Quote: - Added LUA script support for options, cheats and other uses (check model2lua.txt in SCRIPTS folder)
This seems the most interesting part to me. Though I'm having trouble understanding the model2lua.txt, does this mean we can now access the outputs from each game like lamp outputs, actual FFB data etc or is that not what this is for? It's a bit vague.
Native fullscreen resolutions would be nice too for output to 24khz monitors, though I suppose this is outside the scope of the scripting.
Is there talk anywhere of this? I could only find one topic on spielsnk about scanlines/texture replacment.