> Completely untrue. > > The Mathematics/Physics engine in Race Drivin is FAR more complex than either of the > Midway games. No not necessarily. Those games had a newer technology so it's far more advanced than Race Drivin.
> You need to get your facts straight, and get educated as to why you Should be hating > on the two midway games... as well as many other later games that followed that > horrible trend.
I'm well educated enough to know what games I like and don't like. Very sorry to hear you hate those games.
> Midways entries were about cost cutting, making a quick game that any drone could > just hop on and play well, without a single bit of skill needed. Many Midway games in the late 90s were so advanced and game was so complex it does require skill. > > Race Drivin was a little too complex for some of the masses of kids that would end > up stuck in Neutral... Still, the added challenge gave people with a brain and skill > some incentive to play again and again. > > Rush took away all a lot of the complexity, but still managed to maintain the fun by > making some unrealistic car flying physics. But when they went to California Speed, > they lost all the challenge AND the fun. A complete useless flop. No not at all. You obviously have not play hydro thunder. The vehicles flying physics was that so so incredible it far exceeded to those San Francisco Rush or even Daytona.
> > In games like Daytona, you could actually damage your car, and that would effect > performance. The control of the car was semi-realistic as well. Meaning, you couldnt > go 200mpg to 50 mph in one second flat, as well as expecting the tires to grip the > road/surfaces without sliding 100ft first. You obviously have not played Intial D Arcade Stage games, the collision damamges were much more realistic than Daytona.
> The only thing the two crappy games have is ability to display more polygons on > screen than some of the older games. And yet, who cares? The LOOK of the games are > wretched. Even when comparing it to Daytona USA! Heck, as low res as Virtua Racing Virtua Racing was a much better game than Daytona USA.
> like Alpine Racer, which have zero replay value. The Ops mistakenly bought them... Alpine Racer may not have the replay value that you want but it does have gameplay value. One of the best Japanese 3D snow skii games ever made.
> It wasnt so much the home consoles fault, as much as it was that you could at least > play a game on a home system that had some challenge to it. Where is in the arcade... I cannot believe directly on this one. Earlier you said the the fall of the arcades was due to poor games made by arcade manufacturers, you are missing the whole point. You just looking in one area. The main reason for the fall of the arcades is game consoles graphics have gotten better because of advancements in technology so consoles graphics are either same or better than the arcades. Online gaming has also increased in popularity where more people are now going online at home or Internets Cafes to do MMO games rather than going to arcade rooms.
Arcades are still popular in Japan. If you want to go to a place where arcades are popular then you should go to Japan.