> I've spent some time this evening starting to diagram Atari's Touch Me (hope you feel
> like emulating some on/off light bulbs soon ;-) in sedit and have got to say that
> it's *very* easy to use. I like it - everything is very simple and straightforward.
Thank you! That was my intent behind it.
> One thing I think that might be really helpful to speed up diagramming on some of the
> redundant components would be a 'duplicate selection' feature, to duplicate selected
> items and insert them in an open space on the visible diagram. Perhaps once
> duplicated, they'd could then be auto-selected and thus ready to move...
I'll think about it. I'm currently in a little trouble with the select + drag code, because it creates unwanted connections when dragging over existing parts. I move the parts and lines to drag to a temporary sheet now, which makes it behave nice, but I'm not done with it yet.
> I see that value assignment is yet to be implemented, so am eager to see that
> functionality. Also am curious about new parts creation in pedit... I couldn't figure
> out how to create a new part in the interface (it may be obvious though - sometimes I
> overlook what's right in front of me), so resorted to adding an entry in parts.xml
> and then edited it's entry in the interface.
To create a new part in the middle of a lib you use the insert key "Insert". Then you can alter width and height and the "a"llocate key creates an empty entry.
Alternatively you can insert an empty space and "c"opy a part by its number. Only the graphics is copied, not the pins.
> Also am curious to know if you plan to maintain the master parts file, or if you had
> considered adding some kind of merge function in case others created new parts.
For now I'll maintain the parts.xml. If you have additions, you could just mail them to me or even attach to a thread. I can append them to the main file.
I'm also thinking about setting up a CVS pserver on my box to make it easier to update the files for you.
> Perhaps that would be an easy way to add externally-created parts to a master parts
An import function should be easy enough to implement.
> For example, I needed to create a 555 timer but am hesitant to do much more
> part creation as when I grab the next refresh of your parts.xml I would lose any
> parts I create in mine (unless I go in and selectively copy/paste from one file to
> the other)
I'll do the 555 and 566 soon, or if you want to share your's, I'll take that.
> Thanks for your efforts - your emulator and editors are great developments and I hope
> to see many contributors helping keep these old games alive.