> Look, if they gonna force us to download 100mb binary just to play Pacman, the need to
> make a custom build seem higher than ever. All I suggest is few compiler options to make
> possible to get rid of, not individual games for now, but whole categories like: neogeo,
> mech, pinball, mahjong, mess...
This would mean that the compile filter (that *.lst I've seen in docs) is able to use MAMEUI folders or something. (would be interesting)
Yet this is different from what this thread talks about.
BTW I have a different question (since you mentioned "100MB binary")... I always wondered (much before this merge talk), what is the point of building a "monolithic" exe and not have some of the main modules as separate dll in a subfolder? Would possibly greatly help with end-user updates as possibly only SOME of the DLL change. Or indeed help with making what you ask. If a user has only some of the dll, he will be able to use MAME but with reduced functionality (eg. no "mechanical.dll" - although I am not saying I know what kind of dll "split" should be done, I am just giving an example).