> Thanks. I guess asking if there is a brief description of each hack/homebrew is
> pushing my luck? Ya know, like a brief history.dat for them, or something like that.
> Because most of the information on that source list does not include any description
> of the hack. It just says for example:
> vectrgal /* T-Bone hack of Galaxian */
> It says who the author of the hack is, but how is one supposed to know what this hack
> does. An author goes through the trouble of creating a hack, and then there's no
> description of it to attract and inform the gamer to his work. That's one of the many
> reasons why I like and appreciate the history.dat project...
> Has anyone thought of making a history.dat file for HBMAME? To be able to display
> that history information for those games, HBMAME would have to be run through a front
> end since there is no user interface (UI) version of HBMAME, such as HBMAMEUI....
Don't think anyone's done that. Why not you? You'd probably want to ask for help at arcadecontrols forums too, a number of hacks originated there.
> So since there's no official UI version of HBMAME, what do most of you guys use as a
> UI for HBMAME? M+GUI and QMC2 probably right?
Yeap. Ironic that there isn't HBMAMEUI though, since Robbbert has been the updater of MESSUI