> > I wouldn't think an FE would care where things are going while it's running in the
> > background. Weird.
> Actually, Hyperspin won't run at all when Calamity's patched ATI drivers are
> Hyperspin is built using a product called SWF Studio that compiles a flash SWF into a
> native Windows EXE file. SWF studio has a bunch of libraries that you can compile in
> for joystick, sound, video, etc... support. It seems that there must be some kind of
> bug in the libraries that causes it to blow up when enumerating the available
> resolutions if too many are available.
I'm betting it's not a bug, per se, but an incompatibility with or lack (possibly intended, as it seems to be in Win 7) of 'range'.
Consider it high comedy....sincere tragedy....whatever...don't take it personally.