One additional stat is there were 7 bits so covered in gunk, they were unreadable. In other words, I had to leave 7 ?'s in the decap. These will likely be figured out by looking at the disassembled code, but it adds one more annoyance to the emulation of the QSound DSP.
I do have to commend everyone again on their work this time around. There were some very difficult images to work with, and they turned out excellent in almost every case.