> -You really do not think in realistic terms. When
> A MFG like Atari made Videos... they didnt make 500.
> They made THOUSANDS. As in like 50,000... 200,000.
> The games were all over the states, multiples in every
> city, and even all over the world.
OT: are you posting from a Commodore 64 or something? All of your posts have this weird 40-column wrap thing going on.
Anyway, from what I've read and from talking to Atari employees, only super ultra hits like Asteroids got even to 100,000. Most games were made in far smaller lots - 5,000 to 20,000. And a large percentage of all of those games have now been scrapped or destroyed or converted to Street Fighter II. (Contrast with modern console games where popular AAA titles can move over a million units in a week).
> - 720 is just One of the MANY games that dont control
> correct in Mame... for which options are very poor for
> those of us who are actually passionate about playing the
The hilarious thing is that prior to 0.85u1 720 basically required original arcade controls to be playable in MAME, and *everyone* bitched about it. I don't recall you defending the choice before it was switched to how it is now.
> Do you realize how many Starwars cabinets there were
> produced in the USA ALONE?!
Do you realize that many of those burned to ashes or were scrapped when the X-Y monitor blew various high voltage components?
> Devs seem to have this idea that people who like the old
> games are a tiny group.
Incorrect. Devs have this idea, which has been proven repeatedly, that people like to play the old games on their PC with normal peripherals, and maybe an X360 or PS3 pad. More people want to play Mortal Kombat II online than know 720 exists, let alone want to play 720 with a custom control panel. Doesn't mean they're less passionate, just that they're different.
By the way, is ram controls aware of the fabulous PR job you're doing for them? If I were them I'd be sending PayPal to Twisty to get you banned before you drag them through any more mud.