> Dead or Alive is the canonical Model 2 porting benchmark. It ran 720x480 @ 60 FPS on
> the Saturn, and 640x480 @ 60 FPS on the PSX (higher than arcade resolution on both
> systems). Tecmo did a gorgeous job on both ports. Sega's own ports never quite showed
On paper Saturn may be as powerful in some ways but i go with what i see with my eyes.
They took their time with Manx TT and Sega Rally and they still looked horrible compared to the Model 2 versions.
The thing was Model 2 could process photo-realistic-textures in a % of their 3d animation and less ugly cartoony textures and run it at a silky smooth 60 or 120fps, the Saturn couldn't, everything looked cartoon in the Saturn ports of Daytona and Sega Rally and Manx TT and the Model 2 versions had some photo realistic side animation, a limited % but enough to make the games look amazing in their day, Virtual Fighter 2 the river level which the bridges were covered in them, is probably the most i seen used at the same time in a Model 2 game, Saturn games looked like Atari 2600 compared to it.
With the Dreamcast on the other hand there was no excuse, they just wanted to use the fast and easy way with the Model 3 ports except with VOOT, identical to the Model 3, they did a great job but they had to sell them Twin Sticks didn't they now, lol.
I am the original retro game dork.