knew that only the metric system makes sense.

S



CaH4e3
Demul coder
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Re: That will be cool. new [Re: VirtuaIceMan]
#329225 - 08/04/14 04:35 PM


> Compared to the linked videos, it appears the ground textures are being displayed in
> low resolution, or at the wrong LOD, compared to the videos.

fixed








Sixtoe
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Re: That will be cool. new [Re: CaH4e3]
#329250 - 08/04/14 10:58 PM


Great work, really impressive

Looking forward to having a go on them, it's been far too long (and I've never seen a Planet Harriers in the wild!)




System 16 - The Arcade Museum



superrama
MAME Fan
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Re: That will be cool. new [Re: CaH4e3]
#329253 - 08/05/14 12:21 AM


NICE!!!

Good to see some improvements in Nascar too.



gamerfan
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Re: That will be cool. new [Re: MetalliC]
#329654 - 08/10/14 05:30 AM


That's great. Nice to see it emulated. Now the only other undumped Sega Hikaru game is Cyber Troopers Virtual-On 4 'Force'(aka Virtual-On 4). Hopefully, we will be able to find it.


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