>seems now it's fully vectored..... >some color cleaning and it will be uploaded to MrDo >that was a really long long shot for this one sorry for the long expectative Greg.
Nice. Applauds for the long awaited work.
Send me a message when you feel the Desert Patrol work for bezel and marquee are fully complete. I can message later, but will wait some more. This will be great knowing that reprints should be possible in order to ensure the actual Desert Patrol cabs can still be preserved for as long as possible.
Seeing how Juergen B's TTL pong emulation visually shows non-cpu games will be ultra slow (at around 7 fps on high end machines), I figure Desert Patrol emulation running at full speed framerate might be another decade or two decades away.
I am glad the artwork part (bezel and marquee) appears complete. The game uses interior artwork pieces, but that is for another time whenever interior scenery pieces can ever be found. As always before, thanks again for doing this for one of my favorite non-cpu arcade games.
So..........how does a round of working with a marquee of PSE's Game Tree grab you? *j/k*
iirc I bought a marquee in 2008. It hasn't been scanned yet.