One thing is certain for sure, who made you the law to decide what is fun and what is not for everyone?
> Completely untrue.
> The Mathematics/Physics engine in Race Drivin is FAR more complex than either of the
> Midway games.
> (Take a look at the credits and see how many people were involved with the math
> engine alone in it)
> The car physics were so real, as when coupled with the amazing controls & force
> feedback... the Department of Motor Vehicles was using a modified version of the game
> for training and testing.
> You need to get your facts straight, and get educated as to why you Should be hating
> on the two midway games... as well as many other later games that followed that
> horrible trend.
> Midways entries were about cost cutting, making a quick game that any drone could
> just hop on and play well, without a single bit of skill needed.
> Race Drivin was a little too complex for some of the masses of kids that would end
> up stuck in Neutral... Still, the added challenge gave people with a brain and skill
> some incentive to play again and again.
> Rush took away all a lot of the complexity, but still managed to maintain the fun by
> making some unrealistic car flying physics. But when they went to California Speed,
> they lost all the challenge AND the fun. A complete useless flop.
> In games like Daytona, you could actually damage your car, and that would effect
> performance. The control of the car was semi-realistic as well. Meaning, you couldnt
> go 200mpg to 50 mph in one second flat, as well as expecting the tires to grip the
> road/surfaces without sliding 100ft first.
> Most modern arcade racers wont even let you hop a curb, let alone allow any real
> physical damage to happen to your car. No spectacular wrecks like with Outrun are
> The only thing the two crappy games have is ability to display more polygons on
> screen than some of the older games. And yet, who cares? The LOOK of the games are
> wretched. Even when comparing it to Daytona USA! Heck, as low res as Virtua Racing
> is... its sill nicer to look at.
> Now, there Are some good 3d racers. Ridge Racer for example, has nice looks as well
> as a really great control system. To get good in the game, you needed to master the
> power slide timings. Even that was disappointing however, in that you couldnt flip
> your car, drive it off a cliff..etc.
> More and more arcade vendors made these useless games that were dead easy. Games
> like Alpine Racer, which have zero replay value. The Ops mistakenly bought them...
> and Poof, they ended up wasting a ton of space on a game that didnt bring $15 bucks a
> week in earnings. Nobody played that game repeatedly.
> Pretty soon, it became painfully obvious, that no games that came out would have any
> gameplay challenge whatsoever. They were shallow "gimmick" games. And so sales
> started to tank bigtime. Arcade earnings dropped. People didnt flock to the arcades
> It wasnt so much the home consoles fault, as much as it was that you could at least
> play a game on a home system that had some challenge to it. Where is in the arcade...
> you couldnt... anymore.