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abelenki
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MAME 0.140u3
12/23/10 02:24 PM


http://mamedev.org/updates.html

0.140u3
-------


MAMETesters Bugs Fixed
----------------------
- 03791: [Sound] pandoras: Missing elements in emulated audio
(Phil Bennett)
- 04074: [Crash/Freeze] raidndxa2: Segmentation Fault after OK
(Angelo Salese)
- 04073: [Crash/Freeze] nzerotea: Segmentation Fault after OK
(Angelo Salese)
- 04150: [Documentation] shrike: Year is 1986. (Tafoid)
- 04142: [Interface] Multiple escapes keypresses needed to exit MAME
(Miodrag Milanovic)
- 03467: [Graphics] firebarr: Extensive issues with Tilemaps/Sprites
(Angelo Salese)
- 03723: [Gameplay] schaser: Screen is upsidedown (hap)
- 04144: [DIP/Input] mazeinv: Incorrect amount of buttons (Tafoid)
- 04051: [Sound] hunchbks: No sound (hap)
- 04126: [Sound] minefld, rescue, aponow: Sound is missing (hap)
- 04145: [Documentation] strtheat: Game name description. (M.A.S.H.)
- 04137: [Color/Palette] rpatrol, rpatrolb: Wrong sprite colors.
(M.A.S.H.)
- 04103: [Save/Restore] pesadelo: Complete graphic breakage on save (hap)
- 02942: [Crash/Freeze] wpksoc: Freeze after the "Recycle" screen
(Angelo Salese)
- 04121: [Debugger] Debugger cannot set 8bit registers with 'do' command
(Robbbert)
- 04130: [Debugger] Debugger print command does not behave as per the
help (Robbbert)
- 04131: [Debugger] Debugger symlist command crashes MAME (Robbbert)



Source Changes
--------------
Adjust MC6850 receive/transmit timer periods when clocks are changed.
[Curt Coder]

Fixed (?) end of spritelist marker in PGM [David Haywood]

Assorted accuracy updates: [Corrado Tomaselli]
* pacmania roms relabeled with the correct names.
* chaknpop changed clocks to PCB verified levels.
* tankbust changed clocks to PCB verified levels.
* kyros clocks changed to match bootleg PCB.
* mshuttlej (Japan - Set 1) sample rom MY06 should match US set.

Updates to Naomi/Naomi2 M2/M3 decryption. [Andreas Naive]

Add key for vf4cart [Andreas Naive]

Fixed debug command symlist (bug #4131) [Robbbert]

Hand tuned Z80 clock divider in Pastel Gal driver, needed to correct
galds sound sample pitch [Angelo Salese]

Added correct refresh rate for PGM games [Zakk]

Fixed service mode in Tatakae Big Fighter [Angelo Salese]

Removed ROM patches to Tatakae Big Fighter [Angelo Salese]

Added reset line trigger from main to sound CPU in Irem M107 driver,
fixing Fire Barrel sound [Angelo Salese]

Added a preliminary hook-up for an alternative rowscroll effect in
Irem M107 HW, noticeable in Fire Barrel stage 2 and 6 and World PK
Soccer goal scrolling [Angelo Salese]

Fixed regressed gameplay speed in Dream Soccer '94 (M107 version)
[Angelo Salese]

Added preliminary row select effect in Irem M107, fixes for good the
start-up transitioning in Fire Barrel [Angelo Salese, David Haywood]

Added Synertek SY6845E subtype to mc6845.c [Curt Coder]

Ported row select to every other tilemap in Irem M107 and fixed a bug
in it, gives correct stretching gfxs at the end of level 1 and at the
start of level 8 in Fire Barrel [Angelo Salese]

Fixed a title screen color bug in World PK Soccer [Angelo Salese]

forte2.c, pengadvb.c: fixed savestates [ShimaPong]

cb2001: fixed 2 opcodes [Roberto Zandona']

Fixed rowscroll effect in Fire Barrel [David Haywood]

