> Monaco GP and Pong were both removed because they were programmed from scratch(?)
> instead of properly emulating or simulating the discrete circuitry, and the gameplay
> and feel was therefore much different. The only part of Monaco GP used were the
> graphics ROMs, whereas Pong was remade entirely from scratch, not to mention the
> simulation was bundled with MAME as a 'free ROM' without Atari's permission (note
> quotation marks, since Pong didn't actually have any ROM chips).
> Technically though, Monaco GP should have been re-added long ago, minus the fake
> code, as a non-working skeleton driver just to preserve the ROMs - there are many
> other games with a null driver doing the exact same thing, awaiting the day someone
> looks at the source code and makes the game say Hello World (or Hello, I'm Turned On!
> in Q*bert's case).
And to follow up, if you want to see what a "modern" MAME-like emulator for Pong would be like, check out Juergen Buchmueller's simulator (when the hosting is back online). I used to get 5-10 FPS on a Core2 Quad Q6600.