> If it's based on an unreleased console, why the crazy multi-monitor capability? Isn't
> the board capable of driving four monitors at standard resolution? Or was this going
> to be a board demonstrating "Saturn technology" in the same way KI demonstrated
> "Ultra 64 technology"? So many questions!
The actual final Saturn had HD capability before any HD standards existed. Sanity is not a strong point of Sega's hardware designs
Also, my guess is the crazy multi-monitor maps to a theoretical consumer unit the same way Multi32's did to System 32: the single-screen version gets all the graphics layers on one screen, the multi-screens get fewer layers per screen (and a separate sprite layer per screen).