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Re: Your arch rival game
03/09/11 12:38 AM
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> I've never gotten the hang of MK's blocking so I'm horrible at the game. I'm so used > to holding away from your opponent to block. I was never keen on needing to press a > button to block
If the block button had to exist, why couldn't they put it up the top like the Tag button on Tekken Tag Tournament? Why did it have to be in the middle of an X with the move buttons spread so far apart?
MK II still sucks, you get jump kicked (or sweeped) and thrown as a combo every time, yet if you try to jump kick, you either get kicked out of it or a fireball will hit you when you come back down (also Raiden's dive); you can't throw them either. This is against Baraka on the first stage on a difficulty setting of Very Easy, mk2r21 set.
At least with Tekken you don't lose on the first stage and walk away 2 minutes later minus 1 credit.
Well, maybe not Tekken 1, which has weird AI and poor combo protection:
Jack's 3 and 5 hit uppercut combos are completely unblockable if the first hit connects unguarded Michelle's triple punches, as above Law's triple knuckle combo, as above Law's 5 face punches (counter hit only) - can also link to knuckle combo after any punch; first two also cannot be blocked on a normal hit, so a 2 punch + 3 hit knuckle combo works Yoshimitsu's triple kicks which bounce you in the air on a counter hit Kazuya/Heihachi's axe kicks (stolen from Ryu's Lexus-smashing heavy kick) which take nearly 50% health on a counter hit. And of course Paul. Sweep-elbow, sweep-elbow, sweep-elbow, double jump kick or flip kick/grab "combo", sweep-elbow, hammer/power punch combo, sweep-elbow, continue ad infinitum if you are the computer.
That only leaves King and Nina.... wait a minute, they also have one broken move each: King has an Exploder (drop kick) and face kick combo of which the last kick cannot be blocked if the drop kick was. Nina has a forward flip kick and face kick combo of which the last kick cannot be blocked in exactly the same way as with King
The boss characters are all clones of the default characters, give or take two or three moves each (except Paul who doesn't have a clone). Kuma also rivals Dhalsim on arm length.
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