> > That's certainly true, but you've got to feel bad for snk.
> Why's that? Nazca were the ones who created Metal Slug, before SNK swallowed them up.
> Besides, after Street Fighter 2 SNK released one or two fighting games in it's image.
> Do you feel sorry for Capcom?
I'm not seeing your point to be honest.
Nazca basically was modern snk, they only released two games, both of which were made for the neo-geo and snk made them part of their company almost immediately after Metal Slug's release. Metal slug 2-7 were snk games, so I think it's safe to say that Metal Slug is a snk ip. Now if you had said irem, you might have had a point.
Demon Front is the equivelent of say the creator of Wolverine, being fired from marvel comics so he makes an absolutely identical super hero,crazy hair, claws and all for DC but calls him "Mark Lemon" aka "Mutant Y" aka "The Badger". And by identical I mean identical, back-story and all, only a few tweaks were made to prevent lawsuits.
As I said, these games aren't just similar, many parts of them are identical. Like it or not, if you make a game for SNK, it's snk's game. You don't get to jump ship and make the same game for another company.
Again, your sf2 example doesn't make any sense either. SNK stole some of capcom's ideas, that isn't the same as bootlegging the same damn game with a few tweaks and a graphical re-skinning. It's an impressive and by all accounts fun re-tooling of metal slug, but you would have to be blind not to see that it's just that, a re-tooling of metal slug.
I feel bad for SNK because at that point in time the company was falling apart and here comes PGM making money off of one of their games.
But regardless, I actually didn't feel bad for capcom back in the day because snk wasn't any real competition... their early fighting games were just awful. I don't really approve of ripping off other's ideas either, but it certainly isn't as blatent as this example is.
It isn't worth arguing over though.