> > > Well I downloaded DX9 and HLSL is simply AMAZING!
> > I totally agree. I have some more tweaking too do, but it's a start.
> I couldn't agree more! HLSL is definitely godsend for all of us LCD users. I've been
> spending the last hours fine tuning the settings and now there's definitely no going
> back. I temporary disabled hlsl to see how it used to look like in the past and I
> wonder how I ever could use MAME/MESS without it before. I never thought it would be
> possible to simulate CRT phosphor bleed. It looks amazing and brings life to good ol'
> games that we all grew up with. I only wish that we could combine it with other
> shader based filters; scale2x or scale3x etc.
> Many thanks to all the developers.
I am also impressed with this, but I have a few questions.
How will these settings (particularly the pincushion) effect lightgun games and mouse games where pixel perfect precision is necessary?
Could the new shader functions be used to "place" the screen inside complex artwork? What comes to mind specifically are periscope games. Right now there isn't a way in mame to simulate the player looking through the periscope. In other words a portion of the screen is obscured and it pivots the view to the right or left as you turn the scope. This would definately add a layer of realism to games like seawolf.