> my impression is that you tend to presume too much (or so I interpret the fact that
> you see politics whenever someone has an opinion which differ from yours) and I still
I see politics and I see them both sides.
> have to see you offering a good reason to have a single exe officially released.
Not my job. From my personal (user) view is like explaining why B is after A in the alphabet.
That said I can think of various reasons (good or bad - seems the classification is too SUBJECTIVE), I will not repeat any in a thread already 100+ posts long.
> the hard part is to find people interested in working on MAME/MESS, and usually it's
> not the name of the project to attract them or push them away
> and mind that I'm not completely against the release of a combined exe (for the
> record, it was me who pointed Haze to Micko's approach, which is considerably easier
> than previous build instructions that Haze was suggesting to users, so that he had a
> simpler way to manage his beloved UME), but in my opinion we should first fix the
> other concerns about mametesters and bandwidth, and then we should start preparing a
> very extensive documentation to explain users how systems requiring software (i.e.
> most consoles and computers) should be used.
> given the number of people still not using multiple carts in megatech because they
> need to separately mount the carts, instead of just launching the single games, I
> fear that a lot of users could be discouraged at first with consoles and computers:
> systems with additional software are slightly more complicated to launch than basic
> MAME usage (the suggested usage mode is to add proper media switch and then the
> software name, because computer emulation is almost worthless if you can't run
> programs you wrote as a kid, when you still have them, and software lists are a
> privileged launching mode but not the only one and it should not be presented as
I was about to say that your points are more or less valid, when I realized that you seem to use interchangeably users and devs. If devs cannot see behind a curtain I don't think they are good devs anyway (I mean the source is there, it is already multi-modular, I know there are devs that just touch VERY specific modules and have no idea of how others work, so what would change in this? Nothing). As for users, I cannot see a single user "scared" away by a combined exe - plain and simply.
> as a result, an abrupt inclusion of computers and consoles in MAME, with no
> explanations on what to do with them, might lead people to think that consoles don't
> work because they don't give you a list of games to launch (depending on the frontend
> you use), or that computers don't work because you mount a tape and it does not
So you are saying that it is a matter of good... documentation? Your four lines were enough actually - you did explain the difference already. I think we can clean up your comment and explain everybody with lower IQ than mean Homo Sapiens that computers emulated in MAME(SS) work a bit differently than consoles emulated. Not much, just a bit. Because you know... most consoles boot directly to a game while computers mostly don't. Something that I think a 10 year old already realizes...
> p.s. the above is purely my personal pov, other devs probably have very different
Sure. Same here and I am not even a (mame) dev.