> I'm interested in shaders for sdlmess but only as a means to scale the image without > distorting the pixels, which is what usually will happen if it's not done on an > integer. I don't want any CRT effects or anything else, just the raw pixels but > larger, without distortion.
SDLMAME and SDLMESS have this built-in, no shaders necessary. -unevenstretch will force integer scaling ratios.
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