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Moksi
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orginal cabinet bezels
#355508 - 06/09/16 01:16 PM Attachment: mk2.zip 4575 KB (29 downloads)


I saw the artwork creations of some of the guys here.

and i started making some from pics of real cabinets.
The better the resolution of the pic the better it looks


Here is my latest update with an MK II cabinet
I did some before but the resolution with this one, you should try it! It gives me a sort of feeling as im in front of an mk2 cab

my computer is connected to a Samsung TV 80cm/31 inch screen
(with a vertical view it should look greater)

so idont think it will look good on a small monitor screen


This looks really good with HLSL settings you can adjust
2 views included (cabinet & close view)

Im curious what you guys think , as i dont see to many try it

the zip is included

Edited by Moksi (07/11/16 10:14 PM)



Vaughan
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Re: orginal cabinet bezels new [Re: Moksi]
#355509 - 06/09/16 01:59 PM Attachment: umk3.zip 7669 KB (13 downloads)


I did a quick one for you.

Attached.

Note I did NOT include the official artwork, so make a copy of your current file before copying this over to your ARTWORK folder.



Moksi
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Re: orginal cabinet bezels new [Re: Vaughan]
#355510 - 06/09/16 02:45 PM Attachment: mk2.png 3455 KB (2 downloads)


one from some that uploaded here only i edited out the moves list around the screen

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment

Edited by Moksi (07/11/16 08:14 PM)



Moksi
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Re: orginal cabinet bezels new [Re: Moksi]
#355511 - 06/09/16 05:07 PM Attachment: x.png 531 KB (2 downloads)


THis one is a higher res of an MK2 Cab

maybe someone likes it

[ATTACHED IMAGE]

Attachment

Edited by Moksi (06/09/16 09:14 PM)



Vaughan
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Re: orginal cabinet bezels new [Re: Moksi]
#355541 - 06/10/16 06:13 AM Attachment: mk2.zip 2763 KB (8 downloads)


Here it is....



Moksi
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Re: orginal cabinet bezels new [Re: Vaughan]
#355554 - 06/10/16 05:22 PM Attachment: killer instinct.png 1055 KB (0 downloads)


Thanks ! man ive put some time in making a few others

i enjoy it

[ATTACHED IMAGE]

Attachment

Edited by Moksi (06/10/16 05:23 PM)



Moksi
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Re: orginal cabinet bezels new [Re: Moksi]
#355555 - 06/10/16 05:24 PM Attachment: batarc2 copy.png 293 KB (1 downloads)


battletoads if people are interested i have the zip

[ATTACHED IMAGE]

Attachment



Nightvoice
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Re: orginal cabinet bezels new [Re: Moksi]
#355602 - 06/11/16 11:52 PM


I'm hoping that at some point they will add a "trapezoid" parameter to the HLSL settings for files like this where the monitor has slight perspective in the artwork file. It would be great for games like these, Tron, and Cosmic Chasm.



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Comboman
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Re: orginal cabinet bezels new [Re: Nightvoice]
#355747 - 06/17/16 02:51 AM


> I'm hoping that at some point they will add a "trapezoid" parameter to the HLSL
> settings for files like this where the monitor has slight perspective in the artwork
> file. It would be great for games like these, Tron, and Cosmic Chasm.

I'd prefer a tilt/trapezoid setting that is part of the standard LAY file options (or at least some way to set HLSL parameters from the LAY file). Otherwise you've got to rely on the user tweaking the HLSL setting to get things to line up with the artwork. A "fisheye" setting for Aztarac would be nice too (though it would be a lot of work just to support one game).



Moksi
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Re: orginal cabinet bezels new [Re: Comboman]
#356156 - 07/02/16 09:13 AM


I was busy wrking a few new ones will post them if done managed to find some higher res pics from cabinets some look really good



Moksi
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Re: orginal cabinet bezels new [Re: Moksi]
#356385 - 07/11/16 06:01 PM Attachment: mk2.zip 4575 KB (4 downloads)


This is the latest MKII i was working on already posted it above.


in the pics beneath are samples that are included in the zip

Edited by Moksi (07/11/16 10:20 PM)



Moksi
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Re: orginal cabinet bezels new [Re: Moksi]
#356386 - 07/11/16 06:03 PM Attachment: x1.png 1487 KB (0 downloads)


example

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Moksi
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Re: orginal cabinet bezels new [Re: Moksi]
#356387 - 07/11/16 06:04 PM Attachment: 0001.png 1309 KB (0 downloads)


example 2

[ATTACHED IMAGE]

Attachment

Edited by Moksi (09/06/16 06:39 AM)



Moksi
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Re: orginal cabinet bezels new [Re: Moksi]
#358356 - 09/06/16 06:42 AM Attachment: 0002.png 1227 KB (0 downloads)




[ATTACHED IMAGE]

Attachment



uman
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Re: orginal cabinet bezels new [Re: Comboman]
#358360 - 09/06/16 02:27 PM


> > I'm hoping that at some point they will add a "trapezoid" parameter to the HLSL
> > settings for files like this where the monitor has slight perspective in the
> artwork
> > file. It would be great for games like these, Tron, and Cosmic Chasm.
>
> I'd prefer a tilt/trapezoid setting that is part of the standard LAY file options (or
> at least some way to set HLSL parameters from the LAY file). Otherwise you've got to
> rely on the user tweaking the HLSL setting to get things to line up with the artwork.
> A "fisheye" setting for Aztarac would be nice too (though it would be a lot of work
> just to support one game).

You could use the crt-geom shader from BGFX, as it has a tilt-prameter, that you can adjust on the fly. Also its easier to "correct" the screen, by doing it with the artwork itself, i.e. creating proper orthagonal views with Photohop or similar, rather than changing shaders. If you are satisfied with the tilt settings, you can duplicate the shader and change the tilt settings accordingly inside them. Afterwards you can change the game .ini setting to load your copy of the shader file. This way you dont need to change it everytime the game is loaded. This is a provisionally solution, until we have BGFX shader settings, that are saved automatically.

"fisheye" settings (and to some degree manipulations to fit the screen), can be done with HLSL with these parameters:

distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0

you need to play with them, to find your settings.



Moksi
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Re: orginal cabinet bezels new [Re: uman]
#358369 - 09/06/16 05:39 PM


I found these hlsl settings on a forum and i use it on MK2
only things i adjusted was brightness/contrast/gamma & scanline darkness with the artwork

# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 3
hlsl_prescale_y 3
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.200000
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.09375
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.050000
scanline_alpha 1.000000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.000000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 0.000000,0.000000
converge_x -0.100000,0.000000,0.100000
converge_y 0.100000,0.000000,-0.100000
radial_converge_x 1.300000,0.000000,-1.300000
radial_converge_y -0.300000,0.000000,0.300000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.000000
offset 0.000000,0.000000,0.000000
scale 1.000000,1.000000,1.000000
power 1.000000,1.000000,1.000000
floor 0.000000,0.000000,0.000000
phosphor_life 0.200000,0.200000,0.200000

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 1.570796325
yiq_p 1.0
yiq_n 1.0
yiq_w 4.1887902047863909846168578443727
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_fsc 1.5
yiq_fsc_scale 0.5
yiq_scan_time 52.6
yiq_phase_count 2


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