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Problem error window in foreground
#365231 - 04/16/17 09:00 AM
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Hi all
I wish you can help me.
When I launched mamearcade64.exe, at the first time, I had the error with inpview in a popup window.
Quote:
Error in command line: While parsing .\mame.ini: Illegal integer value for inpview: ""; reverting to INPVIEW: invalid type specified, standard layout in use
I've corrected mame.ini and update the inpview with "1" (without quotes). Then, no more error when mamearcade64.exe is launched alone.
But with Emuloader, I continue to have this MS-DOS window which goes foreground and I miss playing during few seconds.
I don't know how to do to put this MS-DOS window in background that I can continue playing without being disturbed.
Here is the mame.ini
Code:
## CORE CONFIGURATION OPTIONS # readconfig 1 writeconfig 0
# # CORE SEARCH PATH OPTIONS # homepath . rompath C:\Jeux\Emuloader\roms;roms hashpath hash samplepath samples artpath artwork ctrlrpath ctrlr inipath .;ini;ini\presets fontpath . cheatpath cheat crosshairpath crosshair pluginspath plugins languagepath language swpath software
# # CORE OUTPUT DIRECTORY OPTIONS # cfg_directory cfg nvram_directory nvram input_directory inp state_directory sta snapshot_directory snap diff_directory diff comment_directory comments
# # CORE STATE/PLAYBACK OPTIONS # state autosave 0 playback record record_timecode 0 exit_after_playback 0 mngwrite aviwrite wavwrite snapname %g/%i snapsize auto snapview internal snapbilinear 1 statename %g burnin 0
# # CORE PERFORMANCE OPTIONS # autoframeskip 0 frameskip 0 seconds_to_run 0 throttle 1 sleep 1 speed 1.00 refreshspeed 0
# # CORE RENDER OPTIONS # keepaspect 1 unevenstretch 1 unevenstretchx 0 unevenstretchy 0 autostretchxy 0 intoverscan 0 intscalex 0 intscaley 0
# # CORE ROTATION OPTIONS # rotate 1 ror 0 rol 0 autoror 0 autorol 0 flipx 0 flipy 0
# # CORE ARTWORK OPTIONS # artwork_crop 0 use_backdrops 1 use_overlays 1 use_bezels 1 use_cpanels 1 use_marquees 1
# # CORE SCREEN OPTIONS # brightness 1.00 contrast 1.00 gamma 1.00 pause_brightness 0.65 effect none
# # CORE VECTOR OPTIONS # beam_width_min 1.00 beam_width_max 1.00 beam_intensity_weight 0.00 flicker 0.00
# # CORE SOUND OPTIONS # samplerate 48000 samples 1 volume 0
# # CORE INPUT OPTIONS # coin_lockout 1 ctrlr mouse 0 joystick 1 lightgun 0 multikeyboard 0 multimouse 0 steadykey 0 ui_active 0 offscreen_reload 0 joystick_map auto joystick_deadzone 0.30 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0
# # CORE INPUT AUTOMATIC ENABLE OPTIONS # paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device keyboard positional_device keyboard mouse_device mouse
# # CORE DEBUGGING OPTIONS # verbose 0 log 0 oslog 0 debug 0 update_in_pause 0 debugscript
# # CORE COMM OPTIONS # comm_localhost 0.0.0.0 comm_localport 15112 comm_remotehost 127.0.0.1 comm_remoteport 15112
# # CORE MISC OPTIONS # drc 1 drc_use_c 0 drc_log_uml 0 drc_log_native 0 bios cheat 0 skip_gameinfo 0 uifont default ui cabinet ramsize confirm_quit 0 ui_mouse 1 autoboot_command autoboot_delay 0 autoboot_script console 0 plugins 1 plugin noplugin language English inpview 0 inplayout standard
# # HTTP SERVER OPTIONS # http 0 http_port 8080 http_root web
# # OSD KEYBOARD MAPPING OPTIONS # uimodekey SCRLOCK
# # OSD FONT OPTIONS # uifontprovider auto
# # OSD OUTPUT OPTIONS # output auto
# # OSD INPUT OPTIONS # keyboardprovider auto mouseprovider auto lightgunprovider auto joystickprovider auto
# # OSD DEBUGGING OPTIONS # debugger auto debugger_font auto debugger_font_size 0 watchdog 0
# # OSD PERFORMANCE OPTIONS # numprocessors auto bench 0
# # OSD VIDEO OPTIONS # video auto numscreens 1 window 0 maximize 1 waitvsync 0 syncrefresh 0 monitorprovider auto
# # OSD PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto
# # OSD FULL SCREEN OPTIONS # switchres 0
# # OSD ACCELERATED VIDEO OPTIONS # filter 1 prescale 1
# # OpenGL-SPECIFIC OPTIONS # gl_forcepow2texture 0 gl_notexturerect 0 gl_vbo 1 gl_pbo 1 gl_glsl 0 gl_glsl_filter 1 glsl_shader_mame0 none glsl_shader_mame1 none glsl_shader_mame2 none glsl_shader_mame3 none glsl_shader_mame4 none glsl_shader_mame5 none glsl_shader_mame6 none glsl_shader_mame7 none glsl_shader_mame8 none glsl_shader_mame9 none glsl_shader_screen0 none glsl_shader_screen1 none glsl_shader_screen2 none glsl_shader_screen3 none glsl_shader_screen4 none glsl_shader_screen5 none glsl_shader_screen6 none glsl_shader_screen7 none glsl_shader_screen8 none glsl_shader_screen9 none
# # OSD SOUND OPTIONS # sound auto audio_latency 2
# # PORTAUDIO OPTIONS # pa_api none pa_device none pa_latency 0
# # BGFX POST-PROCESSING OPTIONS # bgfx_path bgfx bgfx_backend auto bgfx_debug 0 bgfx_screen_chains default bgfx_shadow_mask slot-mask.png