> I agree TPA has its problems, but it is likely using Mame for its emulation, Steve
> Ellenoff of Pinmame went there to work. They promise cab view and you can change
> between 4 different views. The PC version after their 360 debacle will get dx11
> lighting too.
> Anyhow, that said I still prefer Future Pinball w/ updated physics. This new one has
> potential but is very raw right now, as one would expect from a pre-alpha.
Maybe it has something to do with the DMD rendering then... I admittedly haven't played all the PBA titles, but in terms of the roms, they all seemed a bit off... barely noticeable but still something screwy.
Regardless of that, I'm not sure if android tablets and the game consoles have enough horse power to emulate the roms, especially android tablets.
In terms of the stuff they are supposed to deliver... well we'll see when it gets here. I was going to get the Wii U versions... with a secondary screen to show the DMD, ect it seemed like a no-brainer, but I was shocked to see that the second screen wasn't really taken advantage of at all, nor were the "built in" nudge controls of the Wii U gamepad. I think they need to stop making new tables for a bit and work on optimizing their engine to the various platforms they support.
I already prefer this (Unity3d) to FP, even with updated physics. It has a ways to go, but in terms of DMD/scoreboard support it already blows both visual pinball and FP out of the water.... no fiddling with the zorder of vpinmame, no focus issues, it just works.