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krick
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Reged: 02/09/04
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Re: Decoding job part 2
07/09/09 04:52 AM


> Aristocrat MKV sound effects. These files use a proprietary ADPCM format, and a small
> header called 'MKV SFX'. Later games don't seem to have a header but the compressed
> format is unchanged. They seem to use the standard 11025Hz.

Wasn't there a proprietary ADPCM format supported by the early 16-bit soundblaster cards? Maybe it's related somehow.


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Entire thread
Subject Posted by Posted on
* Decoding job part 2 Heihachi_73 07/08/09 01:44 PM
. * Re: Decoding job part 2 krick  07/09/09 04:52 AM
. * Re: Decoding job part 2 R. Belmont  07/09/09 05:35 PM
. * Re: Decoding job part 2 agua3  07/09/09 04:41 AM
. * Re: Decoding job part 2 R. Belmont  07/09/09 02:41 PM
. * 26-bit goodness PiModerator  07/12/09 11:42 PM
. * Re: Decoding job part 2 agua3  07/09/09 02:55 PM

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