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Re: Examples?
10/26/13 07:20 AM


> You can ran MAME at 120Hz or 144Hz with "classic" double buffering (and throttle)
> anyway.

It's not the same thing. Without G-Sync you will get harmonics between the games refresh rate and the monitors refresh rate. You'll end up with some frames being visible for longer than others, which makes movement appear jerky like if you try to display a 24fps bluray on a 60hz TV. Your only alternative is to cheat and run the game at the wrong refresh rate.

With G-Sync you have the link from the graphics card to the monitor set at the highest speed (maybe 144hz, maybe more) and pacman can present frames at 60.606060hz. G-Sync is basically about allowing arbitrary delays between frames that can then be sent instantly and not wait for the next 144hz slot.

For that reason I don't believe that what G-Sync claims to do can be implemented with current technology.

Edited by smf (10/26/13 07:22 AM)







Entire thread
Subject Posted by Posted on
* Ultra Low Input Lag (10ms less!) via fixed-refresh 60Hz G-SYNC for emulators Blur Busters 10/24/13 12:01 PM
. * Re: Ultra Low Input Lag (10ms less!) via fixed-refresh 60Hz G-SYNC for emulators Lewis King  10/24/13 03:38 PM
. * Too slow, hot shot. StilettoAdministrator  10/24/13 03:18 PM
. * Re: Too slow, hot shot. Blur Busters  10/25/13 02:52 AM
. * Re: Too slow, hot shot. Heihachi_73  10/26/13 07:55 PM
. * Re: Too slow, hot shot. Blur Busters  10/26/13 11:59 PM
. * Re: Too slow, hot shot. Anonymous  10/27/13 12:46 AM
. * Re: Too slow, hot shot. Anonymous  10/26/13 09:46 PM
. * Damn DiodeDude  10/25/13 03:55 AM
. * Re: Damn SailorSat  10/25/13 10:18 AM
. * Re: Damn Blur Busters  10/25/13 08:45 PM
. * Examples? DiodeDude  10/25/13 11:18 AM
. * Re: Examples? SailorSat  10/25/13 11:40 AM
. * Re: Examples? Anonymous  10/26/13 07:20 AM
. * Re: Examples? R. Belmont  10/28/13 04:33 PM
. * Further vendor lock-in StilettoAdministrator  10/31/13 11:12 PM
. * Re: Further vendor lock-in Anonymous  11/02/13 11:12 AM
. * This DiodeDude  10/26/13 04:45 PM
. * Re: Examples? Calamity  10/25/13 01:32 PM
. * Re: Examples? Blur Busters  10/25/13 08:43 PM
. * Re: Examples? Calamity  10/25/13 10:31 PM
. * Re: Examples? Blur Busters  10/25/13 11:36 PM
. * Re: Too slow, hot shot. R. Belmont  10/24/13 05:15 PM
. * Re: Too slow, hot shot. Firehawke  10/24/13 03:41 PM
. * Re: Too slow, hot shot. Calamity  10/24/13 06:34 PM
. * Re: Too slow, hot shot. Blur Busters  10/25/13 02:49 AM
. * Re: Too slow, hot shot. R. Belmont  10/24/13 07:52 PM

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