SDL: Clear and flip 3 times on resolution changes instead of twice,
required by some OpenGL drivers [Chris Kennedy]

Removed static variables in FM sound cores. [Atari Ace]

Fixed sprite wrap-around y in Irem M107 HW [Angelo Salese]

Correct clocks documented from original PCB (galpani2i) for Gal Panic
2 [Corrado Tomaselli]

Fixed a misplaced sprite bug in Fire Barrel [Angelo Salese]

Fixed sprite-sprite priorities and fixed a sprite sticking bug on game
over screen in Fire Barrel [Angelo Salese, David Haywood]

Fixed up Maze Invaders inputs, adding notes (Fixed MT#4144). Fixed up
Dip Locations to match open/closed states shown in service modes for
the centiped.c driver. [Tafoid]

Fixed an un-inited bankswitch problem in the Seibu Audio driver, gives
preliminary working sound in Denjin Makai [Angelo Salese]

missile.c: Corrected Missile Attack ROM locations and added PROMs to
Super Missile Attack [Kevin Eshbach]

scobra.c: Added Super Cobra and Lost Tomb DIP switch locations
[Kevin Eshbach]

Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good
in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD
Gundam Psycho Salamander no Kyoui [Angelo Salese]

H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont]

Added a 'changed by' search to the cheat engine [Pugsy]

ics2115: Fix the timer [O. Galibert]

raiden2: Advance the cop code a little [O. Galibert]

Added key dump for scptour [Guru]

i8085 cpu Fixed loading of reg A from debugger 'do' command [Robbbert]

Add DEVICE_SELF_OWNER which allows an address map to refer to the
owner of its owning device. Useful for CPU address map handlers for
CPU's that are part of a device. [Aaron Giles]

Added sound comms in Raiden 2, giving working sound to it
[Angelo Salese]

Added receive byte function to MC6850 ACIA for MESS generic terminal
emulation. [Curt Coder]

Updated the PALs that need to be dumped for Puyo Puyo and Bloxeed
[Kevin Eshbach]

vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added
the Vs. Castlevania ROM location [Kevin Eshbach]

Z80DART changes: [Curt Coder]
* fixed asynchronous transmit mode
* fixed channel A interrupt vector
* improved logging

multfish.c update: [MetalliC]
* full save-states support
* changed to use timekeeper-device instead of mvram + custom code
* now use timekeeper as Z80 banked RAM (verified with hardware, now
full game stats saved on power on/off as on real machine)
* graphics roms naming scheme changed as on Irgrosoft's hash-lists
* Roll Fruit's always-locked-coinlock bug fixed
* few old missing roms found and added: Fruit Cocktail 030623
fcockt_3 Lucky Haunter 030804 lhaunt_2 Resident 040415
resdnt
* all known hashes added (entertainment, lottery, etc)
* misc cleanup

Decoded GFX roms in Seibu Cup Soccer bootleg sets [David Haywood]

Added a preliminary DMA to the Legionnaire driver, fixes some color
issues in Legionnaire and Denjin Makai [Angelo Salese]

Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors
in it [Angelo Salese]

Naomi updates:
* Added Rev. C Naomi 2 Export BIOS [The Dumping Union]
* Fixed some rom filenames that didn't fit MAME standard [Cah4e3]

Corrected game clock for dai3wksi as verified on PCB [Guru]

Added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla
and SD Gundam [Angelo Salese]

Fixed sound comms in Seibu Cup Soccer sets [Angelo Salese]

Added idle skip for Ghost Eolith driver [David Haywood]

Made Zero Team and X Se Dae to boot [Angelo Salese]

Implemented a preliminary V25/V35 CPU core [Alex Jackson]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bullet [Aaron Giles, Charles MacDonald, Chris Hardy]
Rumba Lumber [Corrado Tomaselli, David Haywood, Angelo Salese]
Deluxe Trivia ? Whiz (Edition 5)
[Mariusz Wojcieszek, Smitdogg, The Dumping Union]
Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina]
Balloon & Balloon (BnB Arcade) [Tim Schuerewegen]
Happy Tour [Tim Schuerewegen]
Dai San Wakusei Meteor [Hau, Chack'n]



