> > > > glsl_shader_mame0 shader\ "What ever you want to use here" and then save it. > > > > If you wanted to just use the MAME folder instead of the shader or shaders then do > > this. A lot easier. > > > > glsl_shader_mame0 "What ever you want to use here" and then save it. > > > Humm, I tried that and it is still trying to open a shader file. > > Let's say, as an example, I want to set up a dkong.ini so I an change the overscan > value.. let's say overscan(1.0,1.0). If I put: > > glsl_shader_mame0 overscan(1.0,1.0) > > In the dkong.ini file, SDLMame tried to load that as a shader file: > overscan(1.0,1.0).vsh
You just renaming the file. Doesn't change the settings at all. Only way to change the settings is to open the file with Wordpad and then edit it.
Another thing is that if you just rename that "Bah Bah".vsh then you gotta rename the "Bah Bah"_rgb32_dir.fsh file as well. Rename what is in the " ". Both files connected together by linking.