Okay, after much pissing about with HLSL, i've finally settled on the following 'look'....i dont bother with shadow mask, as i just dont like what it brings to the party, so to speak...obvioulsy with all the shitty JPEG compression, your not really seeing what i see, so i'll post my settings after the pics...if anyone wants to try my them..
# # DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslini %g hlsl_prescale_x 4 hlsl_prescale_y 4 hlsl_preset -1 hlsl_write hlsl_snap_width 2560 hlsl_snap_height 2048 shadow_mask_alpha 0.00 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 256 shadow_mask_usize 0.187500 shadow_mask_vsize 0.09375 curvature 0.02 pincushion 0.02 scanline_alpha 0.450000 scanline_size 1.25 scanline_height 0.750000 scanline_bright_scale 1.000000 scanline_bright_offset 0.750000 scanline_jitter 0.25 defocus 1.0,1.0 converge_x 0.0,0.0,0.0 converge_y 0.0,0.0,0.0 radial_converge_x 0.0,0.0,0.0 radial_converge_y 0.0,0.0,0.0 red_ratio 1.0,0.0,0.0 grn_ratio 0.0,1.0,0.0 blu_ratio 0.0,0.0,1.0 saturation 1.250000 offset 0.0,0.0,0.0 scale 1.000000,1.000000,1.000000 power 1.200000,1.200000,1.200000 floor 0.0,0.0,0.0 phosphor_life 0.200000,0.200000,0.200000 yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 0.0 yiq_p 1.0 yiq_n 1.0 yiq_y 3.0 yiq_i 1.2 yiq_q 0.6 yiq_scan_time 52.6 yiq_phase_count 2
..I've found with these, i only have to do very minor tweaking on certain games, but 99% of the time they are great for any MAME game...
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