New clones added
----------------
World Class Bowling v1.4 [Brian Troha, The Dumping Union]
Ataxx (Europe) [Corrado Tomaselli]
Gals Ds - Three Dealers Casino House (bootleg?)
[Team Europe & catSushi]
Gyruss (bootleg) [Darran]
Parodius DA! (World, set 2) [Corrado Tomaselli, The Dumping Union]
Gals Panic 2 (Italy) [Corrado Tomaselli]
Quester Special Edition (Japan) [taka-e]
Tic Tac Trivia (Vertical) [Smitdogg, The Dumping Union]
Raiden II (set 7, US Fabtek)
[Smitdogg, The Dumping Union] (not working)



New games marked as GAME_NOT_WORKING
------------------------------------
Race On! (RO2 Ver. A) [Guru]
Crisis Zone (CSZ04 Ver. B) [Guru]
Hydro Thunder [Mr. Do]
Offroad Thunder [Tom, gamerfan, Smitdogg, The Dumping Union]
Derby Owner's Club World Edition (Rev. D) [f205v, Cah4e3]


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Entire thread
Subject Posted by Posted on
* MAME 0.140u3 abelenki 12/23/10 02:24 PM
. * Re: MAME 0.140u3 Trebor  12/30/10 12:26 AM
. * Re: MAME 0.140u3 ShimaPong  12/29/10 02:44 PM
. * Re: MAME 0.140u3 ShimaPong  12/26/10 03:43 PM
. * Re: MAME 0.140u3 F1ReB4LL  12/25/10 01:23 AM
. * Re: MAME 0.140u3 TafoidAdministrator  12/25/10 01:46 AM
. * Re: MAME 0.140u3 ShimaPong  12/24/10 03:49 PM
. * Re: MAME 0.140u3 twistyAdministrator  12/24/10 08:16 PM
. * Re: MAME 0.140u3 T-2000  12/24/10 11:08 PM
. * Re: MAME 0.140u3 hap  12/24/10 11:44 PM
. * Re: MAME 0.140u3 T-2000  12/27/10 01:54 PM
. * Re: MAME 0.140u3 etabeta  12/27/10 02:44 PM
. * Re: MAME 0.140u3 T-2000  12/28/10 01:01 AM
. * Re: MAME 0.140u3 gregf  12/24/10 11:35 PM
. * Re: MAME 0.140u3 Pugsy  12/24/10 06:09 PM
. * Re: MAME 0.140u3 CrapBoardSoftware  12/24/10 06:30 PM
. * Re: MAME 0.140u3 Pugsy  12/24/10 05:29 PM
. * Re: MAME 0.140u3 CrapBoardSoftware  12/24/10 04:27 PM
. * Samples twistyAdministrator  12/24/10 11:23 AM
. * [segas16b] Bullet - still crashes on the same spot (2 stage) -nt- sjyune  12/24/10 03:38 AM
. * Re: yes, it's known and fixed for 0.141 -nt- TafoidAdministrator  12/24/10 03:44 AM
. * Re: MAME 0.140u3 ranger_lennier  12/24/10 01:52 AM
. * Re: MAME 0.140u3 ranger_lennier  12/24/10 01:42 AM
. * Re: MAME 0.140u3 gregf  12/24/10 11:50 PM
. * Re: MAME 0.140u3 Moose  12/24/10 01:34 PM
. * mame0140u3b redk9258  12/23/10 06:38 PM
. * mame0140u3b_64bit redk9258  12/23/10 06:28 PM
. * thanks Red!! (nt) Jason  12/23/10 07:19 PM
. * Re: thanks Red!! (nt) redk9258  12/23/10 07:20 PM
. * 63701 mcu hammad  12/23/10 07:23 PM
. * Re: MAME 0.140u3 AeroCityMayor  12/23/10 04:26 PM
. * Re: MAME 0.140u3 CrapBoardSoftware  12/23/10 04:13 PM

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