> > http://www.vpforums.org/index.php?showtopic=26236&hl=
> > This is the culmination of two plus years of work by a couple of French programmers
> > to merge the 3D tables and editing capabilities of Future Pinball with the Unity 3D
> > physics engine and VPMame for ROM interaction.
> > It's the first rough release but it shows promise. Though FP has been given new
> > leases on life with the new method for injecting updated physics through the BAM
> > program, the original .exe and its graphic tech are a decade old. Anyhow, it takes
> > decently beefy system but you can cut down a lot of the graphic effects. Here's the
> > longer 68 page thread, laugh.
> Just played with it really quick, and it's pretty cool. This'll be something to
> watch, me thinks.
Assuming it's kept up it will certainly be a relief to retire the hacked up 20 year old nightmare that is visual pinball. Don't get me wrong, I loved it back in the day (still do) but when people are having to pre-render objects and make sprites out of them to use on a simulator that's technically capable of 3d graphics, it's time to move on.