> Just for the record, the author of the HLSL system asked that I mention that jclampy
> is not the developer of the HLSL system.
I don't believe that was ever actually said or inferred, *anywhere*! I took it as appreciation for the time/effort I have put into finding and releasing information on how the HLSL filter can *work*, which was quite a task. Not only since I knew nothing about the HLSL filter prior to this, but also due to the non existant or lack of current documentation and from the incorrect assumptions others have made (including myself back in the time of the early HLSL versions). Out of the numerous people that my information has helped only few have directly thanked me, so I appreciate Ziggy's comment. Some people would take my settings and change a brightness setting and then post around saying how good 'their' settings are.
I might as well mention that my version 3.0 will not use the *current* HLSL filter. The *current* HLSL filter can/will be used to enhance certain image properties, but my .png files will no longer be incorporated through the *current* HLSL filter.
Version 3.0 is coming along nicely, it is a long process testing all variations. I am almost certain I have one .png file that can be used for all game resolutions and will give the same result with either normal or widescreen displays. I should be able to post some screenshots this weekend but I think it will be another week before release.
Read about my latest custom HLSL setup here;