That has never happened in history, and you know it. It's real simple: you dump a game, your name is credited when it's added. After that, there is no relationship with the dumper unless his work turns out to be defective.
So basically what you are saying, is that in the Internet world, there is no need for being Nice, even if its a "copy-cut-paste" generic reply?
Is this how you handle your business in the real world?
Someone drops a beautiful steak dinner on your plate.. and
you simply walk away without even so much as a "Grunt" ?
Just because it has not been so in the past, does not mean it should be so in the future.
And in the case of someone like Jeff, who has an entire warehouse of games, and knows collectors and Ops all over the world... it would be better that someone does get buddy-buddy with him to see if there is anything else that could be dumped. Without any "Personal" connection, its unlikely that any such deals will be made, or be made in any timely manor. (IE: before its too late)
The TX-1 I saved from getting destroyed/converted, was found 'Only' because of my Personal connections to many various collectors, who also know other collectors & ops.
I paid $2000 out of pocket to get Star Wars Trilogy dumped for MAME
I pretty much lost most respect for you to even make that comment. The game is a big fat Pile of Steaming dog poop. The original is 1000x more fun & challenging to play.
But anyways, if you think its unfair that you had to shoulder the costs... there are others that could have helped. Ohh, whats that? There is a dumping union that is comprised of various NON-DEVS? One has to wonder exactly how much money to date, has the non-devs poured into the PCB dumping funds? And how many non devs have donated and send in pcbs & dumped data? And how many non-devs who have done so, who really want accurate control capability?
we can jump on whatever the BYOAC crowd has deemed indispensable in a given week.
Mame is a Hypocritical convention. One one hand, it states that its all about accuracy and preservation. On the other, it cant be bothered to institute true accurate control of certain games.
Ask for allowances for games where its impossible to control without the real controller... and you get told they will Not modify it because thats not how the arcade worked. Ask for a game which is hacked so it cant be played with a real controller... and your told to STFU.
Mame wants such extreme precision, that Laserdiscs were just about Never going to be instituted because the team couldnt make any allowances or compromises at all. Yet when asking for VideoPinball artwork, they want a flat scan, not blacklight lit, not shown in correct perspective, simulated blacklight (yeah right), not accurate at all. Excellent preservation attitude ehh? Contradictory ? Nah.
And what of documenting Sideart, or more importantly, Controls? In the future, will anyone know what a 720 controller looked like? How it operated? How it was constructed? A game without the properly designed and tested control is not an accurate representation of that game. It wont match the level of control a player has, nor will it behave the same ways in regards to tightly tested level designs and time restraints. Its not going to be accurate as was tested & designed, without the proper controller specs.
There are several games in mame that people have No clue as to what way they were controlled with. And because mames inputs show a jumbled mass of hacks, one wouldnt even know 'what is what' without a lot of outside research... and that is "IF" the manuals / info can be found easily. (in many cases, it cant)
Will anyone know what it actually looked like staring into a real video pinball machine? Or more impressive.. a Discs of Tron, which has like 3 levels of artwork depth? Not with mames current limits and lack of data collection.
Now, I realize that some of this stuff would seem beyond what mames goals originally were. But to preserve an arcade machine in only "part"... is like preserving only the engine in an old classic car, and scrapping the rest. Its a historic injustice.
Yes, it creates more difficulty in management, however, there are many other non-programmers who can help step up in the other areas. But, they cant do it without the proper frameworks added. Once the framework is in place, people all over can start better, more accurate preservation efforts, in mass effect.
If you want better service, you'll need to start paying $69.95 each time there's a version bump.
People have asked nicely for features, and offered to pay for them... and have been turned down.
So... Mames core principles of accuracy dont apply, and neither does money. Which leaves very little option but to get angered... especially when monies HAVE been Donated to the cause of PRESERVATION by such passionate peoples... such peoples who would love to actually enjoy these games the way they were DESIGNED to be played.
A game isnt just a CPU. Its a beast of multiple combined creations, which enlisted the talents of countless skill sets.
Every part of a game is important. Just like every part of a classic car is important. And of course, a classic car isnt going to be worth much if its not drivable. Or if its hacked to "only" be driven with a Playstation
Tell me, if people in the future think its Fine to drive a real classic sports car with a PS2 controller... do you think its right to strip it of its real control option, and hack in a PS2 controller?
Just because it might be what the masses were asking, does not make it right. If people dont have access to the real controls of the car.. then fine, a hack will be necessary. But to those who have the real cars parts.. they shouldn't be denied the ability to, for instance, hook up a real shifter to the classic car.