> > Ok a bit of an exaggeration. I think it's silly that it needs so many. > > It's only silly if you think about it from your point of view: you want to use your > own shader. > > But that's not what it was designed to do (I guess. I'm just a user. MooglyGuy wrote > the thing). It was aimed at simulating every part of a CRT monitor + extras like NTSC > artifacts. Not as a way to let end users run arbitrary filters of their choice. So it > just wasn't intended to be hacked up the way you want and that's why it isn't so easy > to do so. > > So assuming everything in the HLSL system was working perfectly, which it isn't, then > you would be expected to just turn off the bits you don't want and adjust the > parameters for the rest. Not modify the shader code at all. > > Only the SDL GLSL system is geared towards what you're doing. But like you said, it > isn't functioning in 0.153. There was only the one complaint over on the SDLMame > board and that's probably why it hasn't been fixed yet. Probably the only dev aware > that there might be a problem is R.Belmont and he is but a single human(?) being. > > I would probably just relax for a bit until we have some idea if/when the GLSL > effects will be working again. In the mean time you might try compiling your own SDL > build from an older version of the code and get your shader working there.
Funny that I saw one of the Neo-Geo arcade game have some missing graphics when I load one up. For example is the white letter is missing pieces of it.
This never happen when the HLSL is on or off. MAME and HLSL smoke it. LOL