> This is the first I've seen of this effect. > > I'm trying to wrap my head around GLSL shaders, but this is new to me. It hasn't been > a priority for me to this point, but seeing for the first time a playfield angled to > the viewpoint it actually was got me really excited. > > I have the MAME src (153). Now I'm stuck where to put this code (which > ini/settings?). > > I have MAME 153. > I have the CRT-geom.vsh > I added something like this to bottom of my dkong ini: > gl_glsl 1 > gl_glsl_filter 1 > glsl_shader_mame0 /home/user/.mame/osd/shader/glsl_plain <---my path is different > glsl_shader_mame1 /home/user/.mame/osd/CRT-geom <---my path is different > > And I've tried editing both the CRT-geom and glsl_plain (or vertical) vsh files with > the code you pasted from START of Parameters to the end. > > Anyone willing to walk me thru the setup of this specifically (for dkong)?
Do you have shaders working at all? I have a 0153 build, but it has the bug so shaders don't work.
If anyone has a Win x64 build 0153 with a rev of 30936 or higher they can link me, I'd appreciate it. Otherwise, I'll have to get setup to compile it.