> Where to start... > > P3 performance = emulator research (Moore(s) law) > > C or C++ and optimization = emulator coding background. > > Project Direction = emulator research (background) > > Emulator creation = I *will* have to attempt coding a basic emulator. > > Trolling? I'll let you decide since you are such an expert. But I could write about > how the subjects raised in a controlled forum met with some disdain.
Which means you know nothing about the subject, you're just a programmer on paper. I stand corrected, you are not only trolling but also have lost every argument because you don't have experience and believe everything books teach you work in a real environment without flaws. Go grab any open source emulator and optimize it yourself with your "emulating coding background" and "Moore's law" skills, then talk later.
However, since you're only a paper programmer. You might like to read this and with some luck understand why emulators get slower when the purpose is accuracy: