> Probably a naive question, but how is this different than ZIP (which I thought
> patented up the wazoo)? Can't something like MPEG decoding be done as OSD functions?
> There are lots of MPEG decoding libraries and services supplied by DirectX and SDL
> that could be used without any actual patent-infringing source code in MAME, correct?
> I mean, if I want to read or write a Maya file, I don't reverse-engineer their binary
> format. I just call their supplied DLL to get the data into my own format. Isn't that
> also how open-source image and video editing programs do it?
Some games in MAME use 3dfx Voodoo cards. Why doesn't MAME just push out the triangles and scene information to a Glide wrapper or to a real 3dfx Voodoo card?