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Vik
MAME Fan
Reged: 04/15/17
Posts: 3
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Problem error window in foreground
#365231 - 04/16/17 09:00 AM


Hi all

I wish you can help me.

When I launched mamearcade64.exe, at the first time, I had the error with inpview in a popup window.


Quote:


Error in command line:
While parsing .\mame.ini:
Illegal integer value for inpview: ""; reverting to
INPVIEW: invalid type specified, standard layout in use





I've corrected mame.ini and update the inpview with "1" (without quotes).
Then, no more error when mamearcade64.exe is launched alone.

But with Emuloader, I continue to have this MS-DOS window which goes foreground and I miss playing during few seconds.



I don't know how to do to put this MS-DOS window in background that I can continue playing without being disturbed.


Here is the mame.ini


Code:

## CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0


#
# CORE SEARCH PATH OPTIONS
#
homepath .
rompath C:\Jeux\Emuloader\roms;roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini;ini\presets
fontpath .
cheatpath cheat
crosshairpath crosshair
pluginspath plugins
languagepath language
swpath software


#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments


#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
record_timecode 0
exit_after_playback 0
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0


#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.00
refreshspeed 0


#
# CORE RENDER OPTIONS
#
keepaspect 1
unevenstretch 1
unevenstretchx 0
unevenstretchy 0
autostretchxy 0
intoverscan 0
intscalex 0
intscaley 0


#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0


#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1


#
# CORE SCREEN OPTIONS
#
brightness 1.00
contrast 1.00
gamma 1.00
pause_brightness 0.65
effect none


#
# CORE VECTOR OPTIONS
#
beam_width_min 1.00
beam_width_max 1.00
beam_intensity_weight 0.00
flicker 0.00


#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0


#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.30
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0


#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse


#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript


#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112


#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 0
uifont default
ui cabinet
ramsize
confirm_quit 0
ui_mouse 1
autoboot_command
autoboot_delay 0
autoboot_script
console 0
plugins 1
plugin
noplugin
language English
inpview 0
inplayout standard


#
# HTTP SERVER OPTIONS
#
http 0
http_port 8080
http_root web


#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey SCRLOCK


#
# OSD FONT OPTIONS
#
uifontprovider auto


#
# OSD OUTPUT OPTIONS
#
output auto


#
# OSD INPUT OPTIONS
#
keyboardprovider auto
mouseprovider auto
lightgunprovider auto
joystickprovider auto


#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_font auto
debugger_font_size 0
watchdog 0


#
# OSD PERFORMANCE OPTIONS
#
numprocessors auto
bench 0


#
# OSD VIDEO OPTIONS
#
video auto
numscreens 1
window 0
maximize 1
waitvsync 0
syncrefresh 0
monitorprovider auto


#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto


#
# OSD FULL SCREEN OPTIONS
#
switchres 0


#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 1
prescale 1


#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 0
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none


#
# OSD SOUND OPTIONS
#
sound auto
audio_latency 2


#
# PORTAUDIO OPTIONS
#
pa_api none
pa_device none
pa_latency 0


#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path bgfx
bgfx_backend auto
bgfx_debug 0
bgfx_screen_chains default
bgfx_shadow_mask slot-mask.png
bgfx_avi_name auto


#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0


#
# WINDOWS VIDEO OPTIONS
#
menu 0


#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 0
hlsl_oversampling 0
hlsl_write auto
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_tile_mode 0
shadow_mask_alpha 0.0
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
hum_bar_alpha 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0


#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_jitter 0.0
yiq_cc 3.57954545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2


#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth 0.0
vector_length_scale 0.50
vector_length_ratio 0.500


#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.0
bloom_overdrive 1.0,1.0,1.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01


#
# FULL SCREEN OPTIONS
#
triplebuffer 0
full_screen_brightness 1.00
full_screen_contrast 1.00
full_screen_gamma 1.00


#
# INPUT DEVICE OPTIONS
#
global_inputs 0
dual_lightgun 0



The problem occurs with any Wolfmame version, 0.181, 0.184,...
And with any game
For example, with Moon Patrol, it occurs always at the 3rd stage (I think this occurs after about 3 minutes playing)

I am using the last version of Emuloader.

I have reinstalled Emuloader and Wolfmame, same issue. Deletind mame.ini, same issue.

Thank you in advance



mahlemiut
MAME Fan
Reged: 06/20/07
Posts: 60
Loc: New Zealand
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Re: Problem error window in foreground new [Re: Vik]
#365248 - 04/17/17 12:37 AM


> But with Emuloader, I continue to have this MS-DOS window which goes foreground and I
> miss playing during few seconds.
>
>
> I don't know how to do to put this MS-DOS window in background that I can continue
> playing without being disturbed.
>
> The problem occurs with any Wolfmame version, 0.181, 0.184,...
> And with any game
> For example, with Moon Patrol, it occurs always at the 3rd stage (I think this occurs
> after about 3 minutes playing)
>
> I am using the last version of Emuloader.
>
> I have reinstalled Emuloader and Wolfmame, same issue. Deletind mame.ini, same issue.
>
> Thank you in advance

Sounds like some strange issue with Emuloader, if it doesn't happen running WolfMAME on it's own. Alt-Tab should be able to quickly switch to the MAME window. Does this also happen if you use a standard MAME exe? WolfMAME does nothing different with window handling than standard MAME.

As for the default inpview setting, I'll look into that soon.



- Barry Rodewald
Editor at MARP - http://replay.marpirc.net



CiroConsentino
Frontend freak!
Reged: 09/21/03
Posts: 6211
Loc: Alien from Terra Prime... and Brazil
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Re: Problem error window in foreground new [Re: mahlemiut]
#365266 - 04/17/17 01:07 PM


It happens in some MAME builds but not on others, he said. It's not Emu Loader's doing.
My frontend uses WinAPI CreateProcessW() to execute emulators.

>> For example, with Moon Patrol, it occurs always at the 3rd stage (I think this occurs
>> after about 3 minutes playing)

See ? The frontend have nothing to do with this bug. It might even be his Windows install that is causing it. My money is on a background application.



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: ciroconsentino@gmail.com



mahlemiut
MAME Fan
Reged: 06/20/07
Posts: 60
Loc: New Zealand
Send PM


Re: Problem error window in foreground new [Re: CiroConsentino]
#365272 - 04/17/17 11:15 PM


> See ? The frontend have nothing to do with this bug. It might even be his Windows
> install that is causing it. My money is on a background application.

Yeah, that makes sense, especially when it happens after MAME starts running.



- Barry Rodewald
Editor at MARP - http://replay.marpirc.net


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