> Because most games have asymmetrical visible regions, so emulating the flip isn't > simply a matter of reversing the image. And things get weirder than that in Konami > hardware. On those games, making the flip work is on a scale of "as hard as emulating > the game in the first place". So all that combined with it being a feature probably 7 > people actually use means it doesn't happen much.
That's interesting, thanks...
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