> > gives an error and then reboots after a couple of minutes. In mame I am guessing > that > > will be patched through/simulated unless there is a way for us to dump data out of > > the dongle. > > Konami dongle checks are traditionally pretty weak. It's possible on most of their > late 90s and 2000s games to recreate the contents of the dongle entirely from the > game itself (which is indeed how SMF got all the 573 stuff to run).
Any modern day security is pretty weak nowerdays imo. The best type of security is like what Gauntlet used, whereby it did a crucial thing and wouldn't work without it. I mean sure if you tried you could break any security, but my point is that most stuff is a simple dongle with code that's easy to patch out.
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On a quest for Digital 573 and Dancing Stage EuroMix 2