> The compilation time IS an issue, but could be worked around in SOME cases by using
> tiny builds-- still, when you're ready to put out a final release, that might require
> several trial runs with minor tweaks as errors crop up in the final compilation of
> everything together. (Not to mention the RAM usage..)
> While I believe that EVENTUALLY they'll probably end up in one binary together,
> that's likely to only happen when the impact to actually compiling the thing is less
> to the developers.
Good point. For me to fight I mean.
So you say that the actual compile time of the final build must be... an issue that is strong enough to actually count against the universal binary?
Erm... sorry I don't see it.
PLUS, I suspect that building MAME + building MESS is actually longer than building universal. Because some do that. Remember the head of the MAME team is the head of MESS team right now... I suspect, it would be faster for him too...