bgfx_avi_name auto
# # WINDOWS PERFORMANCE OPTIONS # priority 0 profile 0
# # WINDOWS VIDEO OPTIONS # menu 0
# # DIRECT3D POST-PROCESSING OPTIONS # hlslpath hlsl hlsl_enable 0 hlsl_oversampling 0 hlsl_write auto hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_tile_mode 0 shadow_mask_alpha 0.0 shadow_mask_texture shadow-mask.png shadow_mask_x_count 6 shadow_mask_y_count 4 shadow_mask_usize 0.1875 shadow_mask_vsize 0.25 shadow_mask_uoffset 0.0 shadow_mask_voffset 0.0 distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0 reflection 0.0 vignetting 0.0 scanline_alpha 0.0 scanline_size 1.0 scanline_height 1.0 scanline_variation 1.0 scanline_bright_scale 1.0 scanline_bright_offset 0.0 scanline_jitter 0.0 hum_bar_alpha 0.0 defocus 0.0,0.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.0 offset 0.0,0.0,0.0 scale 1.0,1.0,1.0 power 1.0,1.0,1.0 floor 0.0,0.0,0.0 phosphor_life 0.0,0.0,0.0
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_jitter 0.0 yiq_cc 3.57954545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
# # VECTOR POST-PROCESSING OPTIONS # vector_beam_smooth 0.0 vector_length_scale 0.50 vector_length_ratio 0.500
# # BLOOM POST-PROCESSING OPTIONS # bloom_blend_mode 0 bloom_scale 0.0 bloom_overdrive 1.0,1.0,1.0 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.64 bloom_lvl2_weight 0.32 bloom_lvl3_weight 0.16 bloom_lvl4_weight 0.08 bloom_lvl5_weight 0.06 bloom_lvl6_weight 0.04 bloom_lvl7_weight 0.02 bloom_lvl8_weight 0.01
# # FULL SCREEN OPTIONS # triplebuffer 0 full_screen_brightness 1.00 full_screen_contrast 1.00 full_screen_gamma 1.00
# # INPUT DEVICE OPTIONS # global_inputs 0 dual_lightgun 0
The problem occurs with any Wolfmame version, 0.181, 0.184,... And with any game For example, with Moon Patrol, it occurs always at the 3rd stage (I think this occurs after about 3 minutes playing)
I am using the last version of Emuloader.
I have reinstalled Emuloader and Wolfmame, same issue. Deletind mame.ini, same issue.
Thank you in advance
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Re: Problem error window in foreground
[Re: Vik]
#365248 - 04/17/17 12:37 AM
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> But with Emuloader, I continue to have this MS-DOS window which goes foreground and I > miss playing during few seconds. > > > I don't know how to do to put this MS-DOS window in background that I can continue > playing without being disturbed. > > The problem occurs with any Wolfmame version, 0.181, 0.184,... > And with any game > For example, with Moon Patrol, it occurs always at the 3rd stage (I think this occurs > after about 3 minutes playing) > > I am using the last version of Emuloader. > > I have reinstalled Emuloader and Wolfmame, same issue. Deletind mame.ini, same issue. > > Thank you in advance
Sounds like some strange issue with Emuloader, if it doesn't happen running WolfMAME on it's own. Alt-Tab should be able to quickly switch to the MAME window. Does this also happen if you use a standard MAME exe? WolfMAME does nothing different with window handling than standard MAME.
As for the default inpview setting, I'll look into that soon.
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- Barry Rodewald
Editor at MARP - http://replay.marpirc.net
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CiroConsentino |
Frontend freak!
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Reged: 09/21/03
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Posts: 6211
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Re: Problem error window in foreground
[Re: mahlemiut]
#365266 - 04/17/17 01:07 PM
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It happens in some MAME builds but not on others, he said. It's not Emu Loader's doing. My frontend uses WinAPI CreateProcessW() to execute emulators.
>> For example, with Moon Patrol, it occurs always at the 3rd stage (I think this occurs >> after about 3 minutes playing)
See ? The frontend have nothing to do with this bug. It might even be his Windows install that is causing it. My money is on a background application.
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Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: ciroconsentino@gmail.com
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Re: Problem error window in foreground
[Re: CiroConsentino]
#365272 - 04/17/17 11:15 PM
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> See ? The frontend have nothing to do with this bug. It might even be his Windows > install that is causing it. My money is on a background application.
Yeah, that makes sense, especially when it happens after MAME starts running.
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- Barry Rodewald
Editor at MARP - http://replay.marpirc.net
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