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R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9711
Loc: ECV-197 The Orville
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Re: Forcing Mame to 120Hz screen output with proper game timing
02/28/13 06:02 PM


> > Yes I know... perhaps doubling the frame causes the blur, in which case nothing can
> > be done except interpolating algorithms. Thanks for your reply.
>
> you can try cabmame and with "redraw 1" in mame.ini
> this will cause each frame to be drawn twice.

Right, but he wants true 120 Hz animation. Just doubling up the frames at 60 Hz won't give the clinically-clean look he describes.







Entire thread
Subject Posted by Posted on
* Forcing Mame to 120Hz screen output with proper game timing harlok 02/26/13 03:11 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing R. Belmont  02/27/13 07:50 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing harlok  02/28/13 02:43 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing SailorSat  02/28/13 05:53 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing R. Belmont  02/28/13 06:02 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing harlok  03/01/13 12:20 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing harlok  03/01/13 07:14 PM
. * Re: Forcing Mame to 120Hz screen output with proper game timing sandheaver  03/13/13 12:52 AM
. * Success! Software-based black frame insertion works! 60fps now has less motion blur on 120Hz LCD's Blur Busters  03/13/13 11:01 PM

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