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italieAdministrator
MAME owes italie many thank yous, hah
Reged: 09/20/03
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wow <nt> that's cool. wish I could help.
09/18/08 04:30 AM


> Right around the time when Fosters was working on Pacifi3D, I was toying with a
> tangential concept. But I never got it out of the conceptual stages. I wrote a
> program that would take an image, and render every single pixel as a translucent cube
> in OpenGL. Once transformed, the camera angle could be directed at any angle
> dynamically. That was just the proof of concept and I ended up with pictures like the
> ones shown below. It relies on being able to distinguish a single solid background
> color, so it's really only meant to work with early 80s 8-bit graphics games.
> Ultimately, I was hoping to attach it to the rendering process of an emulator, and
> MAME was an obvious choice, but my programming skills simply haven't allowed me to
> take it to that step. Is there anyone out there who would be willing to lend me a
> hand, or simply take the code and attempt to put it in MAME as one of the rendering
> options? Please let me know if you're interested in trying this out. I'm not even
> confident that my OpenGL is completely correct (some weird artifacts start to appear
> at odd camera angles, which you can kind of see in the Q*Bert and SMB shots.)







Entire thread
Subject Posted by Posted on
* Help with an experimental graphics concept Procyon 09/06/08 03:23 AM
. * Re: Help with an experimental graphics concept Procyon  10/25/13 11:30 PM
. * Re: Help with an experimental graphics concept Firehawke  10/26/13 07:29 PM
. * Re: Help with an experimental graphics concept nuexzz  10/26/13 05:50 PM
. * Re: Help with an experimental graphics concept Moose  01/08/09 10:17 AM
. * wow <nt> that's cool. wish I could help. italieAdministrator  09/18/08 04:30 AM

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