> Holy cow. This shader looks amazing. > > I used Haze's SDLMAME build, and it seems like SDLMAME in Windows has way more audio > latency than the Windows MAME. Can anything be done about that? > > Also, for some reason, SDLMAME in Windows doesn't seem to work correctly with G-Sync. > I get choppiness in it, but Windows MAME is fine.
I wish I knew more about SDL to see if I could overcome the issues I have. Unfortunately, I had to give up on it due to the audio issues and the cursor it puts on my screen when launching. Still hopeful that I can get around this someday.
Not sure if this will work for you, but it has been suggested to use one of the Frame Skip (F9) setting values (use F11 to see the setting value) to get around the stuttering/poping sound. Additionally, you might try disabling waitvsync if you have it enabled. I tried everything, I could think of and still get pretty bad sound in certain games, like DKong. Not sure if it is a symptom of my low refresh rate or what, but like you I don't have any (these) issues with MAME itself.