> managed to run at fullspeed: Virtua Striker 2 '98. That game made me push the ppc > clock to 58mhz and the most fps I could get were only 54. The game still felt kinda > slow, so I would assume that VS2 really pushes the Model 3 hardware compared to other > Step 2.0-2.1 games, I tried with more clock speed, but it was useless since I was > pushing my cpu too much.
I haven't looked at it in detail. It might be a different issue altogether (like, say, IRQs), particularly if it seems to be running at half-speed while the frame rate is 60 FPS.
> > Also, this may be an interesting question: I know that sound will come later, and Im > not in a hurry either, but are we gonna emulate the sound in separate core? I know > synchronization can be a bitch sometimes when doing multi-threading stuff, but this > would help a lot speed-wise.
Right now, Supermodel only uses a single thread and will continue to do so for a while until the basics are hammered out. I know it would be more efficient to use multiple threads, but a lot more needs to be figured out about Model 3 timing for this to work properly.